User:GrahamNorville

Introduction
Graham Norville is the author of computer role playing games such as Fabula Divina (www.fabuladivina.com)

Summary
Graham Norville decided in 2005 he wanted to create a computer role playing game that harkened back to the genesis of the computer role playing game genre.

He noted particularly that as games became 'more real time,' they focused less on actual strategy and more on muscle memory, repetition and reflexes.

He wanted to create a computer role playing game that harkened back to good story telling, traditional turn based mechanics, and focused on quality game play rather than shallow flashy pizazz.

Fabula Divina
It has taken years of part time work here and there where he could find time, but he has finally produced a work that is generally playable by the public. Fabula Divina is a work that is derived from several class computer and video role playing games. Graham says that he gets most of his inspiration off of old school titles like Ultima, Roguelike, ADOM, Dragon Quest and Final Fantasy. He says there are some newer mechanics and game play qualities found in games like Torchlight and Diablo which translate well into the classic turn-based role playing genres.