User:HacateKentu/Mistserver

MistServer is a minimalist open-source implementation of a multi-standard multimedia server, developed by DDVTech. MistServer is used for streaming of live and on-demand media over public and private IP networks to desktops, laptops, tablets, mobile devices, IPTV set-top boxes and other network-connected devices. The server is an architecture-independant native C++ application that runs on any POSIX-compatible operating system, for example: Linux, Mac OS X and BSD. It can also be run on Windows through a Cygwin compatibility layer.

MistServer can stream to multiple types of playback clients and devices simultaneously from a single source, including the Apple QuickTime Player and iOS devices (iPad, iPhone, iPod Touch), HTML5 clients, Adobe Flash player and Microsoft Silverlight player.

History
On September 30th 2012, version 1.0 was released. This version was the first publicly available release of MistServer. It included support for Real Time Messaging Protocol (RTMP), HTTP Dynamic Streaming (HDS) and  HTTP Progressive. It supported both live and on-demand streaming using any of the codecs supported by Adobe Flash Player. This version did not support playback in any other format, this first release served as a preview of the technology.

On March 31st 2013, Version 1.1 was released and added support for HLS,  Smooth Streaming and  MPEG-TS as well as general improvements and fixes.

On November 5th 2013, version 1.2 was released and added support for HTML5 in both Ogg and MP4 formats, multi-bitrate capablities as well as performance speedups and bugfixes.

On December 2nd 2013, MistServer was selected by Streaming Media Magazine Europe as one of the 101 most influential media companies in Europe.

Uses

 * Live streaming of video and/or audio from RTMP ingest or piped directly into a buffer from standard input.
 * On-demand video and/or audio streaming.
 * (Re-)streaming of any ffmpeg-supported source.
 * On the fly (re-)packaging of media data into various (Flash Video, MP4, Ogg) container formats.
 * Integration into embedded devices.