User:FritzRitzBitz/sandbox

The History of the term “Baroque” and its Features
The term Baroque derives from the term “barocco” meaning, irregular pearl or stone. Baroque in definition to the fine arts refers to art having features that dramatically theatricality and elaborate ornamentation in contrast to the simplicity and orderly rationality. Baroque became an art style which began in the time of the 1600 to 1750 where it originated in Rome. The purpose for this art form to flourish in painting, sculpture, and architecture was to be a reflection of religious influence to the public. This sponsorship of this art was done by the Catholic Church after the Council of Trent to reassert itself in the wake of the Protestant Reformation, leading to the Catholic Counter-Reformation Art. Moreover, the Baroque art tended to be large in scale such as Glorification of St. Ignatius, (1694) San Ignazio, Rome, by Pozzo, is an example of these works that were placed in locations such as monumental walls, frescoes for the ceilings and vaults of palaces and churches. Baroque painting illustrates the key elements of Catholic dogma, either directly in Biblical works or indirectly in mythological or allegorical compositions. Painters utilizing the style of Baroque expressed a strong sense of movement, using swirling spirals and upward diagonals, and strong color schemes. The atmosphere of each work is created by new techniques of tenebrism and chiaroscuro. In architecture, the style of Baroque was designed to create spectacle and illusion by having flowing curves instead of straight lines and the interiors were carefully constructed to exploit a theatrical potential of these buildings by creating spectacular effects of light and shade.

Contemporary Examples of Baroque in Video games
Video Game Systems - These entertainment devices have transformed rapidly from a large scale box having a game of a ball going back and forth on a screen to now what can be played in the palm of your hand with high end graphics that shows a variety of realism due to different components that do certain purposes and hold specific data  and coding that work in unison to give the viewer the enjoyment of a game.

Video Games - The subject of video games depends on the consumer choosing what genre they want to play such as action, adventure, mystery, sports, or family fun. These games have their own purpose of what they want to show the player and the experience they want the player to have. For example, games that consist of such a deep story like Dragon Age, where the player is part of the story meeting many fully developed characters that are almost believably real. Moreover, would players play a platformer, where they help a plumber character save a princess from an evil turtle by jumping on the heads of his enemies. In all of them video games have an innovative and constant dynamic development that grows with its contemporary target audience as time passes.

Accessories- The accessories of video games  refers to how games are played. From the joystick and buttons, to controllers that match the movement of your hands, and to what now  is virtual reality goggles that allow our perspectives to dive deeper into the game itself. The intricacies of how the response of an action to be inputted into the physical world to a coded world full of numbers and letters is very elaborate and innovative as we continue to seek out higher forms of how we can play a game.