User:Glorfindel22/sandbox

Majesty: Heroes of Ardania (often abbreviated HoA) is a browser-based Role-Playing Game set in the fictional world of Ardania and based upon both Majesty: The Fantasy Kingdom Sim and Majesty: The Northern Expansion. Heroes of Ardania differs from the aforementioned games because the player is a "hero" in the world rather than the "sovereign", as they are referred to in the Majesty series. All sixteen hero classes from Majesty: The Fantasy Kingdom Sim and Majesty: The Northern Expansion are represented in the game, and a player can choose to play as any of them. New content is frequently added to game and thus Heroes of Ardania has remained in a Open Beta state since nearly it's inception in 2002.

Gameplay
In Majesty: Heroes of Ardania players will fight monsters, complete quests, visit new areas, and level up. However, because Heroes of Ardania is a turned based game many of these actions require turns. Every hour every "hero" in Ardania receives one turn regardless of whether they are logged in or not. All heroes when they are created receive 250 turns to start out with. All hero classes start out in a Valmorgen, a place that any fan of the Majesty games should be familiar with. A heroes first actions are generally to purchase some gear from the blacksmith and head down into the sewers to fight rats.

The sewers are often tough for new players and weaker classes, all classes will want to look for a giant rat as their first kill. In order to find them a player will explore the sewers, exploring uses 1 turn every time it is done. Sometime the player will be attacked by a monster and will not even have a say in the matter of whether they want to fight the monster or not, other times the player can "sneak up" on a monster which will give them a choice to either fight or avoid the encounter. Whether they choose to fight non their own or they are attacked they will enter combat. In HoA combat is turned based, meaning the player gets a chance to hit, and then the monster gets the chance to hit. However, the battle is calculated by the game server and thus you cannot directly control what your hero does. However, you can set your game options for finer control, for example you can set when your hero will heal themselves (using potions) and when they will flee. These settings work on based on your current HP. For example if you set your hero to drink a potion (to heal) when they reach 15 hitpoints or below, they will automatically attempt to drink a potion as soon as their HP becomes less than or equal to 15.