User:Drackbolt/Dune 2: The Golden Path

Dune 2: The Golden Path is an ongoing project intended to resemble a remake of the computer game Dune 2 to allow for modern improvements, including interface upgrades and multiplayer capabilities. The online manual can be found at the forums. As of June 16 2013, the latest version available is 1.1.23. Version updates have been approximately bi-monthly, but development is currently halted.

The project was renamed in late 2009, originally begun in late 2005 under the title Dune 2: The Sleeper Has Awakened, after the code was converted for use with a more advanced language and greatly updated. The project itself is currently coded in BlitzMax, and was previously coded in Blitz3D. The base code (excluding libraries) is entirely originally written by Drackbolt (User:Drackbolt), aside from several pieces of public domain code. The project is not currently open-source. The only resources used from Dune 2 are the graphics, sounds, and game concepts; because of this however, it is legally required that any user in possession of Dune 2: The Golden Path also own a copy of Westwood Studios' Dune 2.

It is intended to resemble the original game in look and feel while adding new options for units, buildings, research, mercenary groups, and alliances. Some highlights include:
 * Multiplayer: Two players may play against each other or with/against combinations of AI opponents over the internet or LAN. Up to six human players are supported, but this is not yet stable except in certain configurations
 * New units: Trading Post (and Mobile Trading Post), Guard Turret, Flak Trike, Death Hand
 * Redeveloped Units: Most units in the game have been touched, especially special units such as the Fremen Warriors and Corrino Sardaukar, to give them a more unique feel and purpose
 * New Combat System: Combat is based on realistic principles of warfare, such as weapon accuracy, distance and size of target, and morale. All units have prominent strengths and weaknesses.  Dune 2: The Golden Path is a "true" RTS game, in the sense that very little micromanagement is required/possible for individual units
 * Advanced Interface: Allowing players to easily select and control large groups of units and order reinforcements
 * Alliances: Players may choose to ally with one of three factions, increasing the uniqueness of their choices. They may also set up Trading Posts in the deep desert and find Mercenary Groups available for hire
 * Maps may be randomly generated or may be created using the built-in mapmaking mode
 * Options: The game may be played at nearly any resolution, with or without the original game music (or custom music), and with or without a network connection