User:Ewwilhe/sandbox

Argonians (thief)
The reptilian race of the Elder Scrolls, hails from the swamp region called the Black Marsh located in the south eastern part of Tamriel. The swamps of the Black Marsh have allowed the Argonians to develop the ability to breathe under water. In addition, to their ability to breathe under water they are also resistant to diseases. Once a day, an Argonian can cast a spell that allows them to regenerate health quickly for a short period of time. Argonians make for good thieves because of their unmatched lock picking ability. The favored skills for Argonians are as followed: +10 lock picking, +5 pickpocket, +5 sneak, +5 light Armor, +5 alteration, +5 restoration.

Breton (mage)
A humanoid race of the Elder Scrolls, hails from the province of High Rock located in the north western part of Tamriel. Breton are exceptional spell casters and have a natural resistance to Magicka. They also have a racial ability that can be cast once a day that allows them to absorb incoming magical attacks. Bretons are great for taking down other mages due to their abilities to absorb magicka and their resistance to it. Bretons make for good defensive mages and summoners because of their conjuration ability. The favored skills for Bretons are as followed; +10 conjuration, +5 illusion, +5 restoration, +5 speech, +5 alchemy, +5 alteration.

Dark Elf (mage/thief)
An elven race also known as the "Dunmer" of the Elder Scrolls, hails from the province of Morrowind which is located on the north eastern part of Tamriel. Their homeland is covered in ash due to a volcano located on an island in Morrowind. They are darked skinned and red eyed elves that are naturally talented warriors and sorcerers. Dark Elves are known to be deadly with a sword, bow, and destructive spells. Dark Elves have a resistance to fire because of the volcano on their homeland. They are also have the ability to cast a spell once a day that creates a flame cloak around their body for a short period of time. Dark Elves make for powerful sorcerers because of the unmatched ability in the magical school of destruction. The favored skills for Dark Elves are as followed; +10 destruction, +5 alteration, +5 illusion, +5 sneak, +5 light armor, +5 alchemy.

High Elf (mage)
An elven race also known as the "Altmer" of the Elder Scrolls, hails from the island province of the Summerset Isle located on the south eastern part of Tamriel. High Elves are tall and golden skinned elves which are thought to be known as the first elven race to arrive in Tamriel. It is to be believed that most of Tamriel's arts and sciences are derived from High Elven traditions. High Elves are naturally talented mages, this is due to the fact that they start with +50 more magicka than any other race. They are also given the ability to cast once a day to regenerate magicka quickly for a short period of time. High Elves make for good mages because of their strong grasp on illusion magic. The favored skills for a High Elf are as followed; +10 illusion, +5 alteration, +5 conjuration, +5 destruction, +5 restoration, +5 enchanting.

Imperial (mage/warrior)
A humanoid race of the Elder Scrolls, hails from the cosmopolitan providence of Cyrodiil which is located in the center of Tamriel. Imperials are not as strong as the other races but are good traders and politicians. These traits along with the ability to train as light infantry, have allowed them to rule the empire for many centuries. Imperials have the ability to cast a spell once a day that allows them to calm opposing enemies for a short period of time. Imperials can make for good battle mages due to their skills in restoration magic. The favored skills for imperials are as follows; +10 restoration, +5 destruction, +5 enchanting, +5 one handed, +5 block, +5 heavy armor.

Khajiit (thief)
A feline race as known as “jaguar men” of the Elder Scrolls, hails from the desert province Elsweyr located in the south eastern part of Tamriel below the Black Marsh. Khajiit are known for their illegal markets that sell the drug moon sugar. Moon sugar can only be found in the Khajiit’s homeland. This feline race also tends to exceed in hand-to -hand combat because of their claws. In addition to their cat like attributes they have the ability to cast a spell once a day that allows them to see in the dark for a short period of time. Khajiits make for good thieves because of their exceptional sneak skill. The favored skills for Khajiits are as follows; +10 sneak, +5 lock picking, +5 pickpocket, +5 alchemy, +5 one handed, +5 archery.

Nord (warrior)
A humanoid race of the Elder Scrolls, hails from the province of mountainous region of Skyrim located on the northern part of Tamriel. Nords are tall fair-haired people who are fearless warriors. Violence is accepted in the Nordic culture because it is said to build character. Nords are resistance to frost and have a fierce battle cry. Once a day, a Nord can cast a spell that makes enemies flee the territory for a short period of time. Nords are deadly with two handed weapons which make them great skirmishers. The favored skills for Nords are as follows; +10 two handed, +5 one handed, +5 block, +5 smithing, +5 speech, +5 light armor.

Orc (warrior)
Considered to be an elven race in the Elder Scrolls, hails from the Wrothgarian and Dragontail Mountains from the province High Rock which is located on the north western part of Tamriel. Orcs have been widely feared and hated in the past centuries on Tamriel. The Orcs have slowly been earning their acceptance back into the empire. They are known to have unbreakable courage and unflinching endurance in battle. Orcs are considered to be the finest front line troops in all of Tamriel. Once a day, Orcs can cast a spell that sends them into a berserker rage that allows them to take and deal more damage. There is nothing harder to take down than an Orc in heavy armor. The favored skills for Orcs are as follows; +10 heavy armor, +5 smithing, +5 one handed, +5 two handed, +5 block +5 enchanting.

Redguard (warrior)
A humanoid race of the Elder Scrolls, hails from the desert province called Hammerfell located on the western part of Tamriel. Redguards are the most naturally talented warriors in all of Tamriel. They have high pride and independence which makes them great adventures and mercenaries. They have a natural resistance to poison and once a day they can cast a spell that make their stamina regenerate quickly for a short period of time. Redguards can switch from a bow, sword, or even destruction magic at any moment during a battle. They are the deadliest race with a sword in the Elder Scrolls. The favored skills for the Redguards are as follows; +10 one handed, +5 archery, +5 block, +5 smithing, +5 destruction, +5 alteration.

Wood Elf (thief)
An elven race as known as the “Bosmer” of the Elder Scrolls, hails from the forest region called Valenwood located on the southern province of Tamriel. Wood Elves are quick and nimble which makes them for great thieves. They have a natural resistance to disease and poisons and are known to be very friendly with animals. Once a day, a Wood Elf can cast a spell on an animal which takes control of the animal for a short period of time. Wood Elves are the finest archers in all of Tamriel. The favored skills for Wood Elves are as follows; +10 archery, +5 sneak, +5 lock picking, +5 light armor, +5 pick pocket, +5 alchemy.