User:Dorevabelfiore/sandbox/Michelle Nephew

Michelle Nephew is a video game designer who focuses on Role Playing Games (RPG) and has designed the award-winning games A, B and C.

Michelle began her career as a video game designer at Atlas Games' with the game Three Days to Kill. She later authored her own game, The Tide of Years, under an Open Game License (OGL). Over the next few years she created over 40 OGL games. (http://atlas-games.com/staff.php )

Nephew graduated from XYZ with a Ph.D. in abc. She wrote her dissertation on the topic of authorship and roleplaying games, a chapter from which as later published in Gaming As Culture (a collection of academic essays on RPGs). (http://atlas-games.com/staff.php )

Michelle is also a past Board Member for the Game Manufacturer's Association (GAMA). (http://atlas-games.com/staff.php )

Although she is currently on leave from Atlas Games, her most recent focus has been the development and refinement of card games and board games, including fan favorites Gloom, Once Upon a Time, Ren Faire and Dungeoneer. (http://atlas-games.com/staff.php )

Awards
In 2012, Nephew won the Origins Award, an award recognizing excellence in game design, for the Best Game Related Publication for her contributions to The Kobold Guide to Board Game Design. (http://icv2.com/articles/games/view/23052/2012-annual-origins-award-winners )

Parents Choice, Tillywig, Origins, GAMES 100, Diana Jones, and ENnie Awards to name a few -- and have appeared on TableTop with Wil Wheaton.

Personal Life
Michelle Nephew is married to John Nephew, the founder of Atlas Games. In 2010, she gave birth to twins. [Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.]

misc list to delete
http://atlas-games.com/staff.php