User:Gamer 1745/sandbox

Interactive History Project is an educational project to use Computer Based training (CBT) methods to help students learn and better retain what they have learned. Attention spans are growing shorter and students who think what they need to learn is only useful to pass 'the test' will not retain what they are taught. If they think what they are learning is useful to them and will have an impact on their lives then they are much more likely to retain it. To force students to use a program in not the solution. The learning needs to be hidden in a 'Game'. In many ways CBT & games are not functionally different. A game is something they want to use and CBT is something they are told to use. To think of a game as a toy in incorrect. A toy in an object, a game in an activity.

==References==

[Interactive History Project]