User:DannySeed/sandbox

Emmanuel Mâa BERRIET
Born in 1961 in Algiers, Emmanuel Mâa BERRIET lives and works in Paris. In 1977 he discovered computers and programming, a passion that has never left him since.

He obtained an engineering degree in Mechanics and Electronics in 1985, by which time he was already working with interactive media.

Though Mâa uses graphic programming as his favorite paintbrush, he has also worked in multiple domains: Minitel, Videotext, 3D Synthesis, 2D Animation, and video games.

Since his return from the Silicon Valley in 1996, Mâa has been building/gardening using his software, AAASeed (a seed of triple-A quality). AAASeed is an interactive graphics, 2D/3D, real-time software, a kind of virtual lego. It is not a musical instrument, but an image instrument. Mâa uses it directly with sensors in events (concerts, Computer Jockey, live show, lighting, theater backdrop, etc.), or he adapts it to produce installations, interactive dance floors, or virtual works for museums.

Mâa and AAASeed mature day by day, through a long movement from Technology to Art.

Is software Art? Is a process generating artworks a meta piece? This are questions he will answer in the future.

For now, pursuing the border between life and virtual reality, Mâa explores/ builds/ cultivates his own patch of digital universe. His installations have continued to become more reactive, collective, massive, and interactive.

Selected Works
Immersion. A massive multi-projector interactive exhibit at the Oceanographic Museum of Monaco. A dive in the Great Barrier Reef of Australia. 2020-2022.

Swimming Pool. An outdoor floor projection where visitors interact with aquatic creatures at their feet. The summer festival in Jeddah, Saudi Arabia. 2019.

Floating Point Laval. An exterior mapping of this artwork first exhibited in 2008. On a facade in the central square of the French city Laval for the winter holiday season, visitors play with the swirls and eddies of the particles that represent a form of a virtual aquarium. 2018.

EO. In a large screen cinema EO immerses the public in an artistic world. Starting in the familiar universe of the early age of computer image, the audience moves to a psychedelic experience through levels of increasing sonic and visual complexity. Noga, Nîmes, France. 2015. La Géode IMAX Theater, Paris, France. 2011.

Aquarium/Submarine. A large format 32 two screen installation of a playful interactive aquarium at the SoOuest shopping center in Levallois Perret, France. 2012.

CHANEL Table. Large format 3 meter ultra high definition multi-touch table. A poetic discovery with photos and videos of the Chanel universe at the fingertips of up to twelve simultaneous users. Paris 2011 and 5 other cities in the World.

Epidemik The Game. A giant 34 projector floor and wall projection game on the topic of epidemics at the Cité des Sciences et de l'industrie. 2008. Then Rio de Janeiro 2009 and Sao Paulo 2010.