User:Eternalgam3r

LabyrinthX is a 3D XNA adaptation to the board game Master Labyrinth developed by 9 college students for their final project at Algonquin College in Ottawa, Canada. The original board game was designed by Max J. Kobbert and published by Ravensburger.

Gameplay
The main goal of the game is to shift the labyrinth creating and blocking paths to collect rare gems. Each gem is numbered from 1-20, and an extra gem numbered 25. You must collect these gems in the labyrinth in order. Player with the most points at the end of the game wins.

Development
Developed using Mircosoft's XNA development kit, LabyrinthX was developed in a span of 4 months total, from design to completion.

The Team
Project Lead - Nick Edgar

Lead Programmer - Terry Appleby

Game Mechanics Programmer - James Shaw

Graphics Programmer - Terry Appleby

User Input Programmer - Brad Flood

Particle Effects Programmer - Nick Edgar

Camera Programmer - Brad Flood

Sound Programmer - Tyler Perin

User Interface Programmer - Brad Flood, James Shaw

Menus Programmer - Tim Crosbie

AI Programmer - James Shaw

Animation Programmer - Terry Appleby, Brad Flood

Lead Artist - Jate Wittayabundit

Character Artist - Thomas Wood-Walsh

Level Designer - Andrew Jobin, Jate Wittayabundit, Thomas Wood-Walsh

3D Modeler - Andrew Jobin, Jate Wittayabundit, Thomas Wood-Walsh

Animator - Thomas Wood-Walsh

Texture Artist - Jate Wittayabundit, Thomas Wood-Walsh

Environment Artist - Jate Wittayabundit

User Interface Designer = Andrew Jobin

Menus Designer - Andrew Jobin

Sound Artist - Tyler Perin