User:Drkirby/sandbox

_autosave			 Autosave _autosavedangerous			 AutoSaveDangerous _bugreporter_restart			 Restarts bug reporter .dll _cl_minimapzoom	 1		 None _fov	 0		 Automates fov command to server. _overview_mode	 1		 Overview mode - 0=off, 1=inset, 2=full _record			 Record a demo incrementally. _restart			 Shutdown and restart the engine. achievement_debug	 0	 Yes	 Turn on achievement debug msgs. activategameui			 None addip			 Add an IP address to the ban list. adsp_alley_min	 122		 None adsp_courtyard_min	 126		 None adsp_debug	 0		 None adsp_door_height	 112		 None adsp_duct_min	 106		 None adsp_hall_min	 110		 None adsp_low_ceiling	 108		 None adsp_opencourtyard_min	 126		 None adsp_openspace_min	 130		 None adsp_openstreet_min	 118		 None adsp_openwall_min	 130		 None adsp_room_min	 102		 None adsp_street_min	 118		 None adsp_tunnel_min	 114		 None adsp_wall_height	 128		 None ai_debug_shoot_positions	 0	 Yes	 None ai_shot_bias_max	 1		 None ai_shot_bias_min	 -1		 None alias			 Alias a command. -alt1			 None +alt1			 None -alt2			 None +alt2			 None anim_3wayblend	 1		 Toggle the 3-way animation blending code. anim_showmainactivity	 0	 Yes	 Show the idle, walk, run, and/or sprint activities. askconnect_accept			 Accept a redirect request by the server. asw_engine_finished_building_map			 Notify engine that we've finished building a map async_allow_held_files	 1		 Allow AsyncBegin/EndRead async_mode	 0		 Set the async filesystem mode (0 = async, 1 = synchronous) async_resume			 None async_serialize	 0		 Force async reads to serialize for profiling async_simulate_delay	 0		 Simulate a delay of up to a set msec per file operation async_suspend			 None +attack			 None -attack			 None -attack2			 None +attack2			 None audit_save_in_memory			 Audit the memory usage and files in the save-to-memory system autosave			 Autosave autosavedangerous			 AutoSaveDangerous autosavedangerousissafe			 None -back			 None +back			 None banid			 Add a user ID to the ban list. banip			 Add an IP address to the ban list. bench_end			 Ends gathering of info. bench_showstatsdialog			 Shows a dialog displaying the most recent benchmark results. bench_start			 Starts gathering of info. Arguments: filename to write results into bench_upload			 Uploads most recent benchmark stats to the Valve servers. benchframe			 Takes a snapshot of a particular frame in a time demo. bind			 Bind a key. BindToggle			 Performs a bind 'increment var 0 1 1' blackbox	 1		 None blackbox_dump			 Dump the contents of the blackbox blackbox_record			 Record an entry into the blackbox BlendBonesMode	 2		 None blink_duration	 0		 How many seconds an eye blink will last. box			 Draw a debug box. -break			 None +break			 None budget			 budget budget_averages_window	 30		 number of frames to look at when figuring out average frametimes budget_background_alpha	 128		 how translucent the budget panel is budget_bargraph_background_alpha	 128		 how translucent the budget panel is budget_bargraph_range_ms	 16		 budget bargraph range in milliseconds budget_history_numsamplesvisible	 100		 number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms	 66		 budget history range in milliseconds budget_panel_bottom_of_history_fraction	 0		 number between 0 and 1 budget_panel_height	 384		 height in pixels of the budget panel budget_panel_width	 512		 width in pixels of the budget panel budget_panel_x	 0		 number of pixels from the left side of the game screen to draw the budget panel budget_panel_y	 50		 number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window	 30		 number of frames to look at when figuring out peak frametimes budget_show_averages	 0		 enable/disable averages in the budget panel budget_show_history	 1		 turn history graph off and on. . good to turn off on low end budget_show_peaks	 1		 enable/disable peaks in the budget panel budget_toggle_group			 Turn a budget group on/off bug			 Show the bug reporting UI. bugreporter_console_bytes	 15000		 Max # of console bytes to put into bug report body (full text still attached). bugreporter_includebsp	 1		 Include .bsp for internal bug submissions. bugreporter_snapshot_delay	 0		 Frames to delay before taking snapshot bugreporter_uploadasync	 0		 Upload attachments asynchronously bugreporter_username	 0		 Username to use for bugreporter buildcubemaps			 Rebuild cubemaps. building_cubemaps	 0		 None c_maxdistance	 200		 None c_maxpitch	 90		 None c_maxyaw	 135		 None c_mindistance	 30		 None c_minpitch	 0		 None c_minyaw	 -135		 None c_orthoheight	 100		 None c_orthowidth	 100		 None c_thirdpersonshoulder	 0		 None c_thirdpersonshoulderaimdist	 120		 None c_thirdpersonshoulderdist	 40		 None c_thirdpersonshoulderheight	 5		 None c_thirdpersonshoulderoffset	 20		 None cache_print			 cache_print [section] Print out contents of cache memory. cache_print_lru			 cache_print_lru [section] Print out contents of cache memory. cache_print_summary			 cache_print_summary [section] Print out a summary contents of cache memory. cam_collision	 1		 When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command			 Tells camera to change modes cam_idealdelta	 4		 Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist	 150		 None cam_ideallag	 4		 Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch	 0		 None cam_idealyaw	 0		 None cam_showangles	 0	 Yes	 When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto	 0		 None -camdistance			 None +camdistance			 None +cameragrip			 None -cameragrip			 None +camin			 None -camin			 None +cammousemove			 None -cammousemove			 None camortho			 Switch to orthographic camera. -camout			 None +camout			 None +campitchdown			 None -campitchdown			 None +campitchup			 None -campitchup			 None +camyawleft			 None -camyawleft			 None +camyawright			 None -camyawright			 None cancelselect			 None cc_captiontrace	 1		 Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit			 Emits a closed caption cc_findsound			 Searches for soundname which emits specified text. cc_flush			 Flushes async'd captions. cc_lang	 0		 Current close caption language (emtpy = use game UI language) cc_linger_time	 1		 Close caption linger time. cc_minvisibleitems	 1		 Minimum number of caption items to show. cc_predisplay_time	 0		 Close caption delay before showing caption. cc_random			 Emits a random caption cc_sentencecaptionnorepeat	 4		 How often a sentence can repeat. cc_showblocks			 Toggles showing which blocks are pending/loaded async. cc_showmissing	 0		 Show missing closecaption entries. cc_subtitles	 0		 If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview			 None changelevel			 Change server to the specified map changelevel2			 Transition to the specified map in single player chat_channel_debug			 Print members of a chat channel chat_dump_channels			 None chat_join			 Join a chat channel chat_leave			 Leave a chat channel chat_say			 Send a message to the specified channel circle_paintsplat_alpha_offset	 1	 Yes	 alpha offset from max radius of the splat circle, -1 = no offset circle_paintsplat_bias	 0	 Yes	 Change bias value for computing circle buffer circle_paintsplat_enabled	 1	 Yes	 None circle_paintsplat_max_alpha_noise	 128	 Yes	 Max noise value of circle alpha circle_paintsplat_noise_enabled	 1	 Yes	 None circle_paintsplat_radius	 4	 Yes	 Change the radius of circle in paintmap cl_aggregate_particles	 1		 None cl_allowdownload	 1		 Client downloads customization files cl_allowupload	 1		 Client uploads customization files cl_ambient_light_disableentities	 0		 Disable map ambient light entities. cl_anglespeedkey	 0		 None cl_animationinfo			 Hud element to examine. cl_backspeed	 450	 Yes	 None cl_biofeedback_collection_window	 120		 Number of seconds of biofeedback data to use in human player excitement calculation. cl_blobulator_freezing_max_metaball_radius	 12		 Setting this can create more complex surfaces on large hitboxes at the cost of performance. cl_blurClearAlpha	 0		 0-255, but 0 has errors at the moment cl_blurDebug	 0		 None cl_blurPasses	 1		 None cl_blurTapSize	 0		 None cl_burninggibs	 0		 A burning player that gibs has burning gibs. cl_camera_follow_bone_index	 -2	 Yes	 Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. cl_chat_active	 1		 None cl_chatfilters	 31		 Stores the chat filter settings cl_class	 0		 Default class when joining a game cl_clearhinthistory			 Clear memory of client side hints displayed to the player. cl_clock_correction	 1	 Yes	 Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount	 200	 Yes	 Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset	 90	 Yes	 As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset	 10	 Yes	 If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick	 999	 Yes	 Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo	 0	 Yes	 Show debugging info about the clock drift. cl_clockdrift_max_ms	 150	 Yes	 Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode	 0	 Yes	 Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate	 30		 Max number of command packets sent to server per second cl_colorfastpath	 0		 None cl_customsounds	 0		 Enable customized player sound playback cl_demoviewoverride	 0		 Override view during demo playback cl_detail_multiplier	 1	 Yes	 extra details to create cl_detaildist	 1024		 Distance at which detail props are no longer visible cl_detailfade	 400		 Distance across which detail props fade in cl_disable_ragdolls	 0	 Yes	 None cl_disable_water_render_targets	 0		 None cl_dota_showents			 Dump entity list to console. cl_downloadfilter	 0		 Determines which files can be downloaded from the server (all, none, nosounds) cl_drawhud	 1	 Yes	 Enable the rendering of the hud cl_drawleaf	 -1	 Yes	 None cl_drawmaterial	 0	 Yes	 Draw a particular material over the frame cl_drawmonitors	 1		 None cl_drawshadowtexture	 0	 Yes	 None cl_dump_particle_stats			 dump particle profiling info to particle_profile.csv cl_dumpplayer			 Dumps info about a player cl_dumpsplithacks			 Dump split screen workarounds. cl_ejectbrass	 1		 None cl_enable_remote_splitscreen	 0		 Allows viewing of nonlocal players in a split screen fashion cl_ent_absbox			 Displays the client's absbox for the entity under the crosshair. cl_ent_bbox			 Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox			 Displays the client's render box for the entity under the crosshair. cl_entityreport	 0	 Yes	 For debugging, draw entity states to console cl_extrapolate	 0	 Yes	 Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount	 0	 Yes	 Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites	 1	 Yes	 whether to use new detail sprite system cl_fasttempentcollision	 5		 None cl_find_ent			 Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent cl_find_ent_index			 Display data for clientside entity matching specified index. Format: cl_find_ent_index cl_flushentitypacket	 0	 Yes	 For debugging. Force the engine to flush an entity packet. cl_forcepreload	 0		 Whether we should force preloading. cl_forwardspeed	 450	 Yes	 None cl_foundry_ShowEntityHighlights	 1		 None cl_fullupdate			 Forces the server to send a full update packet cl_globallight_debug	 0		 None cl_globallight_depth_bias	 -999		 None cl_globallight_expansion	 200		 None cl_globallight_freeze	 0		 None cl_globallight_orig_calc_frustum	 1		 None cl_globallight_shadow_mode	 2		 None cl_globallight_slope_scale_depth_bias	 -999		 None cl_globallight_use_alt_focus_region	 0		 None cl_globallight_use_optimized_calc_frustum	 1		 None cl_globallight_world_bottom_height	 0		 None cl_globallight_world_top_height	 1060		 None cl_heatmap_fancy	 1		 None cl_heatmap_off			 Turn off heat map viz cl_heatmap_particle_rendering			 Turn on heat map for particle_rendering cl_heatmap_particle_simulation			 Turn on heat map for particle_simulation cl_heatmap_particle_sys			 Turn on heat map for particle_sys cl_heatmap_particles			 Turn on heat map for particles cl_heatmap_particles_in_mem			 Turn on heat map for particles_in_mem cl_heatmap_pause	 0		 None cl_heatmap_scale	 1		 None cl_idealpitchscale	 0		 None cl_ignorepackets	 0	 Yes	 Force client to ignore packets (for debugging). cl_interp	 0		 Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all	 0		 Disable interpolation list optimizations. cl_interp_npcs	 0		 Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio	 2		 Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_interp_threadmodeticks	 0		 Additional interpolation ticks to use when interpolating with threaded engine mode set. cl_jiggle_bone_debug	 0	 Yes	 Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints	 0	 Yes	 Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints	 0	 Yes	 Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert	 0	 Yes	 None cl_jiggle_bone_sanity	 1		 Prevent jiggle bones from pointing directly away from their target in case of numerical instability. cl_lagcomp_errorcheck	 0		 Player index of other player to check for position errors. cl_lagcompensation	 1		 Perform server side lag compensation of weapon firing events. cl_language	 0		 Language (from Steam API) cl_leafsystemvis	 0	 Yes	 None cl_leveloverview	 0	 Yes	 None cl_leveloverviewmarker	 0	 Yes	 None cl_localnetworkbackdoor	 0		 Enable network optimizations for single player games. cl_logofile	 0		 Spraypoint logo decal. cl_maxrenderable_dist	 3000	 Yes	 Max distance from the camera at which things will be rendered cl_modelfastpath	 1		 None cl_mouseenable	 1		 None cl_mouselook	 1		 Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_observercrosshair	 1		 None cl_overdraw_test	 0	 Yes	 None cl_panelanimation			 blank for all panels>. cl_particle_batch_mode	 1		 None cl_particle_fallback_base	 0		 Base for falling back to cheaper effects under load. cl_particle_fallback_multiplier	 0		 Multiplier for falling back to cheaper effects under load. cl_particle_retire_cost	 0	 Yes	 None cl_particle_sim_fallback_base_multiplier	 5		 How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time cl_particle_sim_fallback_threshold_ms	 6		 Amount of simulation time that can elapse before new systems start falling back to cheaper versions cl_particle_simulate	 1	 Yes	 Enables/Disables Particle Simulation cl_particles_dump_effects			 None cl_particles_dumplist			 Dump all new particles, optional name substring. cl_particles_show_bbox	 0	 Yes	 None cl_particles_show_controlpoints	 0	 Yes	 None cl_pclass	 0	 Yes	 Dump entity by prediction classname. cl_pdump	 -1	 Yes	 Dump info about this entity to screen. cl_phys_block_dist	 1		 None cl_phys_block_fraction	 0		 None cl_phys_maxticks	 2		 Sets the max number of physics ticks allowed for client-side physics (ragdolls) cl_phys_timescale	 1	 Yes	 Sets the scale of time for client-side physics (ragdolls) cl_pitchdown	 89	 Yes	 None cl_pitchspeed	 225		 None cl_pitchup	 89	 Yes	 None cl_playback_screenshots	 0		 Allows the client to playback screenshot and jpeg commands in demos. cl_playerspraydisable	 0		 Disable player sprays. cl_precacheinfo			 Show precache info (client). cl_pred_doresetlatch	 1		 None cl_pred_error_verbose	 0		 Show