User:EricSmyth14/5-Card B.S.

Was created in 2009 by a man named Eric Smyth, in Livermore, California. He created a higher skilled variant of “Regular” B.S. in 2005, when he argued that there was too much tactics and not enough strategy, in the simple game’s nature. He stressed that having to put down a “7”when it was your turn to put down a 7, gave the player no option but to put down that 7 (or two) and look pretty doing it. Calling “B.S.”was a fools errand as it gave no advantage to the player calling it. Eric allowed the player to act 3 options in his new version; Play one or more “7”s, Play one or more “6”s, or play one or more “8”s. This method allowed less tactics for the player who had the 7’s earlier in the pile, and more options for a player with both a 6 and 8. In addition, he allowed correct “B.S.”Calls to have a greater reward. If you call B.S. correctly, not only does the turn player receive all of the cards, but YOU then get to start action with the next card(s), AT ANY NUMBER. This allows for a much more reasonable calling strategy. However, even this game was not quite enough. Heads up play was possible and enjoyable (Impossible before), but the entire opponents hand was always exposed, as for every card you did not have, your opponent did (However, the Jokers added variant made for a fun time). This made tactical and tacstregical (Tactic-Strategic) plays, but many became predictable and wearisome. At this point, Eric created a new game. A game designed for heads up play, called “5-Card B.S.”This innovational game included new meanings to tactics and strategy, as well as including new playing styles and more skill.

Starting The Game

Each Player is Dealt 5 cards each, the remainder of the deck is placed to the side of the table The Turn Player begins by Playing one or more Aces Face down in the center of the board, to start a pile. If the Player does not have, or does not wish to play an ace, he/she may pass to his/her opponent. If the turn player plays an ace, the game begins If passed to, the Passed to player may then set one or more aces call B.S., or pass again. If the player calls B.S. Correctly, they get to go first with any number they choose (And get to see the card they called) If the player calls B.S. incorrectly, they must take the ace, and their opponent goes first with any card A second pass results in a Flip. A Flip can be determined in one of the 3 of the following ways: 1. Flip two cards from the deck, the highest card wins the Flip 2. Both Players Reveal one card at the same time, the higher card wins the flip. (Ties are determined by suit SHDC) 3. Roll a die, high roller wins the flip. (All ties are re-rolled) The winner of the Flip goes First, and plays any card number in any amount of his/her choice.

Playing the Game

The player who goes First may play any card he/she wishes, in any amount. When Playing a card, declare the card or cards, and place down the appropriate amount.

Each Turn a player has 3 options: Play a Card(s) with a rank within 1 of the previously played card Call B.S. (Bullshit is also accepted) Draw a card

A player may play one option per turn, and any option selected ends the turn, and passes to the next player.

I.e. “Three Sevens” The next player may play any number of 6’s, 7’s, or 8’s, call B.S. and check the cards, or draw a card.

If B.S. is called and there were Three Sevens as declared, the player who played the Sevens, can now pick any Number and go again, right away. Any Incorrect guess results in picking up the cards, and adding them to their hand. Play continues as normal.

Drawing a card results in ending the turn and passing the action to your opponent. You opponent, being on “7’s” Can then play a 6,7, or 8, or draw. Your opponent, in this situation, can not call B.S. on themselves. If you opponent decides to draw, you still cannot call B.S. on the previous

Winning: A player Wins when he/she has no cards remaining in their hand at the end of their turn. It is also a Win Condition for a player to have one card in hand at the start of the turn when he/she can put down any card. The player automatically wins because he/she cannot lie, and his/her opponent cannot call B.S. This situation also ends the game. Upon Request, the player must show his/her opponent the remanding card.

B.S. Penalty (Optional) : If a player calls B.S. at the end of the game, when their opponent has no cards, a B.S. penalty is applied when the cards declared are present. This rule is very important to reduce tactics in the end game. A large penalty is usually used in competitive play. Usually a 1:1 ratio. So a game for $5.00, the loser would be paying an additional $5.00 ($10.00 total) for losing and calling B.S. at the end. Note, that there is NEVER a penalty for calling B.S. correctly in this spot.

Scoring: Short game wins are valued the same as long game wins in most possible variations. Some rare tournaments use the Tennis Scoring, but most use best of scoring formats with an addition point awarded to the winner of a B.S. Penalty. The B.S. Penalty is always used.

Start Step Variations: Ace of Suit variant: The turn player (Turn player is rotated every game) can play an ace and MUST declare the suit. After that, the opponent can call an ace and a suit of their own, return the card on the field to the owners hand, and place down their own ace. This starts the game. Chain Link Variant: The turn player declares an ace, the out of turn player may chains his own ace(s), the turn player can then chain aces higher than the number of aces his opponent had chained, and his opponent can chain back with a greater number of aces declared. Whoever speaks last in the chain, wins the chain link, and places down the cards. Aces Loose: If a player calls B.S. and are wrong, they do not take the ace, the ace stays there, and there opponent goes first

Neo-Spacian Ground Mole Variation: The 5 of diamonds has a neo Spacian ground mole effect. You can reveal it to your opponent to send back the same number of cards he put on the top of the pile back to his hand. It is then your turn again. You can only activate this card once per game. Mini variation: Instead of keeping the card, put it in the pile. Unlimited uses as it changes hands! Tiny variation: Top deck it instead of keeping or discarding, Unlimited uses as it changes hands! Miniszule Variation: draw one when used from bottom deck.

Rulings

A player may not call B.S. following a draw A 2 or a King can be played, as well as an ace, against an ace Pen and paper are allowed, and recommended in tournament play During the Start Phase, you may call B.S., if you call correctly, you go first with any card number. B.S. Misses the timing in the chain link variant during the start step. After the cards are put down, he/she may then call B.S. If a player chooses to draw, and there are no cards to draw, he may draw the game instead, resulting in a draw. The cards used for a flip are returned to the deck. The deck is then shuffled “Stacking” additional cards into a play results in automatically losing the pile, and showing the cards set when caught. Some tournaments do not allow “Stacking” and ban the player from the tournament. “Stacking” accusations must be made before the next play of cards. If a player calls a suit with his rank, and B.S. is called, if the rank is correct, but the suit is incorrect, the pile is still wrong, so the B.S. call is right.