User:Gene stewart/sandbox

FastDraw Game description: A card game for 2 to 6 players that is based on the games of Poker and Gin Rummy. The Game is played using a specially designed deck of cards that is composed of 5 suits with each suit being composed of 10 cards numbered 1(or ace which is always played low) thru 10 plus a suit specific wild card for a total of 55 cards in the deck. The player that reaches a score of 11 points first wins the game.

Game Play: The Dealer deals 5 cards to each player (2 up to 6 players including the dealer) and places the remaining balance of the deck on the table. The dealer begins play by either attempting to win the hand with the hand dealt or the dealer can draw a card from the top of the deck and try and improve his/her hand. The dealer then will discard a card from his/her hand and place it face up next to the deck. Dealers turn is complete and play advances to the player to the left of the dealer. The next Player at the beginning of their play can attempt to win the hand by placing their cards on the table (the only time a player can attempt to win a hand is at the very beginning of their turn) or they have the choice of either using the top card on the discard stack or drawing a new card from the deck to try and improve their hand. If Player chooses not to try and win the hand and chooses instead to try and improve their hand by using either the top card on the discard stack or drawing a new card from the deck and discards from their hand then that players turn is over and play advances to the next player to the left. Play continues until either a player attempts to win the hand or all cards are depleted from the deck at which point all players would reveal their hands and the player with the strongest hand would be awarded points based on the hand strength. If no player has accumulated a total of 11 points then the game continues with the deal going clockwise (or left) to the next player. Point Accumulation: The weakest hand a player can attempt to win with is a hand that has 2 pairs. When a player attempts to win a hand if his/her hand is indeed the winning hand then points will be awarded in accordance with the chart below. However if a player attempts to win a hand and an opponent has a stronger hand then the opponent with the strongest hand will be awarded their hands points and also the points of the hand of the player that had initially attempted to win the hand. (see example) example: Player 1 attempts to win a hand with 2 pairs (a 1 point hand) and player 2 has a full house (a 2 point hand) then player 2 would win the hand and be awarded their 2 points. Player 2 would also be awarded the 1 point of the hand player 1 had attempted to win with. Player 2 would be awarded a total of 3 points. Hand Point Values: 2 Pairs, 3 of a Kind, A Straight,   1 point Hands Full House, *Flush, 2 point hands 4 of a Kind, Straight Flush, --- 3 point Hands 5 of a kind, --- 4 point Hand * Flush beats a Full House because the FastDraw Deck composition makes the odds more favorable to get a Full House. the first release of FastDraw card decks has 5 suits and the power structure of the suits is as follows....strongest suit Horseshoes, then Spades, Hearts, Diamonds, Clubs. Subsequent releases of FastDraw may have different suits but each deck will have instructions defining suit power structure. The Steal: During the course of play should an out of turn player see a card discarded that they want to improve their hand with then the out of turn player can "Steal" the card from the top of the discard stack. The out of turn player would then discard the unwanted card from their hand to the discard stack and place their hand face down on the table. The out of turn player's hand would be "Frozen" and out of play (ineligible to win) until the out of turn player's next natural turn to play is passed. Once the out of turn player's next natural turn to play is passed his/her hand is back in play and eligible to engage in all aspects of the game. After the "Steal" is completed play would continue with the player who's turn it was when the "Steal" occured. If more than one out of turn player attempted to "Steal" at the same time then only the out of turn player who touched the card to be stolen first will be awarded the "Steal". The Wild Card: Contained in the FastDraw deck are 5 wild cards. there is 1 wild card for each suit. (example there is a wild Horseshoe, a wild Spade, A wild Heart, A wild Diamond and a wild Club). The wild cards are only wild within their suit and can be used to represent any card within its suit. (example a Wild heart can be used to represent any heart 1 thru 10 but a wild heart could never represent any card from any other suit such as a 10 of Spades). A wild card cannot duplicate a card in hand (example...a wild heart could not be used as a 3 of hearts if the 3 of hearts was in the players hand). Wild cards are always inferior to natural cards (example...1(or ace) of hearts beats the wild card of hearts) and hands constructed using wild cards are inferior to similar hands built with all natural cards (example....full house consisting of 2 10's, a wild card, and 2 9's, would be inferior to and would loose to a full house consisting of 3 2's, and 2 3's).