User:FlyingToaster/sandbox5

From "Entertainment Technology Center":

Licensed under GFDL

Original edit history:

* (diff) 07:18, February 21, 2006. . Jlambert (Talk | contribs | block) * (diff) 23:38, February 19, 2006. . 151.201.48.208 (Talk | block) * (diff) 09:36, February 5, 2006. . Jogloran (Talk | contribs | block) * (diff) 18:36, January 27, 2006. . Eggster (Talk | contribs | block) * (diff) 18:35, January 27, 2006. . Eggster (Talk | contribs | block) * (diff) 16:40, January 14, 2006. . Eggster (Talk | contribs | block) * (diff) 16:39, January 14, 2006. . Eggster (Talk | contribs | block)

A center for study of entertainment technology located at Carnegie Mellon University.

In general, though, the term entertainment technology refers to:


 * networked and free-standing interactive computer games
 * avatar creation and utilization
 * massive multi-player online games
 * digital entertainment
 * specialty venues such theme parks, themed retail, specialty restaurants, and other location-based entertainment venues
 * motion-base rides
 * console and PC interactive game design
 * the creation of unique input devices
 * virtual reality utilizing head-mounted displays or other technologies such as CAVES
 * wearable computing for entertainment purposes
 * massive immersive display environments such as planetaria and Omnimax
 * interactive robot animatronics
 * synthetic interview technology
 * speech recognition
 * augmented reality
 * telepresence for entertainment and education purposes
 * digital production and post-production
 * sound synthesis, surround sound, 3-D sound, and streaming audio
 * the development of haptic devices (i.e. force feedback)
 * entertainment robotics

The ETC considers this all to be within its investigative domain; especially those aspects of entertainment technology our very own students and colleagues in the field, will create in the near future!


 * Offical Website