User:Daveyboy79

Patrick O'Reilly - Sculptor.

graduated from the Belfast College of Art in 1975

furniture business in Kilkenny

http://www.independent.ie/incoming/comforting-creatures-1386393.html

http://www.solomongallery.com/index.cfm/fuseaction/homepage.content/id/27C1952A-D403-4B9C-A2FF4D27CC6FBB90

Real Time Object Orientated Modelling (ROOM)

ROOM is a style of UML documentation, often used in conjunction with other styles to represent a product definiton. The ROOM modelling language is used to model real-time systems. ROOM is a blend of advanced object-oriented concepts and traditional real-time software techniques. You can use ROOM to build a graphical model of a system's components & their relationships (the structure), and of the system's response to events (its behavior). The actor or the software machine is the central component of the ROOM method. ROOM diagrams illustrate both the structural and behavior aspects of the actor. There are several styles of ROOM diagrams available, Structural & Behavioural.

Structural Diagrams ROOM structural diagrams illustrate actors and interfaces between actors

A ROOM structure diagram illustrates the major components of a system.

The primary components of a ROOM structure diagram are actors, which are active objects with a clearly defined purpose. Actors are based on actor class definitions, and inherit the properties of those definitions. A structure diagram represents actors and their relationships.

Actors communicate with other actors through ports, which are an actor's interface components. Bindings represent communication paths between actors.

A behavior diagram illustrates the implementation, or behavior, of an actor. ROOM behavior diagrams are also called ROOMcharts.

The primary components of ROOMcharts are states, during which objects are receptive to new events, and transitions, during which objects change from one state to another. State context, comprised of a nested series of states, represents the current state of a system.

Each state represents a period of time during which the actor exhibits a particular behavior. Transition points represent either the start or ending point of a transition between state contexts.