more field info when spewing prediction errors. cl_pred_optimize	 2		 Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track			 : Track changes to entity index entindex, for field fieldname. cl_predict	 0	 Yes	 Perform client side prediction. cl_predictioncopy_describe			 Describe datamap_t for entindex cl_predictionlist	 0	 Yes	 Show which entities are predicting cl_predictweapons	 1		 Perform client side prediction of weapon effects. cl_ragdoll_collide	 0		 None cl_ragdoll_gravity	 386	 Yes	 Sets the gravity client-side ragdolls cl_removedecals			 Remove the decals from the entity under the crosshair. cl_report_soundpatch			 reports client-side sound patch count cl_resend	 6		 Delay in seconds before the client will resend the 'connect' attempt cl_retire_low_priority_lights	 0		 Low priority dlights are replaced by high priority ones cl_screenshotname	 0		 Custom Screenshot name cl_SetupAllBones	 0		 None cl_shadowtextureoverlaysize	 512	 Yes	 None cl_shadowtextureoverlayx	 200	 Yes	 None cl_shadowtextureoverlayy	 100	 Yes	 None cl_show_bounds_errors	 0		 None cl_show_splashes	 1		 None cl_showanimstate_activities	 1	 Yes	 Show activities in the (client) animation state display. cl_showbackpackrarities	 0		 Show item rarities within the backpack. cl_ShowBoneSetupEnts	 0		 Show which entities are having their bones setup each frame. cl_showdemooverlay	 0		 How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents			 Dump entity list to console. cl_showerror	 0		 Show prediction errors, 2 for above plus detailed field deltas. cl_showevents	 0	 Yes	 Print event firing info in the console cl_showfps	 0		 Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) cl_showhelp	 1		 Set to 0 to not show on-screen help cl_showncustomtabhelp	 0		 None cl_showpausedimage	 1		 Show the 'Paused' image when game is paused. cl_showpluginmessages	 1		 Allow plugins to display messages to you cl_showpos	 0		 Draw current position at top of screen cl_ShowSunVectors	 0		 None cl_showtextmsg	 1		 Enable/disable text messages printing on the screen. cl_sidespeed	 450	 Yes	 None cl_simdbones	 0		 Use SIMD bone setup. cl_skipfastpath	 0	 Yes	 Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath	 0	 Yes	 Set to 1 to skip any models that don't go through the model fast path cl_smooth	 1		 Smooth view/eye origin after prediction errors cl_smoothtime	 0		 Smooth client's view after prediction error over this many seconds cl_soundemitter_flush			 Flushes the sounds.txt system (client only) cl_soundfile	 0		 Jingle sound file. cl_soundscape_flush			 Flushes the client side soundscapes cl_soundscape_printdebuginfo			 print soundscapes cl_spec_mode	 1		 spectator mode cl_spectator_cmdrate	 20		 When connected to hltv or playing a demo, use this as the command rate cl_spectator_interp_ratio	 2		 When connected to hltv or playing a demo, adjust the interp time by this ratio. cl_sporeclipdistance	 512	 Yes	 None cl_ss_origin			 print origin in script format cl_sun_decay_rate	 0	 Yes	 None cl_sunlight_depthbias	 0		 None cl_sunlight_ortho_size	 0	 Yes	 Set to values greater than 0 for ortho view render projections. cl_team	 0		 Default team when joining a game cl_threaded_bone_setup	 0		 Enable parallel processing of C_BaseAnimating::SetupBones cl_threaded_init	 0		 None cl_timeout	 30		 After this many seconds without receiving a packet from the server, the client will disconnect itself cl_tlucfastpath	 1		 None cl_tracer_whiz_distance	 72		 None cl_tree_sway_dir			 sets tree sway wind direction and strength cl_updaterate	 20		 Number of packets per second of updates you are requesting from the server cl_updatevisibility			 Updates visibility bits. cl_upspeed	 320	 Yes	 None cl_use_simd_bones	 1		 1 use SIMD bones 0 use scalar bones. cl_view			 Set the view entity index. cl_voice_filter	 0		 Filter voice by name substring cl_voice_team_filter	 -1		 Filter voice by team index cl_winddir	 0	 Yes	 Weather effects wind direction angle cl_windspeed	 0	 Yes	 Weather effects wind speed scalar cl_yawspeed	 210		 None clear			 Clear all console output. clientport	 27005		 Host game client port closecaption	 0		 Enable close captioning. cloth_debug	 0		 None cloth_editor			 cloth_editor cloth_force			 creates a test force cloth_max_force	 5000		 None cloth_reload			 reload cloth files cloth_simulate	 1		 None cloth_static			 set cloth to a static pose cloth_test	 1		 None cloth_update	 1		 None cmd			 Forward command to server. cmd1			 sets userinfo string for split screen player in slot 1 cmd2			 sets userinfo string for split screen player in slot 2 cmd3			 sets userinfo string for split screen player in slot 3 cmd4			 sets userinfo string for split screen player in slot 4 colorcorrectionui			 Show/hide the color correction tools UI. combine_disp_images			 combine_disp_images +commandermousemove			 None -commandermousemove			 None commentary_firstrun	 0		 None commentary_showmodelviewer			 Display the commentary model viewer. Usage: commentary_showmodelviewer commentary_testfirstrun			 None con_drawnotify	 1		 Disables drawing of notification area (for taking screenshots). con_enable	 0		 Allows the console to be activated. con_filter_enable	 0		 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text	 0		 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out	 0		 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_logfile	 0		 Console output gets written to this file con_notifytime	 8		 How long to display recent console text to the upper part of the game window con_nprint_bgalpha	 50		 Con_NPrint background alpha. con_nprint_bgborder	 5		 Con_NPrint border size. con_timestamp	 0		 Prefix console.log entries with timestamps con_trace	 0		 Print console text to low level printout. condump			 dump the text currently in the console to condumpXX.log connect			 Connect to specified server. contimes	 8		 Number of console lines to overlay for debugging. coop	 0		 Cooperative play. cpu_level	 2		 CPU Level - Default: High crash			 Cause the engine to crash (Debug!!) create_scaleform_dashboard			 Creates the test scaleform dashboard crosshair	 1		 None cvarlist			 Show the list of convars/concommands. das_max_z_trace_length	 72		 Maximum height of player and still test for adsp das_process_overhang_spaces	 0		 None dashboard_page_scroll_time	 0		 None dashboard_play_type_scroll_time	 0		 None dashboard_section_scroll_time	 0		 None datacachesize	 32		 Size in MB. dbg_demofile	 0		 None deathmatch	 0		 Running a deathmatch server. debug_circle_splat	 0	 Yes	 None debug_materialmodifycontrol_client	 0		 None debug_paint_seam	 0	 Yes	 None debugsystemui			 Show/hide the debug system UI. default_fov	 70	 Yes	 None demo_avellimit	 2000		 Angular velocity limit before eyes considered snapped for demo playback. demo_debug	 0		 Demo debug info. demo_fastforwardfinalspeed	 20		 Go this fast when starting to hold FF button. demo_fastforwardramptime	 5		 How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed	 2		 Go this fast when starting to hold FF button. demo_gototick			 Skips to a tick in demo. demo_interplimit	 4000		 How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview	 1		 Do view interpolation during dem playback. demo_legacy_rollback	 1		 Use legacy view interpolation rollback amount in demo playback. demo_pause			 Pauses demo playback. demo_pauseatservertick	 0		 Pauses demo playback at server tick demo_quitafterplayback	 0		 Quits game after demo playback. demo_recordcommands	 1	 Yes	 Record commands typed at console into .dem files. demo_resume			 Resumes demo playback. demo_timescale			 Sets demo replay speed. demo_togglepause			 Toggles demo playback. demolist			 Print demo sequence list. demos			 Demo demo file sequence. demoui			 Show/hide the demo player UI. +demoui2			 Bring the advanced demo player UI (demoui2) to foreground. -demoui2			 Send the advanced demo player UI (demoui2) to background. demoui2			 Show/hide the advanced demo player UI (demoui2). developer	 0		 Set developer message level devshots_nextmap			 Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot			 Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences			 Show all convars which are not at their default values. disable_static_prop_loading	 0	 Yes	 If non-zero when a map loads, static props won't be loaded disconnect			 Disconnect game from server. disp_dynamic	 0		 None display_elapsedtime			 Displays how much time has elapsed since the game started display_game_events	 0	 Yes	 None dlight_debug			 Creates a dlight in front of the player dota_ability_autocast			 None dota_ability_execute			 None dota_ability_learn_mode			 Enter the mode where ability points can be spent dota_ability_quick_cast	 1		 None dota_achievement_showcase			 Select which achievements you want to show off dota_all_vision	 0	 Yes	 None dota_allow_invalid_orders	 0	 Yes	 None dota_always_show_player_names	 0		 If set, always show player names dota_animation_force_modifier	 0		 None dota_apm			 None dota_auto_connect	 0		 Automatically connect to the specified server forever dota_auto_create_proxy	 0		 Automatically create a proxy dota_barndoors	 1		 None dota_base_replay_url	 0		 None dota_beta_debug			 Prints local dota beta participation object dota_bink_audio	 1		 Set to 0 to disable audio in bink movies dota_bio_debug	 0		 Show SCL value in UI dota_bot_client_debug	 0		 Draw some basic client-side debug info for each hero. dota_bot_mode	 0		 None dota_broadcaster_language	 -1		 Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian dota_button_fade_in_time	 0		 None dota_button_ready_fade_time	 0		 None dota_button_ready_start_alpha	 100		 None dota_button_unlearned_saturation	 0		 None dota_camera_accelerate	 10		 None dota_camera_center			 None dota_camera_disable_zoom	 0		 None dota_camera_distance	 1134	 Yes	 None dota_camera_drag_speed	 1		 None dota_camera_edgemove	 1		 None -dota_camera_follow			 None +dota_camera_follow			 None dota_camera_follow_doublepress_time	 0		 None dota_camera_getpos			 Gets the camera position dota_camera_heightmap	 1		 None dota_camera_listening_offset	 700		 None dota_camera_lock	 0		 None dota_camera_lock_mouse_lead	 220		 None dota_camera_lock_test	 0		 None dota_camera_lock_view_helper	 1		 None dota_camera_lock_view_helper_ratio	 0		 None dota_camera_reverse	 0		 None dota_camera_setpos			 Sets the camera position dota_camera_sixense_grab_speed	 3		 None dota_camera_sixense_invert_grab	 0		 None dota_camera_sixense_invert_pan	 0		 None dota_camera_sixense_pan_expo	 1		 None dota_camera_sixense_pan_speed	 1		 None dota_camera_smooth_count	 8		 None dota_camera_smooth_distance	 96		 None dota_camera_smooth_enable	 1		 None dota_camera_smooth_sample_timer	 0		 None dota_camera_smooth_time	 0		 None dota_camera_spectate_distance	 1600	 Yes	 None dota_camera_speed	 3000		 None dota_chat_test	 0		 Print some text to the chat dota_cheap_water	 0		 None +dota_control_group			 None -dota_control_group			 None dota_cycle_selected			 None dota_dashboard	 0		 Enable dota dashboard dota_dashboard_invalidate			 Invalidates layout and scheme on all dashboard UI panels dota_debug_global_light	 0	 Yes	 None dota_debug_today_message_sorting	 0		 Print out unsorted and sorted today messages to the console dota_demo_mode	 0		 None dota_demo_mode_time	 15		 None dota_disable_bot_lane	 0		 None dota_disable_mid_lane	 0		 None dota_disable_range_finder	 1		 None dota_disable_top_lane	 0		 None dota_disable_unit_ring	 0		 None dota_dump_bot_state			 None dota_dump_inventory			 None dota_dump_keybindings	 0		 None dota_dump_keybindings_old	 0		 None dota_easy_mode	 0		 None dota_enemy_color_b	 0		 None dota_enemy_color_g	 0		 None dota_enemy_color_r	 1		 None dota_find_source_tv_games			 Request game news from the GC dota_force_bad_team_logo	 -1		 None dota_force_end_scores	 0	 Yes	 None dota_force_good_team_logo	 -1		 None dota_force_left_last_game	 0		 Set to show leaver message on play screen dota_force_pick_allow	 0		 None dota_fow_grid_size	 64		 None dota_free_ids			 Shows next free ID for items, abilities and heroes. dota_friendly_color_b	 0		 None dota_friendly_color_g	 1		 None dota_friendly_color_r	 0		 None dota_game_account_debug			 Prints game account info dota_gamescom_althack	 0		 QWE and ASD + Alt = inventory keys. dota_generalinfo_panel			 In game DOTA general information (HTML)panel. dota_get_news			 Request game news from the GC dota_glyph			 trigger the Glyph of Fortification for your team dota_health_hurt_decay_time_max	 0		 None dota_health_hurt_decay_time_min	 0		 None dota_health_hurt_delay	 0		 None dota_health_hurt_threshold	 0		 None dota_health_marker_major_alpha	 255		 None dota_health_marker_minor_alpha	 128		 None dota_health_per_vertical_marker	 250		 How much health between each vertical line in the health bars dota_height_fog_scale	 1	 Yes	 None dota_hero_tooltip	 1		 Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead dota_hide_cursor	 0		 If set, mouse cursor is always hidden dota_hold			 None dota_html_panel	 0		 enable dota html control in dashboard dota_hud_healthbars	 3		 Show unit health bars, etc. dota_hud_unit_info	 0		 Show health bars, etc. dota_intro_mode	 0		 None dota_invite_debug			 Prints local invite objects dota_item_execute			 None dota_item_fullprice_buyback_interval	 10	 Yes	 None dota_joystick	 0		 None dota_keybind_hero	 0		 None dota_keybindings_cloud_disable	 0		 None dota_keyboard_usetemplate			 None dota_killcam_history_time	 20		 None dota_killcam_show	 0		 None dota_learn_stats			 Spend an ability point on hero stats dota_lobby_debug			 Prints local lobby objects dota_matchgroups	 8		 Bit masks of match groups to search in for matchmaking dota_minimap_draw_fow	 1	 Yes	 None dota_minimap_filter_amount	 0		 None dota_minimap_hero_scalar	 0		 None dota_minimap_hero_scalar_distance	 12		 None dota_minimap_hero_scalar_minimum	 500		 None dota_minimap_hero_size	 600		 None dota_minimap_hero_spread	 0		 None dota_minimap_hero_spread_distance	 2		 None dota_minimap_hide_background	 0		 None dota_minimap_misclick_time	 0		 Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks. dota_minimap_ping_duration	 3		 None dota_minimap_ping_tag_duration	 10		 None dota_minimap_simple_colors	 0		 None dota_minimap_simple_filter	 1		 None dota_minimap_tower_defend_distance	 500		 None dota_minimap_use_dynamic_mesh	 1		 None dota_modifier_debug	 0	 Yes	 None dota_mouse_window_lock	 1		 If enabled, mouse will be locked to the window when ingame dota_neutral_color_b	 1		 None dota_neutral_color_g	 1		 None dota_neutral_color_r	 1		 None dota_no_minimap	 0		 None dota_no_render	 0		 None dota_no_simulate	 0		 None dota_no_vgui	 0		 None dota_pain_debug	 0		 None dota_pain_decay	 0		 None dota_pain_factor	 3		 None dota_pain_fade_rate	 3		 None dota_pain_multiplier	 0		 None dota_particle_camera_cull_distance	 3200	 Yes	 None dota_particle_fow_debug	 0	 Yes	 None dota_particle_fow_scale	 0	 Yes	 None dota_particle_instantiate_dist_x	 1850		 None dota_particle_instantiate_dist_y	 1300		 None dota_particle_off_camera_render	 