User:Evellidan/sandbox

= Zesty Bomb Production = Zesty Bomb Production is the developer team of the game Falling with Style, a 10-week project of the course GMAP 377 - Game Development: Workshop I in Drexel University. Team members meet several times a week, depending on what's on our to-do list, but we always meet on Saturdays at around 12-1 P.M.

Members
Ben Spurr            -   Producer

Joshua Karmel    -   Technical Director

Ilan Sevilla          -   Art & Animation Director

Alice Ouyang      -   Concept Designer

Eugene Lee         -   3D Modeler

Felipe Lai            -   Programmer

Hugo Armella     -   Story & Environmental Designer / Programmer

Zachary Lopez   -   Programmer

Kaiqi Ye               -   3D Modeler

Website
https://hugosarmellaf.wixsite.com/falling-with-style

Falling with Style
Falling with Style is a game focused on maneuvering around dynamic levels using your blunderbuss harpoon, aka the Blunderhook! Enjoy varied levels with a 2.5D perspective. Using the Blunderhook, you can swing around interactible environments and collecting souls, but be careful to not touch the floor.

Story
The Prince of Pyonia, Rudy Twody (Working Name), is one of the most enthusiastic explorers in the kingdom, and as such he spearheads a fair amount of expeditions. He’s proven to be very important to the Kingdom by discovering a plethora of Sacred Relics: powerful, mystical artifacts left behind from the era of the Ancient Realms.

During one of his many monthly expeditions, Rudy was exploring the expansive rainforests along the southern edge of the Pyonia when he stumbled and fell through a pit he failed to notice. Sticking an impressive landing, he found himself in what seemed like an old, ruined chamber. At the center of the chamber, glistening under the sunlight descending through the pit, was a strange artifact, sitting on an ornate pedestal. Rudy couldn’t tell what it was, but it looked like some sort of harpoon gun.

Mesmerized, he reached out towards it, thinking he had found the newest addition to Pyonia’s collection of Sacred Relics. As soon as his finger touched it, he felt an overwhelming force course through his body, knocking him back onto the ground. Dazed, he stood up from the from the ground, wondering what had happened. What he saw now confused him even further: he was no longer in the ruined chamber.

The strange artifact still stood on its pedestal before him, but instead of the chamber walls, he was surrounded by a seemingly endless expanse riddled with chunks of floating land, both large and small. Suddenly, a booming voice seemed to emanate from the direction of the pedestal:

“So, you think yourself worthy to wield me, boy? Only those skillful enough touch me and live to tell the tale. So far, that count rests at zero. Will you be the exception, or will you join all those who came before you in the abyss?”

For some reason, Rudy felt like he had no choice but to believe what the voice told him. It seemed like accepting the challenge would be his only ticket back from… wherever he seemed to be now. Determined, he picked up the artifact. Would he make it back home, or would he fade away forever in the abyss?

Overview
You control a character named Rudy Twody, who has become trapped in our 3D world and wants to get back to his world, Flatland. You are equipped with a hook-shooting blunderbuss, the Blunderhook, to swing through various action packed levels as fast and stylishly as possible. Rudy’s life-force is fragile in this purgatory. The longer he stays on the ground the faster the world will absorb his soul trapping him in this world forever. The faster you swing and chain swings together will increase your overall score. Also, there are collectible “souls” of other aspiring adventurers; rescuing these souls revitalize Rudy’s and replenish his life-force. The game itself will have multiple, unique levels each with different aesthetics and compounding mechanics.

Gameplay
The player will enjoy a faster paced side-scrolling runner. Rudy Twody is equipped with a harpoon blunderbuster. Using the Blunderhook, the player traverses levels by running, jumping, and swinging.

With the power of physics on his side, Rudy can launch himself through the air by swinging. In order to encourage players to keep swinging, Rudy’s life-force meter decreased as he remains on the ground. Once his life-force is gone, his soul is lost to this world and the player loses the game.

There are multiple lost souls of other adventurers lost to this  that can be collected by Rudy. These are represented in game as collectable objects that the player can swing into to pick up. Rudy will have to actively avoid environmental hazards. The goal of the player is to achieve the highest score for each level, and not lose themselves to this strange world.

Reference
https://hugosarmellaf.wixsite.com/falling-with-style

Falling with Style Game Design Document