User:DarkFlame7/Stykz

The Stykz main page can be found at stykz.net Stykz is the first multi-platform stick-figure animation program. Created by Sons of Thunder Software, it is very similar to the popular Pivot Stickfigure Animator. It builds upon many of the features from Pivot, and adds its own funtionality. It is Freeware, currently in Beta phase for Windows and Macintosh. A version for Linux is being developed and is in private Alpha phase for testing.

Features Features unique to Stykz Drawing figures directly on the stage In Stykz, one can edit or create a stick-figure on the stage by simply holding down the right mouse button and dragging. (On Apple Mac computers with only one mouse button it is CMD+Mouse Click) This can be used to quickly create props for a stage. Multi-window interface The Stykz interface has several pallets all displayed as separate windows. These windows can be arranged in any way the user desires. There are plans to give Stykz an optional single-window interface in the future. Moving figures by means other than main drag node In Stykz, figures can be moved on the stage by using the main drag node or by clicking and dragging on any of the figure's lines (Note: This option can be turned off in the Preferences menu). Undo option Stykz has a new undo option. This is a menu command that allows the user to undo previous actions. It only works until the last frame addition. There are some things that cannot be undone by undo, for a list, see the Stykz website. Exportation to .mov Stykz supports exporting animations to .mov file types. This file type is used by Apple's Quicktime. This is mostly for Mac users.

Features similar to Pivot Exportation to animated .GIF Similar to Pivot, in Stykz one can export their finished (or unfinished) animation as an animated .GIF. However Stykz has far more options for this exportation than Pivot ever did. They include: Importation of .stks All stick figures created in Pivot are saved as .stk files. Pivot can later import these .stk files and people can share their stick-figures with friends in this fashion. Stykz can import .stk files from Pivot Version 2.2.5 or earlier so that users migrating from using Pivot aren't forced to re-create all their favorite stick figures in Stykz. Unfortunately, due to large changes to the way .stks were saved in Pivot 3.1 Beta, Stykz is currently incapable of importing .stk files from Pivot 3.1. However the creator is looking into it and has reportedly contacted Peter Bone, creator of Pivot, for advice on implementing this feature.
 * Adjustable frame rate in 100ths of a second

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