0	 Yes	 None dota_particle_off_camera_simrate	 0	 Yes	 None dota_particle_offset_x	 0		 None dota_particle_offset_y	 300		 None dota_particle_onscreen_dist_x	 1450		 None dota_particle_onscreen_dist_y	 900		 None dota_particle_uninstantiate_dist_x	 1950		 None dota_particle_uninstantiate_dist_y	 1400		 None dota_party_debug			 Prints local party objects dota_party_test			 Tests sending a party invite dota_player_auto_purchase_items	 0		 None dota_player_multipler_orders	 0		 By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click dota_player_units_auto_attack	 1		 None dota_portrait_animate	 1		 None dota_portrait_debug_draw_frustum	 1	 Yes	 None dota_portrait_debug_mode	 0	 Yes	 Enables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker dota_portrait_debug_mode_sensitivity	 0	 Yes	 None dota_portrait_debug_preview_letterbox	 16	 Yes	 None dota_portrait_model			 Sets the model used in the portrait editor dota_portrait_reload			 Reload portrait data dota_query_inhibit_time	 0		 None dota_range_display	 0		 Displays a ring around the hero at the specified radius dota_record_blend_scale	 1		 Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a dota_recorder_auto_advance	 1	 Yes	 Automatically start recording the next hero when the current ends dota_recorder_cycles	 3	 Yes	 How many cycles of the animation to record dota_recorder_mode	 1	 Yes	 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim dota_recorder_use_portrait_position	 1	 Yes	 Use camera position/activity from the portrait setup dota_render_crop_height	 166		 None dota_render_y_inset	 31		 None dota_resend_so_cache			 Resend SO cache dota_roshan_spawn_timer	 600	 Yes	 Time after death that Roshan will respawn, in seconds. dota_scale_unit			 Scales the unit to the target multiplier dota_select_courier			 attempt to select a courier dota_select_scale	 0		 None dota_set_avatar			 Sets your dota avatar (See: Hero Avatars) dota_set_lobby_details			 Set game/team names dota_settings			 Opens the settings panel dota_sf_force_ready_up_dialog	 0		 None dota_sf_game_end_delay	 10		 Delay before the end game panel animation (XP + scoreboard) starts once a game is ended dota_sf_hud_actionpanel	 1		 None dota_sf_hud_betting	 0		 None dota_sf_hud_channelbar	 1		 None dota_sf_hud_chat	 1		 None dota_sf_hud_dmgarmor_tooltip	 1		 None dota_sf_hud_error_msg	 1		 None dota_sf_hud_fake_quickbuy	 0		 None dota_sf_hud_force_captainsmode	 0		 None dota_sf_hud_force_heroselection	 0		 None dota_sf_hud_force_mm_ready	 0		 None dota_sf_hud_force_spec	 0		 None dota_sf_hud_force_teamname	 0		 None dota_sf_hud_gameend	 1		 None dota_sf_hud_gameend_level	 0	 Yes	 Simulate current level for the end game panel dota_sf_hud_gameend_xp	 0	 Yes	 Simulate current XP for the end game panel dota_sf_hud_heroselection	 1		 None dota_sf_hud_heroselection_turntable_curve	 0		 None dota_sf_hud_heroselection_version2	 0		 None dota_sf_hud_inventory	 1		 None dota_sf_hud_loadgame	 1		 None dota_sf_hud_overlay	 1		 None dota_sf_hud_quickstats	 0		 None dota_sf_hud_shop	 1		 None dota_sf_hud_top	 1		 None dota_sf_hud_voicechat	 1		 None dota_sf_hud_waitingforplayers	 1		 None dota_sf_initial_skill	 0		 None dota_sf_party_invite	 0		 None dota_shop_recommended_open	 1		 None dota_show_achievements			 Prints local player's achievement status dota_show_combatlog			 None dota_show_loadgame			 Open the Load Game dialog dota_sixense_draw_grid	 1		 None dota_sixense_draw_pan_control	 1		 None dota_sixense_enabled	 0		 None dota_sixense_grab_filter	 0		 None dota_sixense_grab_wand_length	 600		 None dota_sixense_joystick_pan_enabled	 0		 None dota_spectator_auto_spectate_games	 0		 Automatically spectate available games dota_spectator_debug	 0		 None dota_spectator_directed_bonusz	 500		 None dota_spectator_directed_hero_timer	 2		 None dota_spectator_directed_maxdistance	 820		 None dota_spectator_directed_mouse_bias	 400		 None dota_spectator_directed_mouse_control	 0		 None dota_spectator_directed_spline_time	 1		 None dota_spectator_fog_of_war	 -1		 Set fog of war spectator mode. -1:All 2:Radiant 3:Dire dota_spectator_graph_print			 Prints spectator graph debug info dota_spectator_hero_index	 0		 None dota_spectator_mode	 0		 Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=PlayerView dota_spectator_shoulder_view	 0		 None dota_spectator_shoulder_view_forward	 -300		 None dota_spectator_shoulder_view_override_angles_pitch	 25		 None dota_spectator_shoulder_view_right	 0		 None dota_spectator_shoulder_view_up	 75		 None dota_spectator_stats_panel	 0		 Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph dota_spectator_test_spectator_view	 0		 None dota_speech_mute_time	 1		 None dota_speech_test			 None dota_speech_test_cycle			 None dota_start_ai_game	 0		 None dota_startup	 1		 None dota_stop			 None dota_test_buyback			 None dota_test_glyph			 None dota_testitem_recent	 0		 None dota_time_of_day_rate	 0	 Yes	 Rate at which time of day changes relative to game seconds dota_tod_slow_transition_speed	 0	 Yes	 None dota_tod_transition_speed	 1	 Yes	 None dota_toggle_combatlog			 None dota_toggle_tree_visualization			 None dota_tooltip_nohide	 0		 None dota_tree_try_to_make_solid			 None dota_tutorial_force_bot_defend	 0		 None dota_tutorial_force_learn_ability	 -1		 None dota_tutorial_game	 0		 None dota_tutorial_percent_bot_exp_decrease	 0		 None dota_tutorial_percent_damage_decrease	 0		 Percentage decrease to apply on damage on the player character. dota_tutorial_prevent_exp_gain	 0		 None dota_tutorial_prevent_start	 0		 None dota_tutorial_shop_override	 0		 None dota_tutorial_show_tower_damage	 0		 None dota_tutorial_start			 None dota_tutorial_start_lesson	 0		 None dota_unit_draw_health_bar	 1		 None dota_unit_fly_bonus_height	 150		 None dota_unit_health_bar_offset	 -1		 None dota_unit_hero_glows	 0		 None dota_unit_lean_angle	 90		 None dota_unit_lean_enable	 1		 None dota_unit_lean_rate	 3		 None dota_unit_multiple_selection	 0		 None dota_unit_show_missing_selection_boxes	 0		 None dota_unit_show_selection_boxes	 0	 Yes	 Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities. dota_unit_sink_delay	 4		 None dota_unit_sink_speed	 50		 None dota_unit_use_player_color	 0		 None dota_unit_z_speed	 200		 None dota_use_particle_fow	 1		 None dota_water_level	 -12	 Yes	 None dsp_automatic	 0		 None dsp_db_min	 80		 None dsp_db_mixdrop	 0		 None dsp_dist_max	 1440	 Yes	 None dsp_dist_min	 0	 Yes	 None dsp_enhance_stereo	 0		 None dsp_facingaway	 0		 None dsp_mix_max	 0		 None dsp_mix_min	 0		 None dsp_off	 0	 Yes	 None dsp_player	 0		 None dsp_reload			 None dsp_room	 1		 None dsp_slow_cpu	 0		 None dsp_spatial	 40		 None dsp_speaker	 50		 None dsp_vol_2ch	 1		 None dsp_vol_4ch	 0		 None dsp_vol_5ch	 0		 None dsp_volume	 0		 None dsp_water	 14		 None dt_ShowPartialChangeEnts	 0		 (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts	 1		 (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush			 Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning	 0		 Print data table warnings? dtwatchclass	 0		 Watch all fields encoded with this table. dtwatchent	 -1		 Watch this entities data table encoding. dtwatchvar	 0		 Watch the named variable. +duck			 None -duck			 None dump_particlemanifest			 Dump the list of particles loaded. dumpsavedir			 List the contents of the save directory in memory dumpstringtables			 Print string tables to console. echo			 Echo text to console. editdemo			 Edit a recorded demo file (.dem ). editor_toggle			 Disables the simulation and returns focus to the editor enable_debug_overlays	 1	 Yes	 Enable rendering of debug overlays enable_skeleton_draw	 0	 Yes	 Render skeletons in wireframe endmovie			 Stop recording movie frames. engine_generatedotamapheightfielddata	 0		 Generate heightfield map data engine_no_focus_sleep	 50		 None engine_usedotamap_heightfield_data	 1		 Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed) english	 1		 If set to 1, running the english language set of assets. envmap			 None er_colwidth	 100		 None er_graphwidthfrac	 0		 None er_maxname	 14		 None error_msg_test			 fire a fake hud error message escape			 Escape key pressed. exec			 Execute script file. execifexists			 Execute script file if file exists. exit			 Exit the engine. fast_fogvolume	 0		 None filesystem_buffer_size	 0		 Size of per file buffers. 0 for none filesystem_max_stdio_read	 16		 None filesystem_native	 1		 Use native FS or STDIO filesystem_report_buffered_io	 0		 None filesystem_unbuffered_io	 1		 None filesystem_use_overlapped_io	 1		 None find			 Find concommands with the specified string in their name/help text. findflags			 Find concommands by flags. firstperson			 Switch to firstperson camera. fish_debug	 0	 Yes	 Show debug info for fish flex_rules	 1		 Allow flex animation rules to run. flex_smooth	 1		 Applies smoothing/decay curve to flex animation controller changes. flush			 Flush unlocked cache memory. flush_locked			 Flush unlocked and locked cache memory. fog_color	 -1	 Yes	 None fog_colorskybox	 -1	 Yes	 None fog_editor			 fog_editor fog_enable	 1	 Yes	 None fog_enable_water_fog	 1	 Yes	 None fog_enableskybox	 1	 Yes	 None fog_end	 -1	 Yes	 None fog_endskybox	 -1	 Yes	 None fog_hdrcolorscale	 -1	 Yes	 None fog_hdrcolorscaleskybox	 -1	 Yes	 None fog_maxdensity	 -1	 Yes	 None fog_maxdensityskybox	 -1	 Yes	 None fog_override	 0	 Yes	 Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_start	 -1	 Yes	 None fog_startskybox	 -1	 Yes	 None fogui			 Show/hide fog control UI. force_centerview			 None force_vgui_priority_input	 0		 None forcebind			 Bind a command to an available key. (forcebind command opt:suggestedKey) -forward			 None +forward			 None fow_client_nofiltering	 0	 Yes	 0 = normal, 1 = off fow_client_show_stats	 0	 Yes	 None fow_client_stats			 displays fog of war stats fow_client_visibility	 0	 Yes	 0 = normal, 1 = off, 2 = never seen, 3 = seen fow_degree_fade_in_rate1	 4	 Yes	 FoW area fade in rate #1 (greater than 1 is faster) fow_degree_fade_in_rate2	 4	 Yes	 FoW area fade in rate #2 (greater than 1 is faster) fow_degree_fade_in_rate_midpoint	 0	 Yes	 FoW area fade out rate midpoint (0.0 - 1.0) fow_degree_fade_out_rate1	 4	 Yes	 FoW area fade out rate #1 (greater than 1 is faster) fow_degree_fade_out_rate2	 4	 Yes	 FoW area fade out rate #2 (greater than 1 is faster) fow_degree_fade_out_rate_midpoint	 0	 Yes	 FoW area fade out rate (0.0 - 1.0) fow_tile_update_time	 0	 Yes	 FoW tile update time. fow_viz			 FoW viz commands fps_max	 120		 Frame rate limiter fps_max_splitscreen	 300		 Frame rate limiter, splitscreen fs_clear_open_duplicate_times			 Clear the list of files that have been opened. fs_dump_open_duplicate_times			 Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was fs_monitor_read_from_pack	 0		 0:Off, 1:Any, 2:Sync only fs_printopenfiles			 Show all files currently opened by the engine. fs_report_long_reads	 0		 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold fs_report_sync_opens	 0		 0:Off, 1:Always, 2:Not during load fs_syncdvddevcache			 Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev. fs_warning_level			 Set the filesystem warning level. fs_warning_mode	 0		 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces	 15		 None fx_glass_velocity_cap	 0		 Maximum downwards speed of shattered glass particles g15_dumpplayer			 Spew player data. g15_reload			 Reloads the Logitech G-15 Keyboard configs. g15_update_msec	 250		 Logitech G-15 Keyboard update interval. g_debug_ragdoll_removal	 0	 Yes	 None g_debug_ragdoll_visualize	 0	 Yes	 None g_Language	 0		 None g_ragdoll_fadespeed	 600		 None g_ragdoll_important_maxcount	 2		 None g_ragdoll_lvfadespeed	 100		 None g_ragdoll_maxcount	 8		 None gameinstructor_dump_open_lessons			 Gives a list of all currently open lessons. gameinstructor_enable	 1		 Display in game lessons that teach new players. gameinstructor_find_errors	 0	 Yes	 Set to 1 and the game instructor will run EVERY scripted command to uncover errors. gameinstructor_reload_lessons			 Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts			 Resets all display and success counts to zero. gameinstructor_start_sound_cooldown	 4		 Number of seconds forced between similar lesson start sounds. gameinstructor_verbose	 0	 Yes	 Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson	 0	 Yes	 Display more verbose information for lessons have this name. gamemenucommand			 Issue game menu command. gameui_activate			 Shows the game UI gameui_allowescape			 Escape key allowed to hide game UI gameui_allowescapetoshow			 Escape key allowed to show game UI gameui_hide			 Hides the game UI gameui_preventescape			 Escape key doesn't hide game UI gameui_preventescapetoshow			 Escape key doesn't show game UI gameui_xbox	 0		 None getpos			 dump position and angles to the console getpos_exact			 dump origin and angles to the console gl_clear	 0		 None gl_clear_randomcolor	 0	 Yes	 Clear the back buffer to random colors every frame. Helps spot open seams in geometry. glow_outline_effect_enable	 1	 Yes	 Enable entity outline glow effects. glow_outline_width	 6	 Yes	 Width of glow outline effect in screen space. gpu_level	 3		 GPU Level - Default: High gpu_mem_level	 2		 Memory Level - Default: High -graph			 None +graph			 None -grenade1			 None +grenade1			 None -grenade2			 None +grenade2			 None heartbeat			 Force heartbeat of master servers help			 Find help about a convar/concommand. hide_sf_shop			 hide scaleform shop hideconsole			 Hide the console. hidehud	 0	 Yes	 None hidepanel			 Hides a viewport panel hl2_episodic	 0		 None host_flush_threshold	 12		 Memory threshold below which the host should flush caches between server instances host_framerate	 0		 Set to lock per-frame time elapse. host_limitlocal	 0		 Apply cl_cmdrate and cl_updaterate to loopback connection host_map	 0		 Current map name. host_profile	 0		 None host_runofftime			 Run off some time without rendering/updating sounds host_showcachemiss	 0		 Print a debug message when the client or server cache is missed. host_ShowIPCCallCount	 0		 Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep	 0	 Yes	 Force the host to sleep a certain number of milliseconds each frame. host_speeds	 0		 Show general system running times. host_threaded_sound	 0		 Run the sound on a thread (independent of mix) host_timescale	 1	 Yes	 Prescale the clock by this amount. host_timescale_dec			 Decrement the timescale by one step host_timescale_inc			 Increment the timescale by one step host_writeconfig			 Store current settings to config.cfg (or specified .cfg file). host_writeconfig_ss			 Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. hostip			 Host game server ip hostname	 0		 Hostname for server. hostport	 27015		 Host game server port http_file_exists			 Tests if a remote http file exists hud_autoreloadscript	 0		 Automatically reloads the animation script each time one is ran hud_drawhistory_time	 5		 None hud_fastswitch	 0		 None hud_reloadscheme			 Reloads hud layout and animation scripts. hud_saytext_time	 12		 None hud_scaleformperf	 0		 None hud_sf_is_element_visible			 Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info. hud_sf_reload			 reload scaleform hud element. usage: hud_sf_reload hud_sticky_item	 0		 None hud_takesshots	 0		 Auto-save a scoreboard screenshot at the end of a map. hunk_print_allocations			 None hunk_track_allocation_types	 0	 Yes	 None impulse			 None in_forceuser	 0	 Yes	 Force user input to this split screen player. in_lock_mouse_to_window	 1		 If set, mouse will be locked inside the game window. in_usekeyboardsampletime	 1		 Use keyboard sample time smoothing. incrementvar			 Increment specified convar value. invnext			 None invprev			 None ip	 0		 Overrides IP for multihomed hosts item_enable_dynamic_loading	 1		 Enable/disable dynamic streaming of econ content. items_game_use_gc_copy	 1		 If set, items_game.txt will be stomped by the GC. itemtest			 Open the item testing panel. +jlook			 None -jlook			 None joy_accel_filter	 0		 None joy_accelmax	 1		 None joy_accelscale	 0		 None joy_advanced	 0		 None joy_advaxisr	 0		 None joy_advaxisu	 0		 None joy_advaxisv	 0		 None joy_advaxisx	 0		 None joy_advaxisy	 0		 None joy_advaxisz	 0		 None joy_autoaimdampen	 0		 How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange	 0		 The stick range where autoaim dampening is applied. 