User:Gbdecadiz

WARIX is a board game that resembles two groups of countries at war, using the latest armaments and tactics as well as utilizing exotic martial technologies. It has a spectrum of reality and make-believe: the pale abstraction of analytical gaming into what is happening in the world today. From the bloody infantry assault to the mournful sinking of warships and the precise bursting of nuclear warheads, war matrix is a game that is a simulation of modern military conflict involving the proper mobilization of all national assets that would support sea, land and air battles, specifically defending the state against attack while taking the initiative to annihilate the enemy. Yet, from war it commenced to peace and prosperity it will end. . . as Alexander the Great envisioned of his conquest, “to build an empire on a very different model, believing in the unity of mankind and attempting to mould the peoples in accordance with a long-term plan of civilization”.

It is a game of analytical skill between two player/teams with intense intellectual struggle. The main adversaries are identified as Federation Forces (Fx) or Commonwealth Forces (Cx), without conveying the stereotype “bad” or “good”, in as much as war, according to Prussian general and military theorist Carl von Clausewitz, is just a continuation of political and diplomatic action and therefore entirely natural. . . the victor who usually writes the history of military actions portrayed themselves as righteous while the vanquished were typically adjudged as wicked and criminals.

The game is guided by a “Rules of Engagement”, specifying a rigid set of basic regulations and principle. It has no element of chance except during promotion or redemption of qualified units, activation of reserve forces and in a tactical engagement when there came a deliberate and sacrificial reductus attack, a tregua has been declared, or in a Red Alert battle condition when there would be kamikaze strikes and the Zhyorex finally enters the war zone in a geheim offensive, thereby affecting adversely the game strategy of the other player/s.

Whether played individually or as a team, each opposing forces has in its inventory 8 paramilitary units, 6 national guards, 16 navy units, 16 air force units, 20 army units, 9 reserve units (1 element per type in the 6th-9th class officers), 6 general staff, 2 national officials, 1 humanoid and the command centers, positioned strategically in the war zone. Every unit has a distinct move involving direct assault, rearguard action, flank attack, recon-patrol and pincer move, or the combination of any or all of these maneuvers. Due to dynamic ideologies and modern technology enhancing unconventional tactics, some units can perform special maneuvers: covert operations, bypassing over its own or even enemy units, and surgical or ‘smart’ attacks.

However, this game recognizes humanitarian considerations such as respect to a buffer zone for ethnic refugees and neutral states along with concurrence to a war convention for proper treatment of prisoners-of-war or the general cessation of hostilities through an armistice.

American Field Marshal/General of the Army Douglas MacArthur had set the maxim that "In war, there is no substitute for victory." Therefore, the ultimate mission of every game is to achieve “panalo” by ambushing and assassinating the Zhyorex, to compel the surrender of, or totally annihilate, the opposite force that can be accomplished by means of capturing most, if not all, enemy elements or conquering the General Headquarters or State Capitol of the opposite forces.