User:Ecorral05/sandbox

Hi Eliza,

Your progress looks great! I would suggest linking postmodern to postmodernism to help readers clarify what that movement was in general which could help them better understand how it relates to the article. Other than that I think you are on the right track to help improve your article.

- Liz

Article: Hyperreality

Overall, the article seems fine, the corrections I recommend are:

1st:

Links on the following words: Technologically Advanced Postmodern Society, Cartographers, Sign-systems, reality by proxy, paradigm, Moses, Ulysses, Aeneas, Jesus, Caesar, Mohammed, Joan of Arc, Shakespeare, Washington, Napoleon, and Lincoln, Gilles Deleuze, weak virtual reality, musical genre, plastic surgery.

2nd:

On the names listed in the 1st section, names should be full name and not partial name, in the references section categorize the same references to the same person and not have three separate entries for the same author.

3rd:

Fix cited material "the generation by models of a real without origin or reality", "aka the hyperreal'.

4th:

Add more information to the Filmography section, only lists "Existenz" with no information.

5th:

The examples section sounds personal. Would need to change the language within this section to detach the authors feelings.

Bibliography:

King Anthony. "A critique of Baudrillard's hyperreality: towards a sociology of postmodernism". Philosophy Social Criticism.1998. 24:47, pp.47-66:pg.48.

Chesler Michael. 2012. Signs of a Paradigm shift in 'American' 'Hyperreality'. Part 2: Media to Media. Retrieved: 9.16.18. Scalar.usc.edu/students/sign-of-a-paradigm-shift-in-American-hyperreality

Beginning: Links

Hyperreality, in semiotics and postmodernism, is an inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced postmodern societies.

the example of a society whose cartographers create a map so detailed that it covers the very things it was designed to represent.

Linked to contemporary western culture Umberto Eco and post-structuralists would argue, that in current cultures fundamental ideals are built on desire and particular sign-systems.

Hyperreality is significant as a paradigm to explain current cultural conditions.

He bemoans the loss of old heroes like Moses, Ulysses S. Grant, Aeneas, Jesus, Julius Caesar, Muhammed, Joan of Arc, William Shakespeare, George Washington, Napoleon, and Abraham Lincoln, who did not have public relations (PR) agencies to construct hyperreal images of themselves.

The simulacrum is often defined as a copy with no original, or as Gilles Deleuze (1990) describes it, "the simulacrum is an image without resemblance".

Weak virtual reality.

Works within the spectrum of the Vaporwave musical genre often encompass themes of hyperreality through parody of the information revolution.

Plastic surgery: the constructed face that effaces the distinction between "natural" and "artificial" in the syntax of beauty.

Suggestions of areas that need to be fixed

Baudrillard argues that a simulacrum is not a copy of the real, but becomes truth in its own right, aka the hyperreal.

Baudrillard suggests that simulation no longer takes place in a physical realm; it takes place within a space not categorized by physical limits i.e., within ourselves, technological simulations, etc.

The fake animals such as alligators and hippopotamuses are all available to people in Disneyland and for everyone to see. The "fake nature" of Disneyland satisfies our imagination and daydream fantasies in real life. Therefore, they seem more admirable and attractive. The idea is that nothing in this world is real. Nothing is original, but all are endless copies of reality. Since we do not imagine the reality of simulations, both imagined and real are equally hyperreal, for example, the numerous simulated rides, including the submarine ride and the Mississippi boat tour. When entering Disneyland, consumers form into lines to gain access to each attraction. Then they are ordered by people with special uniforms to follow the rules, such as where to stand or where to sit. If the consumers follow each rule correctly, they can enjoy "the real thing" and see things that are not available to them outside of Disneyland's doors.

Filmography

Existenz :(add information) Existenz. Dir. David Cronenberg. Jennifer Jason Leigh, Jude Law. Miramax, 1999. Film.

References

I would re-do the citations that are cited more than once. Ex. Jean Baudrillard and Eco Umberto. The same articles/PDF's are cited more than once and it is the same material.