User:Dovas Variakojis/Dead by Daylight

Gameplay
Dead by Daylight is an online asymmetrical horror game involving five players. One player is the Killer and the other four are Survivors. The Survivors' objective is to escape a trial by repairing five of seven generators scattered throughout the map to power one of two exit gates which appear at randomly chosen spots of the map's boarder. The Killer's role is to prevent the survivors from escaping by catching and impaling the survivors on meat hooks, which will cause them to be sacrificed to a malevolent force known as the Entity. When there's only one Survivor remaining in the trial, an escape hatch opens in a random spot of the map. The remaining survivor may find this hatch and jump through, escaping the killer and the trial. However, the Killer may find the hatch first and close it. When the hatch is closed or an exit gate is opened, a two-minute timer known as the "Endgame Collapse" begins. All remaining survivors must escape by any means before this timer expires, otherwise they will automatically be sacrificed/killed.

The Survivors' movement options consist of sprinting, walking, crouch-walking, or crawling. They must elude the Killer by losing their line of sight in a chase or by successfully hiding from them. Most Killers can only move at a pace that is moderately faster than that of a sprinting Survivor. However, the Killer is slower in other movements, such as vaulting obstacles. With some exceptions, Killers cannot vault over wooden pallets that Survivors can throw down into their path. They must either walk around the thrown pallet or destroy it, making it permanently unusable. The Killer also has some aura-reading abilities, constantly able to see the location of generators, see hook auras while carrying survivors, and sometimes Survivors under certain conditions or circumstances. Every Killer has their own unique power. For instance, the Huntress is able to throw hatchets at great distances and speeds to damage survivors and the Hillbilly wields a chainsaw which allows him to dash quickly along the map and instantly knock down any Survivors in his path. These powers can be altered using add-ons obtained through gameplay.

When hunting their prey, the Killer must capture Survivors by either striking them with their weapon or by grabbing them in one move by catching them unexpectedly. Once a survivor has been fully knocked down onto the ground, the Killer then must then carry the Survivor to one of many meat hooks that appear around the map and hang them from one. Although Survivors can attempt to escape the hook the first time they are impaled, success is unlikely. They can also be saved by other Survivors. If they are hooked a second time, they enter a "struggle phase", where they must perform skill checks to resist the Entity's claws from taking them out of the trial until they are rescued or sacrificed. If they are hooked a third time, they will immediately be sacrificed to the Entity.

Survivors can search chests to find useful items, such as maps, keys, toolboxes, med-kits, and flashlights. Most Killers have an innate "terror radius" that surrounds them. Survivors inside the radius will hear a heartbeat, which increases in intensity with proximity to the Killer. They can also see a red light (called the "red stain") emanating from the Killer's head onto the ground, which reveals the direction they are facing and can help the Survivors determine when the Killer is about to come around a corner. Some Killers have the ability to suppress their terror radius and red stain under certain conditions, enabling them to surprise unaware Survivors.

Objectives
Survivor interactions with many objects in the game can cause random skill checks to trigger. A skill check event consists of a rotating red needle on a circle. The circle itself has a zone in which the player must stop the needle in to succeed at the skill check. The zone consists of a medium sized transparent area and small white box. If the needle is stopped in the transparent area, it will count as a good skill check, which has no consequence towards progression. Stopping the needle in the small while box will count as a great skill check. Successful great skill checks award a small bit of bonus progression but are difficult to time correctly. If a skill check is missed or timed incorrectly, the current interaction will stop, some progress is lost, and a loud noise notification will play, alerting the Killer to the location of the noise. Killers have the ability to damage generators, which will slowly regress their repair progress over time until a Survivor resumes repairing it.

If the Killer catches a Survivor, the Killer can pick them up and carry them to one of many sacrificial hooks scattered throughout the map. While being carried, the Survivor can attempt to wiggle out of the Killer's grasp before they reach the hook and then run away. If the Killer succeeds in impaling a Survivor on a hook, a teammate can rescue the impaled Survivor or, more rarely, the impaled Survivor (with a 4% chance) can rescue themselves from the hook. Self-rescue is only possible the first time a Survivor is hooked.

Once five generators are repaired, a Survivor must find an exit gate and hold the activation switch it for a total of twenty seconds in order to open the door. Once one of the two doors has been fully opened, the "Endgame Collapse" starts. The game only ends when all Survivors have either escaped or have been killed; thus, while some Survivors may escape and finish early, those still inside must keep playing. Players who have escaped or died have the ability to observe the remaining players through the game's conclusion or return to the menu and join a new game.

If only one Survivor remains, repairing generators is usually not practical. Regardless of whether the other three Survivors escaped or were killed, an open escape hatch will appear in a random location. If the Survivor finds this hatch first, they can escape through it, but if the Killer finds it first, then they can close it. If the Killer closes the hatch, the two exit gates become powered as though the generator objective was completed, and the Endgame Collapse will begin. The remaining Survivor's only hope of escape at that point is to open an exit gate. If the remaining Survivor possesses a special kind of key, either obtained from a chest in the trial or brought into the trial, they can open the hatch once it's been closed and escape. Otherwise, the hatch will remain closed, opening automatically when only one Survivor remains in the trial.