User:Dominicanvoice/sandbox

Jungle Adventure! is a platform video game designed by Sergio Fernandez and released as an HTML5 game in 2015. In the game, the player controls an archaeologist named Cotui Sanchez Ramirez. The player has to make it to a rescue plane before time runs out and in the process he has to navigating through the jungle and collecting cash and missing artifacts which spilled out of the helicopter while avoiding dangerous animals.

Pitfall! received very positive reviews upon release, and is one of the best-selling games made for the Atari 2600, with over 4 million copies sold. It was the top video game on the Billboard charts for more than a year, and inspired numerous sequels and ports across a variety of gaming consoles. It is widely viewed as helping define the side-scrolling platformer genre.

Gameplay
The player must maneuver a character (Pitfall Harry) through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines. Treasure includes bags of money, gold and silver bars, and diamond rings, which range in value from 2000 to 5000 points in 1000 point increments. There are eight of each treasure type, with 32 in total. A perfect score of 114,000 is achieved by claiming all 32 treasures without losing any points. Points are deducted by either falling in a hole (100 points) or touching logs; point loss depends on how long contact is made with the log. Under the jungle there is a tunnel which Harry can access through ladders found at various points. Traveling though the tunnel moves forward three screens at a time, which is necessary in order to collect all the treasures within the time limit. However, the tunnels are filled with dead-ends blocked by brick walls, forcing the player to return to the surface at one of the ladders, and try to find a way around again, thus wasting time. The tunnels also contain scorpions. The player loses a life if Harry comes in contact with any obstacle (except logs) or falls into a tar pit, quicksand, waterhole, or mouth of a crocodile. The game ends when either all 32 treasures have been collected, all three lives have been lost, or the time has run out.

History and development
Pitfall! was created by David Crane, a programmer who worked for Activision in the early 1980s. In a November 2003 interview with Edge he described how in 1979 he had developed the technology to display a realistic running man and in 1982 was searching for a suitable game in which to use it:

I sat down with a blank sheet of paper and drew a stick figure in the center. I said, "Okay, I have a little running man and let's put him on a path [two more lines drawn on the paper]. Where is the path? Let's put it in a jungle [draw some trees]. Why is he running [draw treasures to collect, enemies to avoid, etc.]?" And Pitfall! was born. This entire process took about ten minutes. About 1,000 hours of programming later, the game was complete.

The game's technical achievements included non-flickering, multicolored, animated sprites on a system with notoriously primitive graphics hardware. Innovative techniques were used to keep the code space within the 4k limit, including a polynomial counter to create 256 screens within 50 bytes of code. The swinging vines are created by repeatedly displaying the Atari's one-pixel "ball" sprite at different offsets.

Release
Pitfall! was the No. 1 video game on Billboard for 64 weeks in a row. Several ports were made for computer systems, such as the MSX, Commodore 64, Atari 800, as well as for home consoles, such as ColecoVision and Intellivision.

Versions of Pitfall! were ported to other home computers under different names around 1983. One version was 'Trapfall' by Ken Kalish through Tom Mix Software for the Tandy Coco, which was licensed and sold as part of the Cuthbert series on the Dragon 32 as Cuthbert in the Jungle by Microdeal in the United Kingdom. This version was then re-ported back to computers like the Commodore 64.

When Pitfall! was originally sold, anyone who scored above 20,000 points could send Activision a picture of his or her television screen to receive a Pitfall Harry Explorer Club patch. The television commercial for Pitfall featured then-child actor Jack Black at age 13 in his first TV role.

Sequels and ports
Crane produced an Atari 2600 sequel, Pitfall II: Lost Caverns, in 1983.

The Pitfall! series appeared on the Nintendo Entertainment System in November 1987, in the form of Super Pitfall which is a reworking of Pitfall II: Lost Caverns.

In 1985, Activision licensed Pitfall! to Sega, who made an arcade version of Lost Caverns. The game was thoroughly remade with a first level resembling the original Pitfall!, a second level resembling the caverns of Pitfall II, and later levels that were completely original. This version was adapted for the SG-1000. Pitfall! was produced for the Commodore 64 and Apple II home computers using Garry Kitchen's GameMaker, primarily as a demonstration of the game building software.