0 = off joy_autosprint	 0		 Automatically sprint when moving with an analog joystick joy_axisbutton_threshold	 0		 Analog axis range before a button press is registered. joy_cfg_preset	 0		 None joy_circle_correct	 1		 None joy_deadzone_mode	 0		 0 => Cross-shaped deadzone (default), 1 => Square deadzone. joy_diagonalpov	 0		 POV manipulator operates on diagonal axes, too. joy_display_input	 0		 None joy_forwardsensitivity	 -1		 None joy_forwardthreshold	 0		 None joy_inverty	 0		 Whether to invert the Y axis of the joystick for looking. joy_lookspin_default	 0		 None joy_lowend	 1		 None joy_lowmap	 1		 None joy_movement_stick	 0		 Which stick controls movement (0 is left stick) joy_name	 0		 None joy_pegged	 0		 None joy_pitchsensitivity	 1		 None joy_pitchsensitivity_default	 -1		 None joy_pitchthreshold	 0		 None joy_response_look	 0		 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move	 1		 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_response_move_vehicle	 6		 None joy_sensitive_step0	 0		 None joy_sensitive_step1	 0		 None joy_sensitive_step2	 0		 None joy_sidesensitivity	 1		 None joy_sidethreshold	 0		 None joy_variable_frametime	 1		 None joy_vehicle_turn_lowend	 0		 None joy_vehicle_turn_lowmap	 0		 None joy_virtual_peg	 0		 None joy_wingmanwarrior_centerhack	 0		 Wingman warrior centering hack. joy_wingmanwarrior_turnhack	 0		 Wingman warrior hack related to turn axes. joy_xcontroller_cfg_loaded	 0		 If 0, the 360controller.cfg file will be executed on startup & option changes. joy_xcontroller_found	 0		 Automatically set to 1 if an xcontroller has been detected. joy_yawsensitivity	 -1		 None joy_yawsensitivity_default	 -1		 None joy_yawthreshold	 0		 None joyadvancedupdate			 None joystick	 0		 True if the joystick is enabled, false otherwise. jpeg			 Take a jpeg screenshot: jpeg . jpeg_quality	 90		 jpeg screenshot quality. -jump			 None +jump			 None key_findbinding			 Find key bound to specified command string. key_listboundkeys			 List bound keys with bindings. key_updatelayout			 Updates game keyboard layout to current windows keyboard setting. kick			 Kick a player by name. kickid			 Kick a player by userid or uniqueid, with a message. killserver			 Shutdown the server. -klook			 None +klook			 None lastinv			 None -left			 None +left			 None light_crosshair			 Show texture color at crosshair lightcache_maxmiss	 2	 Yes	 None lightprobe			 Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile			 Parses map leak data from .lin file listdemo			 List demo file contents. listid			 Lists banned users. listip			 List IP addresses on the ban list. listmodels			 List loaded models. load			 Load a saved game. loadcommentary			 None loader_defer_non_critical_jobs	 0		 None loader_dump_table			 None loader_spew_info	 0		 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All loader_throttle_io	 1		 None locator_background_border_color			 The default color for the border. locator_background_border_thickness	 3		 How many pixels the background borders the left and right. locator_background_color			 The default color for the background. locator_background_shift_x	 3		 How many pixels the background is shifted right. locator_background_shift_y	 1		 How many pixels the background is shifted down. locator_background_style	 0		 Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. locator_background_thickness_x	 8		 How many pixels the background borders the left and right. locator_background_thickness_y	 0		 How many pixels the background borders the top and bottom. locator_fade_time	 0		 Number of seconds it takes for a lesson to fully fade in/out. locator_icon_max_size_non_ss	 1		 Maximum scale of the icon on the screen locator_icon_min_size_non_ss	 1		 Minimum scale of the icon on the screen locator_lerp_rest	 2		 Number of seconds before moving from the center. locator_lerp_speed	 5		 Speed that static lessons move along the Y axis. locator_lerp_time	 1		 Number of seconds to lerp before reaching final destination locator_pulse_time	 1		 Number of seconds to pulse after changing icon or position locator_split_len	 0	 Yes	 None locator_split_maxwide_percent	 0	 Yes	 None locator_start_at_crosshair	 0		 Start position at the crosshair instead of the top middle of the screen. locator_target_offset_x	 0		 How many pixels to offset the locator from the target position. locator_target_offset_y	 0		 How many pixels to offset the locator from the target position. locator_text_drop_shadow	 1		 If enabled, a drop shadow is drawn behind caption text. PC only. locator_text_glow	 0		 If enabled, a glow is drawn behind caption text locator_text_glow_color	 -1		 Color of text glow locator_topdown_style	 0		 Topdown games set this to handle distance and offscreen location differently. log			 Enables logging to file, console, and udp < on / off >. log_color			 Set the color of a logging channel. log_dumpchannels			 Dumps information about all logging channels. log_flags			 Set the flags on a logging channel. log_level			 Set the spew level of a logging channel. logaddress_add			 Set address and port for remote host . logaddress_del			 Remove address and port for remote host . logaddress_delall			 Remove all udp addresses being logged to logaddress_list			 List all addresses currently being used by logaddress. -lookdown			 None +lookdown			 None -lookspin			 None +lookspin			 None lookspring	 0		 None lookstrafe	 0		 None +lookup			 None -lookup			 None m_customaccel	 0		 Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw m_customaccel_exponent	 1		 Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max	 0		 Max mouse move scale factor, 0 for no limit m_customaccel_scale	 0		 Custom mouse acceleration value. m_filter	 0		 Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward	 1		 Mouse forward factor. m_mouseaccel1	 0		 Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2	 0		 Windows mouse acceleration secondary threshold (4x movement). m_mousespeed	 1		 Windows mouse speed factor (range 1 to 20). m_pitch	 0		 Mouse pitch factor. m_side	 0		 Mouse side factor. m_yaw	 0		 Mouse yaw factor. map			 Start playing on specified map. map_background			 Runs a map as the background to the main menu. map_commentary			 Start playing, with commentary, on a specified map. map_edit			 None map_noareas	 0		 Disable area to area connection testing. maps			 Displays list of maps. mat_aaquality	 0		 None mat_accelerate_adjust_exposure_down	 3	 Yes	 None mat_ambient_light_b	 0	 Yes	 None mat_ambient_light_b_forced	 -1		 None mat_ambient_light_g	 0	 Yes	 None mat_ambient_light_g_forced	 -1		 None mat_ambient_light_r	 0	 Yes	 None mat_ambient_light_r_forced	 -1		 None mat_antialias	 0		 None mat_autoexposure_max	 2		 None mat_autoexposure_min	 0		 None mat_bloom_scalefactor_scalar	 0		 None mat_bloomamount_rate	 0	 Yes	 None mat_bloomscale	 1		 None mat_bufferprimitives	 1		 None mat_bumpbasis	 0	 Yes	 None mat_bumpmap	 1		 None mat_camerarendertargetoverlaysize	 128	 Yes	 None mat_clipz	 1		 None mat_colcorrection_disableentities	 0		 Disable map color-correction entities mat_colcorrection_editor	 0		 None mat_colcorrection_forceentitiesclientside	 0	 Yes	 Forces color correction entities to be updated on the client mat_color_projection	 0		 None mat_combined	 0		 None mat_compressedtextures	 1		 None mat_configcurrent			 show the current video control panel config for the material system mat_crosshair			 Display the name of the material under the crosshair mat_crosshair_edit			 open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer			 open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial			 print the material under the crosshair mat_crosshair_reloadmaterial			 reload the material under the crosshair mat_debug			 Activates debugging spew for a specific material. mat_debug_bloom	 0	 Yes	 None mat_debug_postprocessing_effects	 0		 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_debugalttab	 0	 Yes	 None mat_debugdepth	 0		 None mat_debugdepthmode	 0		 None mat_debugdepthval	 128		 None mat_debugdepthvalmax	 256		 None mat_defaultlightmap	 1		 Default brightness for lightmaps where none have been created in the level. mat_depth_blur_focal_distance_override	 -1		 None mat_depth_blur_strength_override	 -1		 None mat_depthbias_shadowmap	 0		 None mat_diffuse	 1		 None mat_disable_bloom	 0		 None mat_disable_fancy_blending	 0		 None mat_disable_lightwarp	 0		 None mat_displacementmap	 1	 Yes	 None mat_do_not_shrink_dynamic_vb	 0		 Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. mat_dof_enabled	 1		 None mat_dof_far_blur_depth	 1000		 None mat_dof_far_blur_radius	 5		 None mat_dof_far_focus_depth	 250		 None mat_dof_max_blur_radius	 10		 None mat_dof_near_blur_depth	 20		 None mat_dof_near_blur_radius	 10		 None mat_dof_near_focus_depth	 100		 None mat_dof_override	 0		 None mat_dof_quality	 0		 None mat_drawflat	 0	 Yes	 None mat_drawTexture	 0		 Enable debug view texture mat_drawTextureScale	 1		 Debug view texture scale mat_drawTitleSafe	 0		 Enable title safe overlay mat_drawwater	 1	 Yes	 None mat_dump_rts	 0		 None mat_dynamic_tonemapping	 1	 Yes	 None mat_dynamiclightmaps	 0	 Yes	 None mat_edit			 Bring up the material under the crosshair in the editor mat_envmapsize	 128		 None mat_envmaptgasize	 32		 None mat_excludetextures	 0		 None mat_exposure_center_region_x	 0	 Yes	 None mat_exposure_center_region_y	 0	 Yes	 None mat_fastclip	 0	 Yes	 None mat_fastnobump	 0	 Yes	 None mat_fastspecular	 1		 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate	 0	 Yes	 None mat_filterlightmaps	 1		 None mat_filtertextures	 1		 None mat_flushshaders_async	 0	 Yes	 Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl mat_force_bloom	 0	 Yes	 None mat_force_low_quality_shadows	 0		 None mat_force_tonemap_scale	 0	 Yes	 None mat_forceaniso	 1		 None mat_forcedynamic	 0	 Yes	 None mat_forcehardwaresync	 1		 None mat_frame_sync_enable	 1	 Yes	 None mat_frame_sync_force_texture	 0	 Yes	 Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize	 128		 None mat_freeze_leafvis	 0		 If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move mat_fullbright	 0	 Yes	 None mat_grain_enable	 1		 None mat_grain_scale_override	 -1		 None mat_hdr_enabled			 Report if HDR is enabled for debugging mat_hdr_level	 2		 Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate	 1		 None mat_hdr_uncapexposure	 0	 Yes	 None mat_hsv	 0	 Yes	 None mat_info			 Shows material system info mat_leafvis	 0	 Yes	 Draw wireframe of current leaf mat_leafvis_draw_mask	 -1		 A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an mat_levelflush	 1		 None mat_lightmap_pfms	 0		 Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures	 1	 Yes	 None mat_local_contrast_edge_scale_override	 -1000		 None mat_local_contrast_enable	 1		 None mat_local_contrast_midtone_mask_override	 -1		 None mat_local_contrast_scale_override	 0		 None mat_local_contrast_vignette_end_override	 -1		 None mat_local_contrast_vignette_start_override	 -1		 None mat_lpreview_mode	 -1	 Yes	 None mat_luxels	 0	 Yes	 None mat_max_worldmesh_vertices	 65536		 None mat_maxframelatency	 1		 None mat_measurefillrate	 0	 Yes	 None mat_mipmaptextures	 1		 None mat_monitorgamma	 2		 monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled	 0		 None mat_monitorgamma_tv_exp	 2		 None mat_monitorgamma_tv_range_max	 255		 None mat_monitorgamma_tv_range_min	 16		 None mat_morphstats	 0	 Yes	 None mat_motion_blur_enabled	 1		 None mat_motion_blur_falling_intensity	 1		 None mat_motion_blur_falling_max	 20		 None mat_motion_blur_falling_min	 10		 None mat_motion_blur_forward_enabled	 1		 None mat_motion_blur_percent_of_screen_max	 4		 None mat_motion_blur_rotation_intensity	 1		 None mat_motion_blur_strength	 1		 None mat_non_hdr_bloom_scalefactor	 0		 None mat_norendering	 0	 Yes	 None mat_normalmaps	 0	 Yes	 None mat_normals	 0	 Yes	 None mat_object_motion_blur_enable	 0		 None mat_object_motion_blur_model_scale	 1		 None mat_paint_enabled	 0		 None mat_parallaxmap	 1		 None mat_parallaxmapsamplesmax	 50		 None mat_parallaxmapsamplesmin	 12		 None mat_phong	 1		 None mat_picmip	 0		 None mat_postprocess_enable	 1	 Yes	 None mat_postprocess_x	 4		 None mat_postprocess_y	 1		 None mat_processtoolvars	 1		 None mat_proxy	 0	 Yes	 None mat_queue_mode	 -1		 The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_queue_priority	 1		 None mat_reducefillrate	 0		 None mat_reduceparticles	 0		 None mat_reloadallmaterials			 Reloads all materials mat_reloadmaterial			 Reloads a single material mat_reloadtextures			 Reloads all textures mat_remoteshadercompile	 0	 Yes	 None mat_report_queue_status	 0		 None mat_reporthwmorphmemory			 Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth	 0	 Yes	 None mat_savechanges			 saves current video configuration to the registry mat_screen_blur_override	 -1		 None mat_setvideomode			 sets the width, height, windowed state of the material system mat_shadercount			 display count of all shaders and reset that count mat_shadowstate	 1		 None mat_show_histogram	 0		 None mat_show_texture_memory_usage	 0	 Yes	 Display the texture memory usage on the HUD. mat_showcamerarendertarget	 0	 Yes	 None mat_showenvmapmask	 0		 None mat_showframebuffertexture	 0	 Yes	 None mat_showlightmappage	 -1		 None mat_showlowresimage	 0	 Yes	 None mat_showmaterials			 Show materials. mat_showmaterialsverbose			 Show materials (verbose version). mat_showmiplevels	 0	 Yes	 color-code miplevels 2: normalmaps, 1: everything else mat_showtextures			 Show used textures. mat_showwatertextures	 0	 Yes	 None mat_slopescaledepthbias_shadowmap	 7		 None mat_software_aa_blur_one_pixel_lines	 0		 How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug	 0		 Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a mat_software_aa_edge_threshold	 1		 Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality	 0		 Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength	 -1		 Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o mat_software_aa_strength_vgui	 -1		 Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset	 1		 Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im mat_softwarelighting	 0		 None mat_softwareskin	 0	 Yes	 None mat_specular	 1		 Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spew_long_frames	 0		 warn about frames that go over 66ms for CERT purposes. mat_spewalloc	 0		 None mat_spewvertexandpixelshaders			 Print all vertex and pixel shaders currently loaded to the console mat_stub	 0	 Yes	 None mat_suppress			 Supress a material from drawing mat_surfaceid	 0	 Yes	 None mat_surfacemat	 0	 Yes	 None mat_tessellation_accgeometrytangents	 0	 Yes	 None mat_tessellation_cornertangents	 1	 Yes	 None mat_tessellation_update_buffers	 1	 Yes	 None mat_tessellationlevel	 6	 Yes	 None mat_texture_limit	 -1		 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying +mat_texture_list			 None mat_texture_list	 0		 For debugging, show a list of used textures per frame -mat_texture_list			 None mat_texture_list_all	 0		 If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_all_frames	 2		 How many frames to sample texture memory for all textures. mat_texture_list_content_path	 0		 The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn mat_texture_list_exclude			 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_exclude_editing	 0		 None mat_texture_list_txlod			 Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync			 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view	 1		 If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_tonemap_algorithm	 1	 Yes	 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum	 3	 Yes	 None mat_tonemap_percent_bright_pixels	 2	 Yes	 None mat_tonemap_percent_target	 60	 Yes	 None mat_tonemapping_occlusion_use_stencil	 0		 None mat_triplebuffered	 0		 This means we want triple buffering if we are fullscreen and vsync'd mat_use_compressed_hdr_textures	 1		 None mat_viewportscale	 1	 Yes	 Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_vignette_enable	 0		 None mat_vsync	 0		 Force sync to vertical retrace mat_wateroverlaysize	 128		 None mat_wireframe	 0	 Yes	 None mat_yuv	 0	 Yes	 None maxplayers			 Change the maximum number of players allowed on this server. mem_compact			 None mem_dump			 Dump memory stats to text file. mem_dumpstats	 0		 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_dumpvballocs			 Dump VB memory allocation stats. mem_eat			 None mem_force_flush	 0		 Force cache flush of unlocked resources on every alloc mem_force_flush_section	 0		 Cache section to restrict mem_force_flush mem_incremental_compact			 None mem_incremental_compact_rate	 0	 Yes	 Rate at which to attempt internal heap compation mem_level	 2		 Memory Level - Default: High mem_max_heapsize	 256		 Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated	 64		 Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize	 48		 Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps	 0		 Write periodic memstats dumps every n seconds. mem_test			 None mem_test_each_frame	 0		 Run heap check at end of every frame mem_test_every_n_seconds	 0		 Run heap check at a specified interval mem_test_quiet	 0		 Don't print stats when memtesting mem_vcollide			 Dumps the memory used by vcollides mem_verify			 Verify the validity of the heap memory			 Print memory stats. miniprofiler_dump	 0		 None minisave			 Saves game (for current level only!) mm_heartbeat_seconds	 300		 None mm_heartbeat_seconds_xlsp	 60		 None mm_heartbeat_timeout	 10		 None mm_heartbeat_timeout_legacy	 15		 None mod_check_vcollide	 0		 Check all vcollides on load mod_dont_load_vertices	 0		 For the dedicated server, supress loading model vertex data mod_forcedata	 1		 Forces all model file data into cache on model load. mod_forcetouchdata	 1		 Forces all model file data into cache on model load. mod_load_anims_async	 0		 None mod_load_fakestall	 0		 Forces all ANI file loading to stall for specified ms mod_load_mesh_async	 0		 None mod_load_showstall	 0		 1 - show hitches, 2 - show stalls mod_load_vcollide_async	 0		 None mod_lock_mdls_on_load	 1		 None mod_lock_meshes_on_load	 1		 None mod_test_mesh_not_available	 0		 None mod_test_not_available	 0		 None mod_test_verts_not_available	 0		 None mod_touchalldata	 1		 Touch model data during level startup mod_trace_load	 0		 None model_list			 Dump model list to file morph_debug	 0		 None morph_path	 7		 None +movedown			 None -movedown			 None +moveleft			 None -moveleft			 None +moveright			 None -moveright			 None +moveup			 None -moveup			 None movie_fixwave			 Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_allowspectators	 1		 toggles whether the server allows spectator mode or not mp_chattime	 10		 amount of time players can chat after the game is over mp_fadetoblack	 0		 fade a player's screen to black when he dies mp_forcecamera	 1		 Restricts spectator modes for dead players mp_friendlyfire	 0		 Allows team members to injure other members of their team mp_timelimit	 0		 game time per map in minutes mp_tournament	 0		 None mp_usehwmmodels	 -1		 Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds	 -1		 Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) multvar			 Multiply specified convar value. muzzleflash_light	 1		 None name	 0		 Current user name nb_shadow_dist	 400		 None net_blockmsg	 0	 Yes	1|name> net_channels			 Shows net channel info net_compressvoice	 0		 Attempt to compress out of band voice payloads (360 only). net_droppackets	 0	 Yes	 Drops next n packets on client net_dumpeventstats			 Dumps out a report of game event network usage net_dumptest	 0		 None net_fakejitter	 0	 Yes	 Jitter fakelag packet time net_fakelag	 0		 Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss	 0	 Yes	 Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph	 0		 Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight	 64		 Height of netgraph panel net_graphinsetbottom	 130		 net_graph insert from bottom. net_graphinsetleft	 0		 net_graph insert from left. net_graphinsetright	 0		 net_graph insert from right. net_graphinsettop	 0		 net_graph insert from top. net_graphmsecs	 400		 The latency graph represents this many milliseconds. net_graphpos	 1		 None net_graphproportionalfont	 1		 Determines whether netgraph font is proportional or not net_graphshowinterp	 1		 Draw the interpolation graph. net_graphshowlatency	 1		 Draw the ping/packet loss graph. net_graphsolid	 1		 None net_graphtext	 1		 Draw text fields net_maxcleartime	 4		 Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize	 16		 Maximum allowed file size for uploading in MB net_maxfragments	 1200		 Max fragment bytes per packet net_maxroutable	 1200		 Requested max packet size before packets are 'split'. net_megasnapshot	 1		 None net_paranoid	 1		 None net_port_try	 150		 If unable to bind to initial port, how many more to try binding. net_public_adr	 0		 For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' net_queue_trace	 0		 None net_queued_packet_thread	 1		 Use a high priority thread to send queued packets out instead of sending them each frame. net_scale	 5		 None net_showcompression	 0		 Show compression results. net_showeventlisteners	 0		 Show listening addition/removals net_showevents	 0		 Dump game events to console (1=client only, 2=all). net_showfragments	 0		 Show netchannel fragments net_showoob	 0		 Show connectionless UDP traffic. net_showpeaks	 0		 Show messages for large packets only: net_showreliablesounds	 0	 Yes	 None net_showsplits	 0		 Show info about packet splits net_showudp	 0		 Dump UDP packets summary to console net_showudp_remoteonly	 0		 Dump non-loopback udp only net_showusercmd	 0		 Show user command encoding net_splitrate	 1		 Number of fragments for a splitpacket that can be sent per frame net_status			 Shows current network status net_steamcnx_allowrelay	 1		 Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel net_steamcnx_debug	 1		 Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. net_steamcnx_enabled	 1		 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status			 Print status of steam connection sockets. net_usesocketsforloopback	 1		 Use network sockets layer even for listen server local player's packets (multiplayer only). next	 0	 Yes	 Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo			 Play next demo in sequence. old_radiusdamage	 0		 None open_store			 Open the in-game store (crashes the client in the current build (40) without error messages) openshop_category			 opens shop from clicks on the world shop model, specific tab request option_duck_method	 1		 None overview_alpha	 1		 Overview map translucency. overview_draw_map	 1		 None overview_health	 1		 Show player's health in map overview. overview_locked	 1		 Locks map angle, doesn't follow view angle. overview_mode			1|2> overview_names	 1		 Show player's names in map overview. overview_tracks	 1		 Show player's tracks in map overview. overview_zoom			 Sets overview map zoom: [ ] [rel] paint_sample_size	 4	 Yes	 None paintmap_scale	 1	 Yes	 None panel_test_title_safe	 0	 Yes	 Test vgui panel positioning with title safe indentation particle_sim_alt_cores	 2		 None particle_simulateoverflow	 0	 Yes	 Used for stress-testing particle systems. Randomly denies creation of particles. particles_default_max_recreate_time	 2	 Yes	 None particles_recreate_tick_size	 0	 Yes	 None password	 0		 Current server access password path			 Show the engine filesystem path. pause			 Toggle the server pause state. perfui			 Show/hide the level performance tools UI. perfvisualbenchmark			 None perfvisualbenchmark_abort			 None phonemedelay	 0		 Phoneme delay to account for sound system latency. phonemefilter	 0		 Time duration of box filter to pass over phonemes. phonemesnap	 2		 Lod at level at which visemes stops always considering two phonemes, regardless of duration. phys_enable_query_cache	 1		 None phys_pushscale	 1		 None PhysPMC	 0		 None ping			 Display ping to server. pingserver			 Ping a server for info pipeline_static_props	 1		 None pixelvis_debug			 Dump debug info play			 Play a sound. playdemo			 Play a recorded demo file (.dem ). playflush			 Play a sound, reloading from disk in case of changes. playgamesound			 Play a sound from the game sounds txt file playsoundscape			 Forces a soundscape to play playvideo			 Plays a video: [width height] playvideo_exitcommand			 Plays a video and fires and exit command when it is stopped or finishes: playvideo_exitcommand_nointerrupt			 Plays a video (without interruption) and fires and exit command when it is stopped or finishes: playvideo_nointerrupt			 Plays a video without ability to skip: [width height] playvol			 Play a sound at a specified volume. plugin_load			 plugin_load : loads a plugin plugin_pause			 plugin_pause : pauses a loaded plugin plugin_pause_all			 pauses all loaded plugins plugin_print			 Prints details about loaded plugins plugin_unload			 plugin_unload : unloads a plugin plugin_unpause			 plugin_unpause : unpauses a disabled plugin plugin_unpause_all			 unpauses all disabled plugins +posedebug			 Turn on pose debugger or add ents to pose debugger UI -posedebug			 Turn off pose debugger or hide ents from pose debugger UI practice_password	 0		 Password used to create private practice lobbies. print_colorcorrection			 Display the color correction layer information. progress_enable			 None prop_crosshair			 Shows name for prop looking at props_break_max_pieces	 -1		 Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe	 -1		 Maximum prop breakable piece count per frame (-1 = model default) pwatchent	 -1	 Yes	 Entity to watch for prediction system changes. pwatchvar	 0	 Yes	 Entity variable to watch in prediction system for changes. -query			 None +query			 None quit			 Exit the engine. r_3dsky	 1		 Enable the rendering of 3d sky boxes r_AirboatViewDampenDamp	 1	 Yes	 None r_AirboatViewDampenFreq	 7	 Yes	 None r_AirboatViewZHeight	 0	 Yes	 None r_ambientboost	 1		 Set to boost ambient term if it is totally swamped by local lights r_ambientfactor	 5		 Boost ambient cube by no more than this factor r_ambientfraction	 0	 Yes	 Fraction of direct lighting used to boost lighting when model requests r_ambientlightingonly	 0	 Yes	 Set this to 1 to light models with only ambient lighting (and no static lighting). r_ambientmin	 0		 Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_aspectratio	 0		 None r_avglight	 1	 Yes	 None r_avglightmap	 0	 Yes	 None r_bloomtintb	 0		 None r_bloomtintexponent	 2		 None r_bloomtintg	 0		 None r_bloomtintr	 0		 None r_cheapwaterend			 None r_cheapwaterstart			 None r_cleardecals			 Usage r_cleardecals . r_ClipAreaPortals	 1	 Yes	 None r_colorstaticprops	 0	 Yes	 None r_debug_sequencesets	 -2		 None r_debugcheapwater	 0	 Yes	 None r_debugrandomstaticlighting	 0	 Yes	 Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cover_count	 4		 None r_decal_overlap_area	 0		 None r_decal_overlap_count	 3		 None r_decals	 2048		 None r_decalstaticprops	 1		 Decal static props test r_deferred	 1		 enable deferred rendering r_deferred_additive_pass	 1		 None r_deferred_color_correction	 0		 None r_deferred_debug	 0	 Yes	 Enable the debug rendering of deferred r_deferred_global_light	 1		 None r_deferred_height_fog	 1		 None r_deferred_simple_light	 1		 None r_deferred_simple_projections	 1		 None r_deferred_test	 0		 None r_depthoverlay	 0	 Yes	 Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_DispBuildable	 0	 Yes	 None r_DispWalkable	 0	 Yes	 None r_dopixelvisibility	 0		 None r_drawallrenderables	 0	 Yes	 Draw all renderables, even ones inside solid leaves. r_drawbatchdecals	 1		 Render decals batched. r_DrawBeams	 1	 Yes	 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels	 1	 Yes	 Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes	 0	 Yes	 Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals	 1	 Yes	 Render decals. r_DrawDetailProps	 1		 0=Off, 1=Normal, 2=Wireframe r_DrawDisp	 1	 Yes	 Toggles rendering of displacment maps r_drawentities	 1	 Yes	 None r_drawflecks	 1		 None r_drawfuncdetail	 1	 Yes	 Render func_detail r_drawleaf	 -1	 Yes	 Draw the specified leaf. r_drawlightcache	 0	 Yes	 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo	 0	 Yes	 None r_drawlights	 0	 Yes	 None r_drawmodeldecals	 1		 None r_DrawModelLightOrigin	 0	 Yes	 None r_drawmodelstatsoverlay	 0	 Yes	 None r_drawmodelstatsoverlaydistance	 500	 Yes	 None r_drawmodelstatsoverlaymax	 1		 time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin	 0		 time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables	 1	 Yes	 None r_drawopaqueworld	 1	 Yes	 None r_drawothermodels	 1	 Yes	 0=Off, 1=Normal, 2=Wireframe r_drawparticles	 1	 Yes	 Enable/disable particle rendering r_drawpixelvisibility	 0		 Show the occlusion proxies r_DrawPortals	 0	 