User:FlynnLegacy/sandbox

Quackventure
Quackventure is an action-adventure computer game created and developed by an independent game designer.

Inception
Quackventure comes from the mind of an amateur game designer, known as Austyn. This is his first full scale gaming project, although he has dabbled in small side projects, most notably FriendlyNiceFunGame, a short mock survival-horror experience, which is availible for free download online.

Austyn began work on Quackventure in early 2012, his freshman year of high school. The entire game was created using a Mac laptop with Unity Gaming Software, and took abut five months to finish. Austyn is also home educated.

Synopsis and Premise
The initial premise of Quackventure is quite unique in that it places the player in the role of a duck. The game begins in a dense forrest valley, near a village, which is inhabited by other ducks. Upon inquiry, the player will learn that the village is oppressed by monsters. As the protagonist, the player will then take it upon themself to restore order to the valley. What follows will become Quackventure.

Gameplay
Quackventure utilizes a traditional WADS control format, which is widely used in many popular computer games, such as Minecraft and Portal. This control scheme relies on the the keyboard for movement and action, and the mouse to orient the player in their respective environment. Quackventure gives the player a choice between a third-person view, and a first-person view, which is very usefull for combat. The largest hook of the game is the abilty for a duck to use fire-arms. Although the game does feature the use of guns, designer Austyn insists that the game has minimal violence, and is therefore safe for kids.

While Quackventure falls under the traditional action-adventure gaming genre, other genres such as RPG and first-person shooter are prevalent as well.

Quackventure: The Original Ambience
In early 2012, Austyn contacted friend and musician Bobby. Conversation quickly turned to Austyn's new gaming project, entitled "Quackventure" which was in very early stages of development. Bobby readily agreed to compose an original musical score for the game. The end project would be featured in the game, and was entitled "Quackventure: The Original Ambience".

The album includes ten tracks, with styles ranging from ambient piano to hard rock. One track may include a sound reminiscent of classic Super NES boss battles, and another feature distorted guitar breakdowns.