Pitfall: The Mayan Adventure, which was closer to 16-bit platformers than to the Atari 2600 games, made its debut on the Super Nintendo Entertainment System and Mega Drive/Genesis in 1994. It later appeared on the Sega CD and Sega 32X consoles. The game was ported to the Windows 95 operating system and the Atari Jaguar in 1995. Its most recent re-release was in 2001, on the Game Boy Advance. The Mayan Adventure includes the original Pitfall! game.

In 1998, Pitfall 3D: Beyond the Jungle, featuring the voice of Bruce Campbell as Pitfall Harry Jr., was released for the PlayStation and Game Boy Color (without the 3D designation). In 2004, a fourth sequel was released for PlayStation 2, GameCube, and Xbox, Pitfall: The Lost Expedition. The game includes both the original Pitfall! and Pitfall II games. A port of The Lost Expedition, Pitfall: The Big Adventure, was released for the Wii on September 23, 2008.

In May, 2010, Pitfall! was released on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs. It was also ported as both a Game Room and Xbox Live title on Windows Phone in February 2011.

On August 9, 2012, Activision released ''Pitfall! for iOS'', on the iPhone, iPad, and iPod Touch. On December 21, Activision released Pitfall! for Android as a free app. This version of the game departed from the 2D graphics seen in the original, and instead used 3D graphics. Gameplay was also altered; the game was an endless runner in the style of Temple Run.

That same month, Crane announced a Kickstarter for Jungleventure, a spiritual successor to the original games. His goal was to raise US$900,000. The project failed to reach its target, raising only $31,207. Crane said the reason was because people thought he was asking for too much money and that "everyone turned against me as soon as they saw [the price]."

Legacy
Pitfall! is generally viewed as having creating the side-scrolling platforming genre; although it did not scroll, it had all the features of such games, such as the ability to travel up and down on multiple levels of play. The game was also much longer than other Atari 2600 games of its time, which typically lasted only a few minutes. This was due to the majority of such games being ports of arcade games, where short play time encouraged players to spend more money.

Pitfall! is considered one of the most influential games on the Atari 2600 system; it introduced the jungle setting to video games, something that the Tomb Raider series copied later. Many of the game mechanics were used in games like Prince of Persia.

Popular culture

 * In 1983, Pitfall! made its animated television debut as a segment on CBS' Saturday Supercade cartoon lineup, under the name Pitfall Harry. The basic plotline involved Harry (voiced by Robert Ridgely), his niece Rhonda (voiced by Noelle North), and his cowardly mountain lion Quickclaw (voiced by Kenneth Mars) exploring various locations for hidden treasure. After only one season, Pitfall Harry, Frogger, and Donkey Kong Jr. were replaced by Kangaroo and Space Ace. The series has never officially been released on DVD or VHS.
 * In the South Park episode "Red Hot Catholic Love", Father Maxi searches for the "Holy Document of Vatican Law" in order to have the law changed so that priests can be allowed to have sex with women. The final portion of him trying to find the "Holy Document" has him go through an area similar to the gameplay of Pitfall!.
 * In Wreck-It Ralph, Pitfall! was among the video games seen at Litwak's Family Fun Center & Arcade.
 * In Marvel Ultimate Alliance, In the Arcade Stage there's a Pitfall! mini-game with the same atari graphics except for the 3D model of the player's character
 * Pitfall! is one of the games included in an easter egg in Call of Duty: Black Ops II's "Nuketown 2025" map.
 * Pitfall Harry's picture is seen in the "The Hall of Former The Guys" in I Wanna Be The Guy.
 * In Fallout 4 there is a reference with "Pip-Fall" featuring Vault-Boy as the protagonist.
 * In Ready Player One by Ernest Cline Character Wade Watts makes his own video game called "The Stacks" saying it is basically a Pitfall! ripoff.