Yes	 None r_DrawRain	 1	 Yes	 Enable/disable rain rendering. r_drawrenderboxes	 0	 Yes	 None r_drawropes	 1	 Yes	 None r_drawscaleform	 1	 Yes	 None r_drawskybox	 1	 Yes	 None r_DrawSpecificStaticProp	 -1		 None r_drawsprites	 1	 Yes	 None r_drawstaticprops	 1	 Yes	 0=Off, 1=Normal, 2=Wireframe r_drawtracers	 1	 Yes	 None r_drawtracers_firstperson	 1		 None r_drawtranslucentrenderables	 1	 Yes	 None r_drawtranslucentworld	 1	 Yes	 None r_drawvgui	 1	 Yes	 Enable the rendering of vgui panels r_drawviewmodel	 1	 Yes	 None r_drawworld	 1	 Yes	 Render the world. r_dscale_basefov	 90	 Yes	 None r_dscale_fardist	 2000	 Yes	 None r_dscale_farscale	 4	 Yes	 None r_dscale_neardist	 100	 Yes	 None r_dscale_nearscale	 1	 Yes	 None r_dynamic	 1		 None r_dynamiclighting	 1	 Yes	 None r_emulategl	 0		 None r_entityclips	 1		 None r_eyeglintlodpixels	 20		 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyegloss	 1		 None r_eyemove	 1		 None r_eyes	 1		 None r_eyeshift_x	 0		 None r_eyeshift_y	 0		 None r_eyeshift_z	 0		 None r_eyesize	 0		 None r_eyewaterepsilon	 7	 Yes	 None r_fade360style	 1		 None r_farz	 -1	 Yes	 Override the far clipping plane. -1 means to use the value in env_fog_controller. r_fastzreject	 0		 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware r_fastzrejectdisp	 0		 Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlight_topdown	 0		 None r_flashlightambient	 0	 Yes	 None r_flashlightbacktraceoffset	 0	 Yes	 None r_flashlightbrightness	 0	 Yes	 None r_flashlightclip	 0	 Yes	 None r_flashlightconstant	 0	 Yes	 None r_flashlightculldepth	 1		 None r_flashlightdepth_drawtranslucents	 0		 None r_flashlightdepthres	 1024		 None r_flashlightdepthreshigh	 1024		 None r_flashlightdepthtexture	 1		 None r_FlashlightDetailProps	 1		 Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) r_flashlightdrawclip	 0	 Yes	 None r_flashlightdrawdepth	 0		 None r_flashlightdrawdepthres	 256		 None r_flashlightdrawfrustum	 0		 None r_flashlightdrawfrustumbbox	 0		 None r_flashlightdrawsweptbbox	 0		 None r_flashlightfar	 750	 Yes	 None r_flashlightfov	 53	 Yes	 None r_flashlightladderdist	 40	 Yes	 None r_flashlightlinear	 100	 Yes	 None r_flashlightlockposition	 0	 Yes	 None r_flashlightmodels	 1		 None r_flashlightmuzzleflashfov	 120	 Yes	 None r_flashlightnear	 4	 Yes	 None r_flashlightnearoffsetscale	 1	 Yes	 None r_flashlightnodraw	 0		 None r_flashlightoffsetforward	 0	 Yes	 None r_flashlightoffsetright	 5	 Yes	 None r_flashlightoffsetup	 -5	 Yes	 None r_flashlightquadratic	 0	 Yes	 None r_flashlightrender	 1		 None r_flashlightrendermodels	 1		 None r_flashlightrenderworld	 1		 None r_flashlightscissor	 1		 None r_flashlightshadowatten	 0	 Yes	 None r_flashlighttracedistcutoff	 128		 None r_flashlightupdatedepth	 1		 None r_flashlightvisualizetrace	 0	 Yes	 None r_flashlightvolumetrics	 1		 None r_flashoverbudget	 0		 None r_flex	 1		 None r_flushlod			 Flush and reload LODs. r_ForceRestore	 0		 None r_ForceWaterLeaf	 1		 Enable for optimization to water - considers view in leaf under water for purposes of culling r_frame_query	 0		 None r_frustumcullworld	 1		 None r_glint_alwaysdraw	 0		 None r_glint_procedural	 0		 None r_globallight_singlepass	 1		 Global light is drawn as a single pass r_hunkalloclightmaps	 1		 None r_hwmorph	 0	 Yes	 None r_impacts_alt_orientation	 1		 None r_itemblinkmax	 0	 Yes	 None r_itemblinkrate	 4	 Yes	 None r_JeepViewBlendTo	 1	 Yes	 None r_JeepViewBlendToScale	 0	 Yes	 None r_JeepViewBlendToTime	 1	 Yes	 None r_JeepViewDampenDamp	 1	 Yes	 None r_JeepViewDampenFreq	 7	 Yes	 None r_JeepViewZHeight	 10	 Yes	 None r_jiggle_bones	 1		 None r_lightaverage	 1		 Activates/deactivate light averaging r_lightcache_invalidate			 None r_lightcache_numambientsamples	 162	 Yes	 number of random directions to fire rays when computing ambient lighting r_lightcache_radiusfactor	 1000	 Yes	 Allow lights to influence lightcaches beyond the lights' radii r_lightcache_zbuffercache	 0		 None r_lightcachecenter	 1	 Yes	 None r_lightcachemodel	 -1	 Yes	 None r_lightinterp	 5	 Yes	 Controls the speed of light interpolation, 0 turns off interpolation r_lightmap	 -1	 Yes	 None r_lightstyle	 -1	 Yes	 None r_lightwarpidentity	 0	 Yes	 None r_lockpvs	 0	 Yes	 Lock the PVS so you can fly around and inspect what is being drawn. r_lod	 -1		 None r_mapextents	 16384	 Yes	 Set the max dimension for the map. This determines the far clipping plane r_maxdlights	 32		 None r_maxmodeldecal	 50		 None r_maxnewsamples	 6		 None r_maxsampledist	 128		 None r_minnewsamples	 3		 None r_modelwireframedecal	 0	 Yes	 None r_nohw	 0	 Yes	 None r_norefresh	 0		 None r_nosw	 0	 Yes	 None r_novis	 0	 Yes	 Turn off the PVS. r_occludeemaxarea	 0		 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea	 0		 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount	 0		 At least this many occluders will be used, no matter how big they are. r_occlusion	 1		 Activate/deactivate the occlusion system. r_occlusionspew	 0	 Yes	 Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection	 0	 Yes	 Set this to revert to HL2's method of selecting lights r_overlayfadeenable	 0		 None r_overlayfademax	 2000		 None r_overlayfademin	 1750		 None r_overlaypushout	 0		 None r_overlaywireframe	 0		 None r_particle_demo	 0	 Yes	 None r_particle_sim_spike_threshold_ms	 0		 None r_particle_timescale	 1		 None r_partition_level	 -1	 Yes	 Displays a particular level of the spatial partition system. Use -1 to disable it. r_PhysPropStaticLighting	 1		 None r_pix_recordframes	 0		 None r_pix_start	 0		 None r_pixelvisibility_partial	 1		 None r_pixelvisibility_spew	 0		 None r_portalscloseall	 0		 None r_portalsopenall	 0	 Yes	 Open all portals r_PortalTestEnts	 1	 Yes	 Clip entities against portal frustums. r_printdecalinfo			 None r_proplightingfromdisk	 1		 0=Off, 1=On, 2=Show Errors r_proplightingpooling	 -1	 Yes	 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_propsmaxdist	 1200		 Maximum visible distance r_queued_decals	 0		 Offloads a bit of decal rendering setup work to the material system queue when enabled. r_queued_post_processing	 0		 None r_queued_ropes	 1		 None r_radiosity	 4	 Yes	 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_RainAllowInSplitScreen	 0		 Allows rain in splitscreen r_rainalpha	 0	 Yes	 None r_rainalphapow	 0	 Yes	 None r_RainCheck	 0	 Yes	 Enable/disable IsInAir check for rain drops? r_RainDebugDuration	 0	 Yes	 Shows rain tracelines for this many seconds (0 disables) r_raindensity	 0	 Yes	 None r_RainHack	 0	 Yes	 None r_rainlength	 0	 Yes	 None r_RainParticleDensity	 1		 Density of Particle Rain 0-1 r_RainProfile	 0	 Yes	 Enable/disable rain profiling. r_RainRadius	 1500	 Yes	 None r_RainSideVel	 130	 Yes	 How much sideways velocity rain gets. r_RainSimulate	 1	 Yes	 Enable/disable rain simulation. r_rainspeed	 600	 Yes	 None r_RainSplashPercentage	 20	 Yes	 None r_rainwidth	 0	 Yes	 None r_randomflex	 0	 Yes	 None r_render_perf_force_flushing	 0		 If 1, a full GPU pipeline flush will occur on every BeginGPUTimingQuery/EndGPUTimingQuery call r_render_perf_recalibrate			 None r_render_perf_report_cpu_times	 0		 If 1, GetCompletedGPUTimingQueries will lie and report CPU times instead of GPU times r_renderoverlayfragment	 1		 None r_rimlight	 1	 Yes	 None r_rootlod	 0		 Root LOD r_ropetranslucent	 1		 None r_screen_size_expansion	 0		 None r_screenoverlay			 Draw specified material as an overlay r_screenspace_aa	 1		 None r_screenspace_aa_debug_w	 0		 None r_screenspace_aa_debug_x	 0		 None r_screenspace_aa_debug_y	 0		 None r_screenspace_aa_debug_z	 0		 None r_screenspace_aa_technique	 0		 None r_sequence_debug	 0		 None r_shader_srgb	 0		 -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) r_shadow_debug_spew	 0	 Yes	 None r_shadow_deferred	 0	 Yes	 Toggle deferred shadow rendering r_shadow_deferred_downsample	 0		 Toggle low-res deferred shadow rendering r_shadow_deferred_simd	 0		 None r_shadow_half_update_rate	 0		 Updates shadows at half the framerate r_shadow_lightpos_lerptime	 0		 None r_shadow_shortenfactor	 2		 Makes shadows cast from local lights shorter r_shadowangles			 Set shadow angles r_shadowblobbycutoff			 some shadow stuff r_shadowcolor			 Set shadow color r_shadowdir			 Set shadow direction r_shadowdist			 Set shadow distance r_shadowfromanyworldlight	 0	 Yes	 None r_shadowfromworldlights	 1		 Enable shadowing from world lights r_shadowfromworldlights_debug	 0	 Yes	 None r_shadowids	 0	 Yes	 None r_shadowmaxrendered	 32		 None r_shadowrendertotexture	 1		 None r_shadows	 1		 None r_shadows_gamecontrol	 -1	 Yes	 None r_shadows_on_renderables_enable	 0		 Support casting RTT shadows onto other renderables r_shadowwireframe	 0	 Yes	 None r_showenvcubemap	 0	 Yes	 None r_showonlyshadowents	 0	 Yes	 None r_ShowViewerArea	 0		 None r_showz_power	 1	 Yes	 None r_skin	 0	 Yes	 None r_skybox	 1	 Yes	 Enable the rendering of sky boxes r_slowpathwireframe	 0	 Yes	 None r_snapportal	 -1		 None r_SnowColorBlue	 200	 Yes	 Snow. r_SnowColorGreen	 175	 Yes	 Snow. r_SnowColorRed	 150	 Yes	 Snow. r_SnowDebugBox	 0	 Yes	 Snow Debug Boxes. r_SnowEnable	 1	 Yes	 Snow Enable r_SnowEndAlpha	 255	 Yes	 Snow. r_SnowEndSize	 0	 Yes	 Snow. r_SnowFallSpeed	 1	 Yes	 Snow fall speed scale. r_SnowInsideRadius	 256	 Yes	 Snow. r_SnowOutsideRadius	 1024	 Yes	 Snow. r_SnowParticles	 500	 Yes	 Snow. r_SnowPosScale	 1	 Yes	 Snow. r_SnowRayEnable	 1	 Yes	 Snow. r_SnowRayLength	 8192	 Yes	 Snow. r_SnowRayRadius	 256	 Yes	 Snow. r_SnowSpeedScale	 1	 Yes	 Snow. r_SnowStartAlpha	 25	 Yes	 Snow. r_SnowStartSize	 1	 Yes	 Snow. r_SnowWindScale	 0	 Yes	 Snow. r_SnowZoomOffset	 384	 Yes	 Snow. r_SnowZoomRadius	 512	 Yes	 Snow. r_spray_lifetime	 10		 Number of rounds player sprays are visible r_ssao	 1		 Enable the rendering of SSAO r_ssao_gpu_times	 0		 None r_ssao_super_expensive	 0		 None r_sse_s	 1		 sse ins for particle sphere create r_staticlight_streams	 1		 None r_staticprop_lod	 -1		 None r_staticpropinfo	 0		 None r_studio_stats	 0	 Yes	 None r_suppress_d3dcalls	 0		 None r_swingflashlight	 1	 Yes	 None r_teeth	 1		 None r_threaded_particles	 1		 None r_threaded_shadow_clip	 0		 None r_threadeddetailprops	 1		 enable threading of detail prop drawing r_topdown	 0		 None r_twopasspaint	 1		 HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this r_unlimitedrefract	 0		 None r_unloadlightmaps	 0		 None r_updaterefracttexture	 1	 Yes	 None r_VehicleViewClamp	 1	 Yes	 None r_VehicleViewDampen	 1	 Yes	 None r_visambient	 0		 Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work r_visocclusion	 0	 Yes	 Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces	 0	 Yes	 None r_visualizelighttracesshowfulltrace	 0	 Yes	 None r_visualizeproplightcaching	 0		 None r_visualizetraces	 0	 Yes	 None r_WaterDrawReflection	 1		 Enable water reflection r_WaterDrawRefraction	 1		 Enable water refraction r_waterforceexpensive	 0		 None r_waterforcereflectentities	 0		 None r_worldlightmin	 0		 None r_worldlights	 4		 number of world lights to use per vertex r_worldlistcache	 1		 None ragdoll_sleepaftertime	 5		 After this many seconds of being basically stationary, the ragdoll will go to sleep. rate	 80000		 Max bytes/sec the host can receive data rcon			 Issue an rcon command. rcon_address	 0		 Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password	 0		 remote console password. recompute_speed			 Recomputes clock speed (for debugging purposes). record			 Record a demo. record_tga_interval	 1		 How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f refractfog_center	 -16777216	 Yes	 The epicenter of the refract fog effect (distance is relative to this point). Specified as a string, so '0 0 0' is the origin. refractfog_end	 2000	 Yes	 Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente refractfog_maxdensity	 0	 Yes	 The strength of the refract fog effect (0 - minimum (refract fog off), 1 - maximum). 'Refract fog' causes objects using the ver refractfog_start	 1000	 Yes	 Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente reload			 Reload the most recent saved game (add setpos to jump to current view position on reload). +reload			 None -reload			 None reload_item_build			 None reload_materials	 0		 None remote_bug			 Starts a bug report with data from the currently connected rcon machine removeid			 Remove a user ID from the ban list. removeip			 Remove an IP address from the ban list. render_perf			 render_perf render_test			 render_test22222 report_cliententitysim	 0	 Yes	 List all clientside simulations and time - will report and turn itself off. report_clientthinklist	 0	 Yes	 List all clientside entities thinking and time - will report and turn itself off. request_today_messages			 Ask the GC for a list of today messages res_restrict_access	 0		 None reset_gameconvars			 Reset a bunch of game convars to default values restart			 Restart the game on the same level (add setpos to jump to current view position on restart). retry			 Retry connection to last server. +right			 None -right			 None room_type	 0		 None rope_averagelight	 1		 Makes ropes use average of cubemap lighting instead of max intensity. rope_collide	 1		 Collide rope with the world rope_min_pixel_diameter	 2	 Yes	 None rope_rendersolid	 1		 None rope_shake	 0		 None rope_smooth	 1		 Do an antialiasing effect on ropes rope_smooth_enlarge	 1		 How much to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha	 0		 Alpha for rope antialiasing effect rope_smooth_maxalphawidth	 1		 None rope_smooth_minalpha	 0		 Alpha for rope antialiasing effect rope_smooth_minwidth	 0		 When using smoothing, this is the min screenspace width it lets a rope shrink to rope_solid_maxalpha	 1		 None rope_solid_maxwidth	 1		 None rope_solid_minalpha	 0		 None rope_solid_minwidth	 0		 None rope_subdiv	 2		 Rope subdivision amount rope_wind_dist	 1000		 Don't use CPU applying small wind gusts to ropes when they're past this distance. rr_debugresponseconcept	 0		 If set, rr_debugresponses will print only responses testing for the specified concept rr_debugresponseconcept_exclude			 Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments rr_debugresponses	 0		 Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f rr_debugrule	 0		 If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses	 0		 Dump all response_rules.txt and rules (requires restart) rr_reloadresponsesystems_client			 Reload all response system scripts. save			 Saves current game. save_async	 1		 None save_asyncdelay	 0		 For testing, adds this many milliseconds of delay to the save operation. save_console	 0		 Autosave on the PC behaves like it does on the consoles. save_disable	 0		 None save_finish_async			 None save_history_count	 1		 Keep this many old copies in history of autosaves and quicksaves. save_huddelayframes	 1		 Number of frames to defer for drawing the Saving message. save_in_memory	 0		 Set to 1 to save to memory instead of disk (Xbox 360) save_noxsave	 0		 None save_screenshot	 1		 0 = none, 1 = non-autosave, 2 = always save_spew	 0		 None scaleform_spew	 0		 Allow scaleform log