User:Ella311/Sexism and video games/Bibliography

Bibliography for Sexism in Video Games
Penix-Tadsen, Phillip. Video Games and the Global South. p. 143. ISBN 978-0-359-64139-0.

Tompkins, Jessica E.; Lynch, Teresa; Van Driel, Irene I.; Fritz, Niki (1 May 2020). "Kawaii Killers and Femme Fatales: A Textual Analysis of Female Characters Signifying Benevolent and Hostile Sexism in Video Games". Journal of Broadcasting & Electronic Media. 64 (2): 236–254. doi:10.1080/08838151.2020.1718960.

Kordyaka, Bastian; Jahn, Katharina; Niehaves, Björn (July 2019). "Influencing Prejudice: Different Forms of Intergroup Contact and Sexism in Video Games". Pacific Asia Conference on Information Systems.

Galbraith, Patrick W. (2017). "Adult Computer Games and the Ethics of Imaginary Violence: Responding to Gamergate from Japan". U.S.-Japan Women's Journal. 52 (1): 67–88. doi:10.1353/jwj.2017.0012.

Afaq, Ahmar; Imran, Mohd. Sexual Violence Against Women in Video Games: The Effect of Virtual World on the Real World. IUP Law Review. Jul2019, Vol. 9 Issue 3, p46-56. 11p.

Murray, Jeremy A.; Nadeau, Kathleen M. Pop Culture in Asia and Oceania. ABC-CLIO. p. 336. ISBN 978-1-4408-3991-7.

Choe, Kwisoon; Doh, Sun-Jae; Ha, Jeongmin (July 2020). "Adolescents' Experiences and Coping with Sexism Affect both Female and Male Online Gamers in South Korea". Sex Roles. 83 (1–2): 43–53. doi:10.1007/s11199-019-01094-0.

Alfaraj, Bushra. "Arab Gamers: An Identity Inclusivity Study".

Oliveira, Thaiane; Gonçalves, Reynaldo; Maia, Alessandra; Silveira, Julia; Evangelista, Simone (2018). "Sexism and the Wow Girl: A Study of Perceptions of Women in World of Warcraft". Feminism in Play: 143–161. doi:10.1007/978-3-319-90539-6_9.

Cappelli, Claudia; Santoro, Flávia Maria (2017). "Sexism and Digital Games, a Brazilian University Exploratory Research". doi:10.13140/RG.2.2.23004.54404.

Tompkins, J. E., Lynch, T., Van Driel, I. I., & Fritz, N. (2020). Kawaii Killers and Femme Fatales: A Textual Analysis of Female Characters Signifying Benevolent and Hostile Sexism in Video Games. Journal of Broadcasting & Electronic Media, 64(2), 236–254. https://doi-org.ezproxy.morris.umn.edu/10.1080/08838151.2020.1718960

Kasumovic, M. M., & Kuznekoff, J. H. (2015). Insights into Sexism: Male Status and Performance Moderates Female-Directed Hostile and Amicable Behaviour. PLoS ONE, 10(7), 1–14. https://doi-org.ezproxy.morris.umn.edu/10.1371/journal.pone.0131613

Roy, D., & Deshbandhu, A. (2022). Anxious postcolonial masculinity in online video games: race, gender and colonialism in Indian digital spaces. Gender, Place & Culture: A Journal of Feminist Geography, 29(1), 104–129. https://doi-org.ezproxy.morris.umn.edu/10.1080/0966369X.2020.1858030

Agbonyitor, M. (2018). 26.2 Intersection of Race and Gender in Video Games. Journal of the American Academy of Child & Adolescent Psychiatry, 57, S38. https://doi-org.ezproxy.morris.umn.edu/10.1016/j.jaac.2018.07.164

Bertozzi, E. (2006). “I Am Shocked, Shocked!” Explorations of Taboos in Digital Gameplay. Conference Papers -- International Communication Association, 1–22.

Bibliography for Sarah Elmaleh
"Sarah Elmaleh". IMDb.

Sarkeesian, Anita; Petit, Carolyn (2020-12-17). "These People Helped Shape Video Game Culture in 2020". The New York Times. ISSN 0362-4331.

Crecente, Brian; Crecente, Brian (2019-04-09). "'Anthem' Voice Actor on Unionization, Struggles of Creation". Variety.

Takahashi, Dean (2019-06-23). "GameDev.World pulls off a historic global online game conference in 8 languages". VentureBeat.

Hall, Charlie (2019-01-28). "Gamedev.world hopes to bring down language barriers that keep creative teams apart". Polygon.