User:Delta759/Delta's sandbox

Plot
The story of F.E.A.R. is presented in such a way that only a few minor elements are presented in the game's beginning, thus allowing players to experience the adventure as "the hero[es] in [their] own spine-tingling epic of action, tension and terror". The manual briefly mentions the player character's recent induction as "Point man" to the F.E.A.R., a secret special ops group of the US government specialized in dealing with paranormal threats. The character's extraordinarily reactive reflexes are described as well, hinting that the government is interested in his abilities. When the game begins, the player witnesses a man named Paxton Fettel taking command of a battalion of telepathically controlled clone supersoldiers, seizing control of the Armacham Technology Corporation (ATC) structure and killing all its occupants.

Now fully in control of the Point Man, the player attends a briefing held by Commissioner Betters, in the company of his F.E.A.R. team-mates Jankowski and Jin Sun-Kwon. The team's mission consists of eliminating Fettel, operating in conjunction with Delta Force.

Fettel is located by means of a satellite tracking device and hunted by F.E.A.R. and Delta Force over several locations. While the villain evades capture by the special forces, the player witnesses unexplained, and occasionally life-threatening, paranormal phenomena, including hallucinations that frequently afflict him, all of which are centered around a red-dressed little girl named Alma. Laptops found in the course of the mission, conveniently hacked by Commissioner Betters, provide details regarding the background story; the player learns how Fettel was raised to become a telepathic military commander, and that he is the son of Alma, who is described as being a powerful psychic, as part of ATC project Origin and the existence of another child of Alma, who was born before Fettel.

All clues lead F.E.A.R. to believe Fettel is under control of Alma, who was buried into the Origin facility when ATC closed down the project owing to the danger the woman posed; now the villain is searching for that same facility to free his mother. The player takes the Point Man to such an abandoned structure, fighting back both the clone soldiers and ATC, whose security agents have received orders to cover up the whole affair. When the protagonist comes to finally face Fettel, he is drawn into an hallucination where the player learns how the Point Man is Alma's first son and is thereafter enabled to kill Fettel himself. The story does not end here however, as Alma is nonetheless freed when her storage chamber is opened by an ATC researcher, Harlan Wade, who felt guilty over the company's treatment of Alma. The player is then called to sabotage the structure's reactor, running a gauntlet against Alma's ghosts before the whole location explodes. In the aftermath of the detonation, a Delta Force UH-60 Black Hawk extracts the Point Man from the rubble, rescuing him. While the player and the survivors of the F.E.A.R team survey the results of the explosion from the helicopter, Alma makes one last sudden appearance over the side of the helicopter, preparing to pull herself up into the cabin: the destruction of the Origin facility has not stopped her quest for revenge.

After the game's credits, the player can listen to a phone call between a mysterious senator and ATC president Aristide, which offers some further explanation: the woman considers the project under control and deems the first prototype (ostensibly the Point Man) a success.