spew scene_clientflex	 1		 Do client side flex animation. scene_print	 0		 When playing back a scene, print timing and event info to console. scene_vcdautosave	 0		 Create a savegame before VCD playback schedule_match_ready_sound			 Plays the sound in windows after a delay of X seconds +score			 None -score			 None scr_centertime	 2		 None screenshot			 Take a screenshot. script_client			 Run the text as a script script_debug_client			 Connect the vscript VM to the script debugger script_dump_all_client			 Dump the state of the VM to the console script_execute_client			 Run a vscript file script_help_client			 Output help for script functions, optionally with a search string +secondary			 None -secondary			 None sensitivity	 3		 Mouse sensitivity. setinfo			 Adds a new user info value setmaster			 add/remove/enable/disable master servers setpause			 Set the pause state of the server. settings_section_scroll_time	 0		 None sf_async	 0		 Enabled async loading for Scaleform files sf_dashboard_destroy_all_elements			 Destroys all dashboard elements sf_dashboard_news			 Set dashboard news story sf_dashboard_reload			 Reloads all dashboard elements sf_dashboard_section			 Set dashboard section sf_dashboard_unload			 Reloads all dashboard elements sfm_record_hz	 30		 None shake_show	 0		 Displays a list of the active screen shakes. shake_stop			 Stops all active screen shakes. shake_testpunch			 Test a punch-style screen shake. shop_nav_to_search			 with the shop open, makes the search box active shop_nav_to_tab			 switch to a particular shop tab ( 0 - 12 ) shop_select_itemrow			 buy ( or set quickbuy with shift held ) a particular displayed row show_ready_up_fail			 Shows the ready up fail dialog show_sf_shop			 show scaleform shop +showbudget			 None -showbudget			 None showbudget_texture	 0	 Yes	 Enable the texture budget panel. -showbudget_texture			 None +showbudget_texture			 None -showbudget_texture_global			 None +showbudget_texture_global			 None showbudget_texture_global_dumpstats			 Dump all items in +showbudget_texture_global in a text form showbudget_texture_global_sum	 0		 None showconsole			 Show the console. -showharvest			 None +showharvest			 None showinfo			 Shows a info panel:  [ ] +showitems			 None -showitems			 None showpanel			 Shows a viewport panel showparticlecounts	 0		 Display number of particles drawn per frame -showscores			 None +showscores			 None -showvprof			 None +showvprof			 None singlestep	 0	 Yes	 Run engine in single step mode ( set next to 1 to advance a frame ) sixense_bind			 Bind a concommand to a button. -sixense_camera_drag			 Drag map with the controller. +sixense_camera_drag			 Drag map with the controller. +sixense_camera_pan			 Drag map with the controller. -sixense_camera_pan			 Drag map with the controller. sixense_clear_bindings			 Clear all sixense bindings. sixense_delete_binding			 Delete a single binding by index. +sixense_grid			 Activate a sixense click grid. -sixense_grid			 Activate a sixense click grid. +sixense_left_alt			 Left alt. -sixense_left_alt			 Left alt. +sixense_Left_click			 Left click. -sixense_Left_click			 Left click. +sixense_left_ctrl			 Left ctrl. -sixense_left_ctrl			 Left ctrl. +sixense_left_shift			 Left shift. -sixense_left_shift			 Left shift. sixense_list_bindings			 List the sixense bindings. sixense_mouse_set_origin			 Center the sixense mouse. -sixense_Right_click			 Right click. +sixense_Right_click			 Right click. sixense_write_bindings			 Save the sixense bindings to a file. sk_autoaim_mode	 1		 None slot0			 None slot1			 None slot10			 None slot2			 None slot3			 None slot4			 None slot5			 None slot6			 None slot7			 None slot8			 None slot9			 None smoothstairs	 1		 Smooth player eye z coordinate when traversing stairs. snapto			 None snd_async_flush			 Flush all unlocked async audio data snd_async_fullyasync	 1		 All playback is fully async (sound doesn't play until data arrives). snd_async_minsize	 262144		 None snd_async_showmem			 Show async memory stats snd_async_showmem_music			 Show async memory stats for just non-streamed music snd_async_showmem_summary			 Show brief async memory stats snd_async_spew_blocking	 0		 Spew message to console any time async sound loading blocks on file i/o. snd_async_stream_fail	 0		 Spew stream pool failures. snd_async_stream_spew	 0		 Spew streaming info ( 0=Off, 1=streams, 2=buffers snd_cull_duplicates	 0		 If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe snd_debug_gaincurve	 0		 Visualize sound gain fall off snd_debug_gaincurvevol	 1		 Visualize sound gain fall off snd_defer_trace	 1		 None snd_delay_sound_shift	 0		 None snd_disable_mixer_duck	 0		 None snd_disable_mixer_solo	 0		 None snd_duckerattacktime	 0		 None snd_duckerreleasetime	 2		 None snd_duckerthreshold	 0		 None snd_ducking_off	 1		 None snd_ducktovolume	 0		 None snd_dump_filepaths			 None snd_dumpclientsounds			 Dump sounds to console snd_dvar_dist_max	 1320		 Play full 'far' sound at this distance snd_dvar_dist_min	 240		 Play full 'near' sound at this distance snd_filter	 0	 Yes	 None snd_foliage_db_loss	 0		 foliage dB loss per 1200 units snd_gain	 1	 Yes	 None snd_gain_max	 1	 Yes	 None snd_gain_min	 0	 Yes	 None snd_getmixer			 Get data related to mix group matching string snd_legacy_surround	 0		 None snd_list	 0		 None snd_lockpartial	 1		 None snd_max_same_sounds	 4		 None snd_max_same_weapon_sounds	 3		 None snd_mergemethod	 1		 Sound merge method (0 == sum and clip, 1 == max, 2 == avg). snd_mix_async	 0		 None snd_mix_minframetime	 0		 None snd_mixahead	 0		 None snd_mixer_master_dsp	 1		 None snd_mixer_master_level	 1		 None snd_moviefix	 1		 Defer sound recording until next tick when laying off movies. snd_musicvolume	 0		 Music volume snd_mute_losefocus	 1		 None snd_noextraupdate	 0		 None snd_obscured_gain_dB	 -2	 Yes	 None snd_op_test_convar	 1	 Yes	 None snd_pause_all	 1	 Yes	 Specifies to pause all sounds and not just voice snd_pitchquality	 1		 None snd_playsounds			 Play sounds from the game sounds txt file at a given location snd_pre_gain_dist_falloff	 1	 Yes	 None snd_prefetch_common	 1		 Prefetch common sounds from directories specified in scripts/sound_prefetch.txt snd_profile	 0		 None snd_rebuildaudiocache			 rebuild audio cache for current language snd_refdb	 60	 Yes	 Reference dB at snd_refdist snd_refdist	 36	 Yes	 Reference distance for snd_refdb snd_restart			 Restart sound system. snd_setmixer			 Set named Mixgroup of current mixer to mix vol, mute, solo. snd_setmixlayer			 Set named Mixgroup of named mix layer to mix vol, mute, solo. snd_setmixlayer_amount			 Set named mix layer mix amount. snd_setsoundparam			 Set a sound paramater snd_show	 0		 Show sounds info snd_showclassname	 0		 None snd_showmixer	 0		 None snd_showstart	 0	 Yes	 None snd_ShowThreadFrameTime	 0		 None snd_sos_exec_when_paused	 1		 None snd_sos_flush_operators			 Flush and re-parse the sound operator system snd_sos_show_client_rcv	 0		 None snd_sos_show_client_xmit	 0	 Yes	 None snd_sos_show_entry_match_free	 0		 None snd_sos_show_operator_init	 0	 Yes	 None snd_sos_show_operator_shutdown	 0	 Yes	 None snd_sos_show_operator_start	 0	 Yes	 None snd_sos_show_operator_updates	 0	 Yes	 None snd_sos_show_source_info	 0		 None snd_soundmixer	 0		 None snd_soundmixer_flush			 Reload soundmixers.txt file. snd_soundmixer_list_mix_groups			 List all mix groups to dev console. snd_soundmixer_list_mixers			 List all mixers to dev console. snd_soundmixer_parse_debug	 0		 None snd_soundmixer_set_trigger_factor			 Set named mix layer / mix group, trigger amount. snd_soundmixer_version	 2		 None snd_spatialize_roundrobin	 0		 Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized snd_store_filepaths	 0		 None snd_surround_speakers	 0		 None snd_updateaudiocache			 checks _master.cache based on file sizes and rebuilds any change/new entries snd_visualize	 0	 Yes	 Show sounds location in world snd_vox_captiontrace	 0		 Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout	 300		 None snd_vox_sectimetout	 300		 None snd_vox_seqtimetout	 300		 None snd_writemanifest			 If running a game, outputs the precache manifest for the current level sndplaydelay			 None soundfade			 Fade client volume. soundinfo			 Describe the current sound device. soundlist			 List all known sounds. soundpatch_captionlength	 2		 How long looping soundpatch captions should display for. soundscape_dumpclient			 Dumps the client's soundscape data. soundscape_fadetime	 3	 Yes	 Time to crossfade sound effects between soundscapes soundscape_message	 0		 None soundscape_radius_debug	 0	 Yes	 Prints current volume of radius sounds speak			 Play a constructed sentence. spec_autodirector	 1		 Auto-director chooses best view modes while spectating spec_freeze_distance_max	 200	 Yes	 Maximum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_distance_min	 96	 Yes	 Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_time	 4	 Yes	 Time spend frozen in observer freeze cam. spec_freeze_traveltime	 0	 Yes	 Time taken to zoom in to frame a target in observer freeze cam. spec_mode			 Set spectator mode spec_next			 Spectate next player spec_player			 Spectate player by name spec_pos			 dump position and angles to the console spec_prev			 Spectate previous player spec_scoreboard	 0		 None spec_track	 0		 Tracks an entity in spec mode +speed			 None -speed			 None spike			 generates a fake spike ss_enable	 0		 Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT ss_map			 Start playing on specified map with max allowed splitscreen players. ss_splitmode	 0		 Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr ss_verticalsplit	 1		 Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). ss_voice_hearpartner	 0		 Route voice between splitscreen players on same system. star_memory			 Dump memory stats startdemos			 Play demos in demo sequence. startmovie			 Start recording movie frames. startupmenu			 Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats			 Prints server performance variables status			 Display map and connection status. stop			 Finish recording demo. stopdemo			 Stop playing back a demo. stopsound			 None stopsoundscape			 Stops all soundscape processing and fades current looping sounds stopvideos			 Stops all videos playing to the screen store_request_pricesheet			 None +strafe			 None -strafe			 None stringtable_alwaysrebuilddictionaries	 0		 Rebuild dictionary file on every level load stringtable_usedictionaries	 1		 Use dictionaries for string table networking stringtabledictionary			 Create dictionary for current strings. studio_queue_mode	 1		 None stuffcmds			 Parses and stuffs command line + commands to command buffer. sv_allow_wait_command	 1		 Allow or disallow the wait command on clients connected to this server. sv_allowdownload	 0		 Allow clients to download files sv_allowupload	 0		 Allow clients to upload customizations files sv_alternateticks	 0		 If set, server only simulates entities on even numbered ticks. sv_always_full_flush	 0	 Yes	 None sv_autosave	 1		 Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_cacheencodedents	 1		 If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats	 0		 Allow cheats on server sv_client_cmdrate_difference	 20		 cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an sv_client_max_interp_ratio	 5		 This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ sv_client_min_interp_ratio	 1		 This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 sv_client_predict	 -1		 This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se sv_consistency	 0		 Whether the server enforces file consistency for critical files sv_contact	 0		 Contact email for server sysop sv_debug_player_use	 0		 Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode	 0		 Make sure entities correctly report whether or not their network data has changed. sv_debugtempentities	 0		 Show temp entity bandwidth usage. sv_deltaprint	 0		 Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime	 0		 Enable profiling of CalcDelta calls sv_downloadurl	 0		 Location from which clients can download missing files sv_dump_class_info			 Dump server class infos. sv_dump_class_table			 Dump server class table matching the pattern (substr). sv_dumpstringtables	 0	 Yes	 None sv_dumptables	 0		 Dump out the tables when packing. sv_enableoldqueries	 0		 Enable support for old style (HL1) server queries sv_extra_client_connect_time	 15		 Seconds after client connect during which extra frames are buffered to prevent non-delta'd update sv_filterban	 1		 Set packet filtering by IP mode sv_forcepreload	 0		 Force server side preloading. sv_gameinstructor_disable	 0		 Force all clients to disable their game instructors. sv_gravity	 800		 World gravity. sv_hibernate_ms	 20		 # of milliseconds to sleep per frame while hibernating sv_hibernate_ms_vgui	 20		 # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend sv_hibernate_postgame_delay	 5		 # of seconds to wait after final client leaves before hibernating. sv_hibernate_when_empty	 1		 Puts the server into extremely low CPU usage mode when no clients connected sv_lan	 0		 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile	 0		 Log server information to only one file. sv_logbans	 0		 Log server bans in the server logs. sv_logblocks	 0		 If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist	 0		 None sv_logecho	 1		 Echo log information to the console. sv_logfile	 1		 Log server information in the log file. sv_logflush	 0		 Flush the log file to disk on each write (slow). sv_logsdir	 0		 Folder in the game directory where server logs will be stored. sv_master_legacy_mode	 0		 Use (outside-of-Steam) code to communicate with master servers. sv_master_share_game_socket	 1		 Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm sv_max_queries_sec	 3		 Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global	 60		 Maximum queries per second to respond to from anywhere. sv_max_queries_window	 30		 Window over which to average queries per second averages. sv_maxclientframes	 128		 None sv_maxcmdrate	 40		 (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate	 0		 Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay	 0		 Maximum replay time in seconds sv_maxroutable	 1200		 Server upper bound on net_maxroutable that a client can use. sv_maxupdaterate	 40		 Maximum updates per second that the server will allow sv_memlimit	 0	 Yes	 If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. sv_mincmdrate	 5		 This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate	 5000		 Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate	 40		 Minimum updates per second that the server will allow sv_multiplayer_maxtempentities	 32		 None sv_multiplayer_sounds	 20		 None sv_noclipaccelerate	 5		 None sv_noclipduringpause	 0	 Yes	 If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed	 5		 None sv_parallel_packentities	 0		 None sv_parallel_sendsnapshot	 0		 None sv_password	 0		 Server password for entry into multiplayer games sv_pausable	 0		 Is the server pausable. sv_precacheinfo			 