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Home Video Game Consoles
This is a list of home video game consoles in chronological order. This list includes the very first home video game consoles ever created, such as first generation Pong consoles, from the first ever cartridge console Odyssey, ranging from the major video game companies such as Atari, Nintendo, Sega, Sony, Microsoft to secondary market consoles. The list is divided into eras which are named based on the dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The 128-bit era (sixth generation) was the final era in which this practice was widespread.

This list does not include other types of video game consoles such as handheld game consoles, which are usually of lower computational power than home consoles due to their smaller size, as well as microconsoles and dedicated consoles. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own.

First generation (1972–1980)

 * Consoles of the early 1970s, such as Pong and Magnavox Odyssey were often inaccurately called "analog" but were actually discrete logic circuits.

Handheld Consoles
This is a list of handheld game consoles, portable video game consoles with a built-in screen and game controls and separate games.

For handheld dedicated consoles, which only play games built into the system, see list of dedicated consoles.

microconsoles
This is a list of microconsoles in chronological order. This list includes the very first microconsoles ever created to the present.

The microconsole market started in the seventh generation era of video game consoles, in parallel with other types of video game consoles in the same era.

Dedicated consoles
This is a list of dedicated consoles in chronological order. This list includes the very first dedicated consoles ever created to the present.

Most of the first generation video game consoles are dedicated consoles. There was a silence in the dedicated console market since then until recent years, when they appear again often acting as a repackaging and rebranding of older generation game content.