User:Dekart/Books/Cellular automata

Cellular automata|

 * Overview
 * Cellular automaton
 * Reversible cellular automaton
 * Second-order cellular automaton
 * Asynchronous cellular automaton
 * Block cellular automaton
 * Continuous automaton
 * Continuous spatial automaton
 * Mobile automaton
 * Network automaton
 * Quantum cellular automata
 * Quantum dot cellular automaton


 * Elementary cellular automata
 * Elementary cellular automaton
 * Wolfram code
 * Rule 30
 * Rule 90
 * Rule 110
 * Rule 184


 * Conway's Game of Life
 * Conway's Game of Life
 * 3D Life
 * Day & Night
 * HighLife
 * Life without Death
 * Methuselah (cellular automaton)
 * Seeds (cellular automaton)
 * Speed of light (cellular automaton)
 * Breeder (cellular automaton)
 * Glider (Conway's Life)
 * Gun (cellular automaton)
 * Oscillator (cellular automaton)
 * Puffer train (cellular automaton)
 * Rake (cellular automaton)
 * Spaceship (cellular automaton)
 * Reflector (cellular automaton)
 * Sawtooth (cellular automaton)
 * Spark (cellular automaton)
 * Still life (cellular automaton)
 * Spacefiller


 * Other cellular automata
 * Von Neumann cellular automaton
 * Nobili cellular automata
 * Wa-Tor
 * Brian's Brain
 * Byl's loop
 * Langton's loops
 * Turmite
 * Langton's ant
 * Codd's cellular automaton
 * Cyclic cellular automaton
 * Wireworld


 * Theory
 * Garden of Eden (cellular automaton)
 * Life-like cellular automaton
 * Curtis–Hedlund–Lyndon theorem
 * Firing squad synchronization problem
 * Majority problem (cellular automaton)
 * Von Neumann neighborhood
 * Moore neighborhood


 * Applications
 * A New Kind of Science
 * Calculating Space
 * Von Neumann universal constructor
 * Lattice gas automaton
 * Bak–Tang–Wiesenfeld sandpile
 * Paterson's worms
 * Biham-Middleton-Levine traffic model
 * Cellular image processing
 * Movable cellular automaton
 * Sugarscape


 * Implementation
 * Hashlife
 * Fractint
 * Life Genesis
 * MASON (Java)
 * Mirek's Cellebration
 * Video Life
 * Worms?
 * Cam-6