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The Archetypes
The first part of the book describes eight major character archetypes in detail. Those are:
 * 1) Hero- someone who is willing to sacrifice his own needs on behalf of others
 * 2) Mentor- all the characters who teach and protect heroes and give them gifts
 * 3) Threshold Guardian- a menacing face to the hero, but if understood, they can be overcome
 * 4) Herald- a force that brings a new challenge to the hero
 * 5) Shapeshifter- characters who change constantly from the hero's point of view
 * 6) Shadow- character who represents the energy of the dark side
 * 7) Ally- someone who travels with the hero through the journey, serving variety of functions
 * 8) Trickster- embodies the energies of mischief and desire for change

Stages of the Journey
The second part describes the twelve stages of the Hero's journey. The stages are:
 * 1) The Ordinary World- - the hero in seen in his/her everyday life
 * 2) The Call to Adventure- the initiating incident of the story
 * 3) Refusal of the Call- the hero experiences some hesitation to answer the call
 * 4) Meeting with the Mentor- the hero gains the supplies, knowledge, and confidence needed to commence the adventure
 * 5) Crossing the First Threshold- the hero commits wholeheartedly to the adventure
 * 6) Tests, Allies and Enemies- the hero explores the special world, faces trial, and makes friends and enemies
 * 7) Approach to the Innermost Cave- the hero nears the center of the story and the special world
 * 8) The Ordeal- the hero faces the greatest challenge yet and experiences death and rebirth
 * 9) Reward- the hero experiences the consequences of surviving death
 * 10) The Road Back- the hero returns to the ordinary world or continues to an ultimate destination
 * 11) The Resurrection- the hero experiences a final moment of death and rebirth so they are pure when they reenter the ordinary world
 * 12) Return with the Elixir- the hero returns with something to improve the ordinary world