User:Ella311/Sexism and video games

Example
Events since 2006 have brought media attention to the frequent occurrences and nature of sexism in video gaming and the video game industry across the globe:

The Americas

 * In May 2012, the Kickstarter crowdfunding of videos on female representation in video games received wide coverage due to the cyber-bullying of its founder, the feminist video-blogger Anita Sarkeesian. Her Facebook, YouTube and email accounts were subsequently flooded with hateful and sexist comments, death and rape threats, and photoshopped pictures of her getting raped by video game characters. A game was created, inviting players to beat her up. She eventually collected $160,000 out of the requested $6,000. The most recent threat against Anita Sarkeesian was in Logan, Utah, on October 15, 2014. She was scheduled to deliver a speech on a Wednesday evening until an anonymous email message arrived a day before, stating that there would be a mass shooting if the event was held.
 * In November 2017, the cosplayer Christine Sprankle announced that she was quitting Magic: the Gathering cosplay due to persistent harassment. In a Twitter post, she named MtGHeadquarters/UnsleevedMedia as having made her "life hell this whole year". In response, Wizards of the Coast posted a tweet saying they are "saddened", and that the bullying and harassment is "unacceptable". Additionally, many professional Magic players posted an open letter in support of Sprankle and in criticism of the harassment. Jeremy Hambly, the accused, remarked that Wizards of the Coast may likely issue a ban that would affect his ability to play Magic Online among other formats.
 * A female player answered in a forum post that she had experienced sexism during online games. When she said in voice chat during the game, "the sniper is in the bottom corner in the bushes under the Tower," one of the male players in the game called her names that look down on women. The female player only can play with mute mode so that she does not have to listen, and her mic stays off most of the time.
 * A female player said in an interview that if your username looks too feminine or if you use voice chat as a woman, other players will kick you out of the game.
 * Another female Latina player answered the interview. She said that men would send her unsolicited pictures, or they would harass her during online games. Moreover, one of her experiences is that the other players would say she was a guy playing under a girl's name just because she played well in the game. She was hesitant to jump into multiplayer and practiced by herself before going online. And once she was online, she dominated the public leaderboards, but the gamer is almost universally assumed to be male. Other online gamers would compliment her and refer to her using male language and pronouns. She never bothered to correct it because when she did, it would spark unwanted conversations. She eventually stopped talking with her microphone because the other players would sexually harass her by doing things like asking for her phone number.
 * A Puerto Rican male player told the interviewer he witnessed another player turn on his microphone at the end of a match to tell a female player to "get in the kitchen" and get him food as well as use racial slurs and stereotypes until she disconnected from the game.
 * Kuznekoff and Rose were studying sexism in online video games. They played a networked violent game with other anonymous players and interacted with them using male or female pre-recorded voices. the female voice received three times the amount of negative comments that the male voice received
 * A study at the Federal University of the State of Rio de Janeiro found that female respondents experienced cases of sexism while playing online video games twice as much as male respondents, and cases of sexism were witnessed by 75 percent of all respondents.
 * There is a long history of video games sexualizing Native American and Black women, starting with Custer's revenge, in which the player could rape women of color.

Europe

 * In France, the female blogger Mar_Lard brought attention to the sexism in the video gaming community in May 2013 by publishing a blog post named Sexisme chez les geeks: Pourquoi notre communauté est malade, et comment y remédier, a compilation of sexism problems in the geek community.
 * In February 2012, the behavior of a Tekken team coach against a female player of his team during a Capcom competition named Cross Assault provoked outrage. He interrogated her about her bra size, asked her to remove her shirt, took a webcam to film her breasts and her legs, smelled her and discussed her appearance during the live broadcast of the tournament on the internet. He then stated that sexual harassment and the fighting game community are "one and the same thing" and that it would be "ethically wrong" to remove sexual harassment from the community. After a few days without any reaction from the sponsoring company, the female player eventually gave up the competition. Capcom later issued an apology and stated that "any inappropriate or disrespectful comments will not be tolerated during filming". The team coach also apologized afterward.

East Asia

 * In 2014 the South Korean-based international organization named International e-Sports Federation(IeSF) sparked public outcries after it ruled that they could make rules to keep women out of Herrthstone tournaments.
 * South Korea's Kim "Geguri" Se-yoen, who became Overwatch's first and only female professional gamer in 2016, competed in a Nexus Cup qualifier and was accused by multiple male players of using aim assist software after the match and was forced to prove her innocence in a live demonstration.

Middle East

 * When Arab gamers were interviewed about Arab representation in video games, some players expressed concern that Arab female characters were often sexualized and portrayed as belly dancers or slaves. Other Arab gamers expressed more concern about the male Arab representation, claiming there was a largely male audience, but still thought that Arab women should be shown respectfully.
 * In a study on Arab gamers, many gamers saw that game developers showed Arab women as submissive and sexy, while Arab men were shown as violent terrorists.