User:FlynnTheSawbones/sandbox

Character-based features
 * Object compiling from different sprites
 * Arms, legs, body, head etc
 * Enemy custom scripting
 * Event based
 * Encounter player, player death

World-based features
 * World building with isometric tiles
 * Code injection into world scripts
 * Checkpoints (events)
 * Events triggered by scripts
 * AI nodes on map for patrol

Universal-based features
 * Color hinting to all images
 * Ability to x-form standard sprites into isometric

Gui-based features
 * Project creator, saver, opener
 * Assets builder

Ideas for Dystopia Rising software
 * Dystopia Skill/Profession/Nation reference sight
 * It can be powered by javascript and jquery, running and searching in real time, no longer needed to use the combersome PDF file to find things you want to compare.


 * Timeline software
 * We can make a timeline that accuratly displays the story tellers stories throughout the history of the game. The story will go in a linear fashion, however people can search for terms that they enter such as "49ers" to show its a 49er specific mod. This allows story tellers to keep better track of what's going on in the world and just see it in a clean way.


 * Accurately keeping track of storyline npc's marking down their stats and skills, also attaching what they were apart of and making sure they can be marked as "killed"


 * The goal of this is to make a more intriquite story also allowing other stories to be mixed in. Not only that we can see the visible story of old chapter just to be curious about what has happened in the world and find a good use for the, "Current timeline page"

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