User:DyPeMaP/sandbox

Evolution is a card game created by Dmitry Knorre, Sergey Machin and Dominic Crapuchettes. It was published by North Star Games and SIA Rightgames RBG in 2014.

Gameplay
In the game Evolution, players adapt their species with traits to survive in an ever-changing ecosystem.

Goal
The goal of Evolution is to gain the most points by feeding your species, increasing their population, and evolving them to best ensure their survival.

At the end of the game, players get points for: 1. The food their species have eaten during the game.

2. The Population of their surviving species.

3. The Trait Cards on their surviving species.

A game of Evolution is played over a variable number of rounds. There are 4 phases in each round.

Phase 1: Deal cards
One deals each player 3 cards, plus 1 card for each species they have in front of them. If the deck needs to be shuffled during this phase, this will be the last round of the game.

Phase 2: Select food
The number at the bottom right of each trait card represents an amount of plant food. Each player secretly chooses 1 trait card from their hand and puts it facedown on the "watering hole". These are the “food cards” that will be revealed during the Feeding Phase to determine how much plant food will be available for the round.

Phase 3: Play cards
Starting with the First Player, a player may play as many trait cards as he wants, or save them for the next round. There are three things a player can do (in any order) with each trait card when it is his turn: 1. Play a trait. A player may place a trait card facedown above one of his species. A species may not have any duplicate trait cards and may not have more than 3 trait cards. If a species already has 3 trait cards, a player may play a trait Card on that species by first discarding a trait card that is already on that species.

2. Create a new species. A player may discard a trait card face-up into the discard pile to get a new species. He takes a new species board and puts wooden markers at body size “1” and population “1”. The new species must be placed to the left or the right of his existing species; they may not be placed between existing species.

3. Increase body size or population. A player may discard a trait card face-up into the discard pile to increase the body size or population of any one of their species by 1. A species cannot move its markers beyond body size 6 or population 6.

Players plays passes to the left and the next player plays as many cards as he wants. When everyone has played cards, they flip all of the played trait cards face-up.

1. Reveal the food cards
The first player reveals the food cards on the "watering hole", adds up the food numbers on these cards, and places that much plant food from the food bank onto the "watering hole". If the total on the food Cards is a negative number, one should remove that much plant food from the "watering hole" (if possible). The revealed food cards are placed face-up on the discard pile.

2. Feeding species
Beginning with the first player and continuing clockwise, each player must feed one of their hungry species. A species is hungry if it has less food than its population. When a species takes food, it is placed in the space above the population track starting with the “1” Population space. Any food eaten will be worth 1 point at the end of the game.

Feeding Non-Carnivores. Player takes 1 plant food from the "watering hole" and place it onto one of his species board he is feeding. Feeding Carnivores. Carnivores can never eat plant food, even with the help of traits such as "long neck" or "cooperation". They feed by attacking other species. A player may attack any species, including their own. Carnivores can continue to attack even if the "watering hole" runs out of plant food.

An attack can be made if:

If the attack is successful:

A species can never take more food than its population.

4. End of feeding
Feeding ends when all species have food equal to their population, or when all hungry species are no longer able to eat.


 * If a species did not eat food equal to its population, the player reduces its population to the amount of food eaten. If a species did not eat any food, it goes extinct.
 * Each player places all of the food eaten by his species into his food token bag.
 * Any plant food remaining after all the species are fed stays on the "watering hole" for the next round.
 * Any player with no surviving species gets a new species.
 * The player to the left from current first player becomes the first player

Extinction
If the population of any species is reduced to 0, it goes extinct. The player discards the species board and all trait cards on that species, and draw a number of trait cards equal to the number discarded.

If the deck needs to be shuffled, the next round will be the last round of the game. Any food that was on a species killed by a carnivore is placed in that player’s food token bag.

End of Game. Scoring
If the deck had to be shuffled during the deal cards phase, the end of game scoring starts at the end of that round. If the deck had to be shuffled at any other time, play one more full round before the end of game scoring.

Scoring:

The player with the largest number of victory points at the end of the game is the winner. The rankings of players in match are determined as follows: 1. Total victory points.

2. Total number of trait cards

3. Total number of populations

4. Throw of rolling dice

Awards

 * 2014: Golden Geek Best Thematic Board Game Nominee
 * 2014: Golden Geek Best Family Board Game Nominee
 * 2014: Golden Geek Best Board Game Artwork & Presentation Nominee