User:Falcon Lector

Corporation is a two-five player multi-genre card game invented by Falcon Lector. It combines trick-taking games with contracts similar to games like Contract Rummy. It uses two standard Bicycle 52-card decks (including the jokers) shuffled together.

How to Play / Rules

 * The suggested amount of players is three or four, though more can be added, with addition of decks. You are dealt 13 cards, and each player passes 2 to their left (only in the beginning).
 * The order of the cards, from high to low, is Ace, King, Queen, Jack, 9, 8, 7, 6, 5, 4, 3, 2. Jokers are wild. The trumps, when in the first phase of the game are 10's.
 * The object of the game is to have as many points as possible.

The First Phase
The first part of the game.
 * Any King, Queen, or Jack of discards the trick.
 * When a player wins a trick, the cards from the trick are put at the close right of the player, the player picks a card to put into the hand, and the player wins a point for bidding (see Phase Two). When a trick is discarded, the cards are put in the discard pile, which is beside the draw pile.
 * Kings of, , or takes the player's choice of half of the trick. (Project.)
 * Queens of, , or takes the highest-ranking half of the trick. (Project.}
 * Jacks of, , or takes one card from each player.
 * There are 15 rounds of trick-taking. After rounds 5 and 10, each player discards a card and draws two. After round 15, each player is awarded 10 points, and Phase Two begins.

Phase Two
The second part of the game.
 * Phase two contains bidding. Bidding is auctioning off tricks, which the formation of is very similar to the first part of the game. While tempting to put down bad cards, it is required to set down at least moderate cards.
 * Bidding goes clockwise around the table, until the price gets so high, a player gives in, and the card is given to the current bidder, unless another player speaks out. The price may go no higher than thirty points.
 * There is ten rounds of bidding.

Phase Three
The third part of the game.
 * This is the main part of the game, in which players use all cards collected to form contracts (see List of Contracts), which are certain sets of cards selected in the rules used to gain points.
 * In phase three, 10's are wild, as well as jokers.
 * Play goes clockwise around the table, starting with the dealer.
 * In each turn, the player discards as much as four cards, and draws that same amount.
 * One contract must be made each turn, or else the player loses a point. A contract being made is signified by setting the contracts cards face-down onto the table.

Penalties

 * Swearing. 2 points
 * Not beginning play within ten seconds. 1 point
 * Giving a low card to a bidding trick. 2 points
 * Not announcing a Face of Spades. 3 points
 * Using four Jokers to fulfill a contract. 4 points
 * Not announcing the type of contract you've made. 3 points

Rules Summary
Corporation is a multi-genre card game, which uses 2 standard decks of Bicycle Cards shuffled together, Jokers included. The game begins by being dealt 13 cards, 2 of which each player passes to their left. The first part of the game is trick-taking. The order of the cards is, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. The trump card is 10. Jokers are wild. Faces of Spades discard the current trick. Kings take the player's choice of half of the trick. Queens take the best half of the trick. Jacks take one card from each player. The player that wins a trick gains a point. There are 15 rounds of trick-taking. After rounds 5 and 10, each player discards one card and draws two. After round 15, each player is awarded 10 points for bidding. Phase two begins in which who takes the trick is decided by buying it with points. Bidding goes clockwise around the table. There are 10 rounds of bidding, then Phase three begins by players taking turns to make contracts, certain sets of cards which are listed below. One contract must be made each turn, which is signified by setting it onto the table. The players draw cards each turn. No swearing. Play within ten seconds. Using all jokers to make a contract is forbidden. You have to announce the type of contract you've made

List of Contracts

 * 1 p. 1 Triple
 * 2 p. 2 Pairs
 * 3 p. A Sequence of Four
 * 4 p. A Triple and a Sequence of Three
 * 5 p. Full House
 * 6 p. 2 Triples
 * 7 p. A Triple and a Sequence of Four
 * 8 p. Four of a Kind
 * 9 p. Four of a Kind and a Triple
 * 10 p. Five of a Kind

Alliances
In Corporation, alliances are formed when two or more players agree to work against all of the others. The players combine their hands and elect a leader to hold the hand. All cards drawn go inside the combined hand, and players vote on which cards to use for contracts.