Show precache info. sv_pure			 Show user data. sv_pure_kick_clients	 1		 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace	 0		 If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_rcon_banpenalty	 0		 Number of minutes to ban users who fail rcon authentication sv_rcon_log	 1		 Enable/disable rcon logging. sv_rcon_maxfailures	 10		 Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures	 5		 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime	 30		 Number of seconds to track failed rcon authentications sv_region	 -1		 The region of the world to report this server in. sv_search_key	 0		 When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. sv_showtags			 Describe current gametags. sv_shutdown			 Sets the server to shutdown when all games have completed sv_skyname	 0		 Current name of the skybox texture sv_sound_discardextraunreliable	 1		 None sv_soundemitter_trace	 -1		 Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve sv_soundemitter_version	 2	 Yes	 specfies what version of soundemitter system to use sv_specaccelerate	 5		 None sv_specnoclip	 1		 None sv_specspeed	 3		 None sv_stats	 1		 Collect CPU usage stats sv_stickysprint_default	 0		 None sv_stressbots	 0		 If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_sync_client_updates	 1		 Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames. sv_tags	 0		 Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_timeout	 65		 After this many seconds without a message from a client, the client is dropped sv_timeout_when_fully_connected_tournament	 5		 Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval. sv_turbophysics	 0		 Turns on turbo physics sv_unlockedchapters	 1		 Highest unlocked game chapter. sv_visiblemaxplayers	 -1		 Overrides the max players reported to prospective clients sv_voicecodec	 0		 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable	 1		 None sys_minidumpexpandedspew	 1		 None sys_minidumpspewlines	 500		 Lines of crash dump console spew to keep. telemetry_demoend	 0		 When playing demo, stop telemetry on tick # telemetry_demostart	 0		 When playing demo, start telemetry on tick # telemetry_filtervalue	 500		 Set Telemetry ZoneFilterVal (MicroSeconds) telemetry_framecount	 0		 Set Telemetry count of frames to capture telemetry_level	 0		 Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8####### telemetry_server	 0		 Set Telemetry server test_freezeframe			 Test the freeze frame code. test_hide_disp			 test_hide_disp Test_Loop			 Test_Loop - loop back to the specified loop start point unconditionally. Test_LoopCount			 Test_LoopCount - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds			 Test_LoopForNumSeconds - loop back to the specified start point for the specified # of seconds. test_minimap	 -16777216		 None Test_ProxyToggle_EnsureValue			 Test_ProxyToggle_EnsureValue Test_RandomChance			 Test_RandomChance   - Roll the dice and maybe run the command following the percenta Test_RunFrame			 None Test_SendKey			 None Test_StartLoop			 Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to. Test_StartScript			 Start a test script running.. Test_Wait			 None Test_WaitForCheckPoint			 None testhudanim			 Test a hud element animation. Arguments: testscript_debug	 0		 Debug test scripts. texture_budget_background_alpha	 128		 how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction	 0		 number between 0 and 1 texture_budget_panel_global	 0		 Show global times in the texture budget panel. texture_budget_panel_height	 284		 height in pixels of the budget panel texture_budget_panel_width	 512		 width in pixels of the budget panel texture_budget_panel_x	 0		 number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y	 450		 number of pixels from the top side of the game screen to draw the budget panel tf_explanations_backpackpanel	 0		 Whether the user has seen explanations for this panel. think_limit	 0		 Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson			 Switch to thirdperson camera. thirdperson_mayamode			 Switch to thirdperson Maya-like camera controls. thirdperson_platformer	 0		 Player will aim in the direction they are moving. thirdperson_screenspace	 0		 Movement will be relative to the camera, eg: left means screen-left thirdpersonshoulder			 Switch to thirdperson-shoulder camera. thread_test_tslist			 None thread_test_tsqueue			 None threadpool_affinity	 1		 Enable setting affinity threadpool_cycle_reserve			 Cycles threadpool reservation by powers of 2 threadpool_reserve	 0		 Consume the specified number of threads in the thread pool threadpool_run_tests			 None timedemo			 Play a demo and report performance info. timedemo_vprofrecord			 Play a demo and report performance info. Also record vprof data for the span of the demo timedemoquit			 Play a demo, report performance info, and then exit timerefresh			 Profile the renderer. tir_maxpitch	 15	 Yes	 TrackIR Max Pitch tir_maxroll	 90	 Yes	 TrackIR Max Roll tir_maxx	 4	 Yes	 TrackIR Max X tir_maxy	 6	 Yes	 TrackIR Max Y tir_maxyaw	 90	 Yes	 TrackIR Max Yaw tir_maxz	 1	 Yes	 TrackIR Max Z tir_start	 0		 TrackIR Start tir_stop	 0		 TrackIR Stop tmpecon			 None tmppickups			 None today_message_debug	 0		 Print debug info for today messages today_scroll_duration	 0		 None toggle			 Toggles a convar on or off, or cycles through a set of values. toggleconsole			 Show/hide the console. toggleshoppanel			 toggles shop toolload			 Load a tool. toolunload			 Unload a tool. tracer_extra	 1		 None tv_autorecord	 0		 Automatically records all games as SourceTV demos. tv_autoretry	 1		 Relay proxies retry connection after network timeout tv_chatgroupsize	 0		 Set the default chat group size tv_chattimelimit	 0		 Limits spectators to chat only every n seconds tv_clients			 Shows list of connected SourceTV clients. tv_debug	 0		 SourceTV debug info. tv_deltacache	 2		 Enable delta entity bit stream cache tv_dispatchmode	 1		 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable	 0		 Activates SourceTV on server. tv_listen_voice_index	 -1		 Index of client to listen to voice messages from when connected to SourceTV, default is none tv_maxclients	 128		 Maximum client number on SourceTV server. tv_maxrate	 16000		 Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_msg			 Send a screen message to all clients. tv_name	 0		 SourceTV host name tv_nochat	 0		 Don't receive chat messages from other SourceTV spectators tv_nodemocmdinfo	 1		 1=SourceTV does not write democmdinfo_t to replay files tv_overridemaster	 0		 Overrides the SourceTV master root address. tv_password	 0		 SourceTV password for all clients tv_port	 27020		 Host SourceTV port tv_record			 Starts SourceTV demo recording. tv_relay			 Connect to SourceTV server and relay broadcast. tv_relaypassword	 0		 SourceTV password for relay proxies tv_relayvoice	 1		 Relay voice data: 0=off, 1=on tv_retry			 Reconnects the SourceTV relay proxy. tv_snapshotrate	 20		 Snapshots broadcasted per second tv_status			 Show SourceTV server status. tv_stop			 Stops the SourceTV broadcast. tv_stoprecord			 Stops SourceTV demo recording. tv_timeout	 300		 SourceTV connection timeout in seconds. tv_title	 0		 Set title for SourceTV spectator UI tv_transmitall	 1		 Transmit all entities (not only director view) ui_posedebug_fade_in_time	 0	 Yes	 Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time	 0	 Yes	 Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI ui_volume_max	 1		 None unbind			 Unbind a key. unbindall			 Unbind all keys. unload_all_addons			 Reloads the search paths for game addons. unpause			 Unpause the game. update_addon_paths			 Reloads the search paths for game addons. -use			 None +use			 None use_item_client			 Use the item in the indicated slot. user			 Show user data. users			 Show user info for players on server. v_centermove	 0		 None v_centerspeed	 500		 None vcollide_wireframe	 0	 Yes	 Render physics collision models in wireframe version			 Print version info string. vgui_drawfocus	 0		 Report which panel is under the mouse. vgui_drawkeyfocus	 0		 Report which panel has keyboard focus. -vgui_drawtree			 None +vgui_drawtree			 None vgui_drawtree	 0	 Yes	 Draws the vgui panel hiearchy to the specified depth level. vgui_drawtree_bounds	 0		 Show panel bounds. vgui_drawtree_clear			 None vgui_drawtree_draw_selected	 0		 Highlight the selected panel vgui_drawtree_freeze	 0		 Set to 1 to stop updating the vgui_drawtree view. vgui_drawtree_hidden	 0		 Draw the hidden panels. vgui_drawtree_panelalpha	 0		 Show the panel alpha values in the vgui_drawtree view. vgui_drawtree_panelptr	 0		 Show the panel pointer values in the vgui_drawtree view. vgui_drawtree_popupsonly	 0		 Draws the vgui popup list in hierarchy(1) or most recently used(2) order. vgui_drawtree_render_order	 0		 List the vgui_drawtree panels in render order. vgui_drawtree_resource	 0		 Show resource file for each panel vgui_drawtree_scheme	 0		 Show scheme file for each panel vgui_drawtree_visible	 1		 Draw the visible panels. vgui_drawtree_zpos	 0		 Show panel z pos. vgui_dump_panels			 vgui_dump_panels [visible] vgui_message_dialog_modal	 1		 None vgui_spew_fonts			 None vgui_togglepanel			 show/hide vgui panel by name. viewanim_addkeyframe			 None viewanim_create			 viewanim_create viewanim_load			 load animation from file viewanim_reset			 reset view angles! viewanim_save			 Save current animation to file viewanim_test			 test view animation viewmodel_fov	 54	 Yes	 None viewmodel_offset_x	 0		 None viewmodel_offset_y	 0		 None viewmodel_offset_z	 0		 None violence_ablood	 1		 Draw alien blood violence_agibs	 1		 Show alien gib entities violence_hblood	 1		 Draw human blood violence_hgibs	 1		 Show human gib entities vm_debug	 0	 Yes	 None vm_draw_always	 0		 None voice_all_icons	 0		 Draw all players' voice icons voice_avggain	 0		 None voice_clientdebug	 0		 None voice_debugfeedback	 0		 None voice_debugfeedbackfrom	 0		 None voice_enable	 1		 Toggle voice transmit and receive. voice_fadeouttime	 0		 None -voice_feedbackrecord			 None +voice_feedbackrecord			 None voice_forcemicrecord	 1		 None voice_head_icon_height	 20		 Voice icons are this many inches over player eye positions voice_head_icon_size	 6		 Size of voice icon over player heads in inches voice_inputfromfile	 0		 Get voice input from 'voice_input.wav' rather than from the microphone. voice_local_icon	 0		 Draw local player's voice icon voice_loopback	 0		 None voice_maxgain	 10		 None voice_minimum_gain	 0		 None voice_mixer_boost	 1		 None voice_mixer_mute	 0		 None voice_mixer_volume	 1		 None voice_modenable	 1		 Enable/disable voice in this mod. voice_overdrive	 2		 None voice_overdrivefadetime	 0		 None voice_profile	 0		 None voice_recordtofile	 0		 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' voice_scale	 1		 None voice_showchannels	 0		 None voice_showincoming	 0		 None voice_steal	 2		 None voice_threshold	 1		 None voice_thresold_delay	 0		 None voice_volume_duck	 1		 None voice_vox	 0		 Voice chat uses a vox-style always on voice_writevoices	 0		 Saves each speaker's voice data into separate .wav files voice_xsend_debug	 0		 None -voicerecord			 None +voicerecord			 None voicerecord_toggle			 None volume	 1		 Sound volume vox_reload			 Reload sentences.txt file vphys_sleep_timeout			 set sleep timeout: large values mean stuff won't ever sleep vphysics_threadmode	 1		 None vprof			 Toggle VProf profiler vprof_adddebuggroup1			 add a new budget group dynamically for debugging vprof_cachemiss			 Toggle VProf cache miss checking vprof_cachemiss_off			 Turn off VProf cache miss checking vprof_cachemiss_on			 Turn on VProf cache miss checking vprof_child			 None vprof_collapse_all			 Collapse the whole vprof tree vprof_counters	 0		 None vprof_counters_show_minmax	 0		 None vprof_dump_counters			 Dump vprof counters to the console vprof_dump_groupnames			 Write the names of all of the vprof groups to the console. vprof_dump_oninterval	 0		 Interval (in seconds) at which vprof will batch up data and dump it to the console. vprof_dump_spikes	 0		 Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump vprof_dump_spikes_budget_group	 0		 Budget gtNode to start report from when doing a dump spikes vprof_dump_spikes_hiearchy	 0		 Set to 1 to get a hierarchy report whith vprof_dump_spikes vprof_dump_spikes_node	 0		 Node to start report from when doing a dump spikes vprof_dump_spikes_terse	 0		 Whether to use most terse output vprof_expand_all			 Expand the whole vprof tree vprof_expand_group			 Expand a budget group in the vprof tree by name vprof_generate_report			 Generate a report to the console. vprof_generate_report_AI			 Generate a report to the console. vprof_generate_report_AI_only			 Generate a report to the console. vprof_generate_report_budget			 Generate a report to the console based on budget group. vprof_generate_report_hierarchy			 Generate a report to the console. vprof_generate_report_hierarchy_per_frame_and_count_only			 Generate a minimal hiearchical report to the console. vprof_generate_report_map_load			 Generate a report to the console. vprof_graph	 0		 Draw the vprof graph. vprof_graphheight	 256		 None vprof_graphwidth	 512		 None vprof_nextsibling			 None vprof_off			 Turn off VProf profiler vprof_on			 Turn on VProf profiler vprof_parent			 None vprof_playback_average			 Average the next N frames. vprof_playback_start			 Start playing back a recorded .vprof file. vprof_playback_step			 While playing back a .vprof file, step to the next tick. vprof_playback_stepback			 While playing back a .vprof file, step to the previous tick. vprof_playback_stop			 Stop playing back a recorded .vprof file. vprof_prevsibling			 None vprof_record_start			 Start recording vprof data for playback later. vprof_record_stop			 Stop recording vprof data vprof_remote_start			 Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop			 Stop an existing remote VProf data request vprof_reset			 Reset the stats in VProf profiler vprof_reset_peaks			 Reset just the peak time in VProf profiler vprof_scope	 0		 Set a specific scope to start showing vprof tree vprof_server_spike_threshold	 999		 None vprof_server_thread	 0		 None vprof_to_csv			 Convert a recorded .vprof file to .csv. vprof_unaccounted_limit	 0		 number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose	 1		 Set to one to show average and peak times vprof_vtune_group			 enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec	 10		 Above this many milliseconds render the label red to indicate slow code. vtune			 Controls VTune's sampling. +walk			 None -walk			 None windows_speaker_config	 1		 None windows_speaker_setting	 1		 None writeid			 Writes a list of permanently-banned user IDs to banned_user.cfg. writeip			 Save the ban list to banned_ip.cfg. xload			 Load a saved game from a 360 storage device. xlook			 None xmove			 None xsave			 Saves current game to a 360 storage device. z_ragdoll_impact_strength	 500		 None -zoom			 None +zoom			 None zoom_sensitivity_ratio	 1		 Additional mouse sensitivity scale factor applied when FOV is zoomed in.