User:Erich666/Books/AnotherIntroRT

Another Introduction to Ray Tracing

 * High Level View
 * 3D computer graphics
 * Rendering
 * Ray casting
 * Ray tracing
 * 3D projection


 * Light
 * Light
 * Radiance
 * Photometry
 * Shadow
 * Umbra
 * Distance fog


 * Material Properties
 * Shading
 * Diffuse reflection
 * Lambertian reflectance
 * Gouraud shading
 * Oren–Nayar reflectance model
 * Phong shading
 * Blinn–Phong shading model
 * Specular reflection
 * Specular highlight
 * Retroreflector
 * Texture mapping
 * Bump mapping
 * Bidirectional reflectance distribution function
 * Physics of reflection
 * Rendering reflection
 * Reflectivity
 * Fresnel equations
 * Transparency and translucency
 * Rendering transparency
 * Refraction
 * Total internal reflection
 * List of refractive indices
 * Schlick's approximation
 * Bidirectional scattering distribution function


 * Object Intersection
 * Line–sphere intersection
 * Line-plane intersection
 * Point in polygon


 * Efficiency Schemes
 * Spatial index
 * Grid
 * Octree


 * Global Illumination
 * Global illumination
 * Rendering equation
 * Distributed ray tracing
 * Monte Carlo method
 * Unbiased rendering
 * Path tracing
 * Radiosity
 * Photon mapping
 * Metropolis light transport


 * Other Topics
 * Anti-aliasing
 * Ambient occlusion
 * Caustics
 * Subsurface scattering
 * Motion blur
 * Beam tracing
 * Cone tracing
 * Ray tracing hardware


 * Ray Tracers
 * 3Delight
 * Amiga Reflections
 * Autodesk 3ds Max
 * Anim8or
 * ASAP
 * Blender
 * Brazil R/S
 * BRL-CAD
 * Form-Z
 * Holomatix Rendition
 * Imagine
 * Indigo Renderer
 * Kerkythea
 * LightWave 3D
 * LuxRender
 * Manta Interactive Ray Tracer
 * Maxwell Render
 * Mental ray
 * Modo
 * OptiX
 * PhotoRealistic RenderMan
 * Picogen
 * Pixie
 * POV-Ray
 * Radiance
 * Real3D
 * Realsoft 3D
 * Sunflow
 * TurboSilver
 * V-Ray
 * YafaRay