User:Entelente/sandbox

The comeback of the game developers from the 90's / Repeatable success in game development
Success is hard to repeat especially decades later but a few people who were game developers in the 90's were able to rejoin the industry and raise incredible amount of money using crowdfunding.

Traditionaly video games are sponzored by large companies but something changed in 2012 when one of the game developers was able to raise more than $3 million on Kickstarter.

Broken Age (working title: Double Fine Adventure)
In the 80's and 90's when most of the computer games were using 2D graphics the point-and-click style adventure games were very popular. One of the largest game developer companies producing this kind of games was LucasArts.

Tim Schafer worked as a game designer back then and participated in the development of the most popular games like Day of the Tentacle or The Secret of Monkey Island series. In 2000 he founded his own game developer company: Double Fine Productions.

After releasing a few not so successful games Schafer tried to fund his next project from Kickstarter in 2012: Broken Age was a point-and-click adventure game like the old ones and Schafer's fame from the 90's made the KickStarter campaing a huge success. The initial goal of $400,000 was reached quickly and after one month the community raised $3,450,000.

Star Citizen
Almost the same as the story of Broken Age. Chris Robers who designed Wing Commander one of the most famous space combat game in the 90's started a KickStarter campaign to raise $500,000. He promised a game having so much features that is probably can't be developed according to some critics but the crowd beleived in him and raised more than $142,000,000 in 2012. This is a still ongoing development switched to a subscription based model to fund the developments.