User:Hamedul/sandbox

== List of useful console commands for team fortress 2 ==

This article has a list of useful console commands below. Using the Developer Console, you can turn specific gameplay and graphic settings on or off, or modify their values. The console can be enabled from the advanced menu in the options menu.

These settings can also be put into the class-specific .cfg files in your Team Fortress 2 folder in order to create class-specific configurations.

cl_ commands
 * cl_ask_blacklist_opt_out 0/1 - turns question whether to blacklist a server after leaving after a short amount of time off/on
 * cl_ask_favorite_opt_out 0/1 - turns question whether to favorite a server after leaving after a longer amount of time off/on
 * cl_autoreload 0/1 - turns automatic reloading off/on
 * cl_autorezoom 0/1 - turns Sniper Rifle re-zoom off/on
 * cl_burninggibs 0/1 - burning gibs off/on
 * cl_crosshair_file - sets crosshair picture. "" is standard-crosshairs. example: "crosshair1"
 * cl_first_person_uses_world_model 0/1 - sets full-body awareness mode on (for use with Oculus Rift)
 * cl_drawhud 0/1 - hides/shows the HUD - sv_cheats 1 required
 * cl_flipviewmodels 0/1 - sets viewmodels normal/inverted(left-handed) - does not work while connected to a server
 * cl_interp - sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.034
 * cl_new_impact_effects 0/1 - turns new, better looking impact effects off/on, most noticeable on glass
 * cl_ragdoll_collide 0/1 - turns ragdoll collisions on/off (client-side only)
 * cl_ragdoll_fade_time - sets time until ragdolls disappear (client-side only)
 * cl_showbackpackrarities 0/1 - turns color-coded items in trade off/on
 * cl_showfps 0/1/2 - shows framerate (off/real-time/rounded)
 * cl_showpos 0/1 - shows the map coordinates and movement speed of the player
 * cl_yawspeed - sets the speed at which your character turns when using the +left and +right commands
 * cl_spec_carrieditems - Shows non-standard items being carried by player you're spectating

tf_ commands
 * tf_allow_player_use 0/1 - disallows/allows the +use command on a server, useful for some custom maps, standard is 0. - server operator only
 * tf_allow_taunt_switch 0/1/2 - disallows/allows switching weapons during taunts. (1 = start of taunt only; 2 = at any time during the taunt) - server operator only
 * tf_damage_disablespread 0/1 - turns random damage-spread (+-10%) for weapons off/on - server operator only
 * tf_dingaling_pitchmaxdmg - sets the pitch when doing maximum damage with your weapon, a lower pitch is recommended in most cases, standard is 100
 * tf_dingaling_pitchmindmg - sets the pitch when doing minimum damage with your weapon, a higher pitch is recommended in most cases, standard is 100
 * tf_dingaling_volume - sets the volume for hit sounds, standard is 1.00
 * tf_dingaling_wav_override - allows using a custom hit sound. Note: No longer used. To use a custom hit sound, rename your sound file "hitsound.wav", and place it in the "tf/custom/my_custom_stuff/sound/ui/" folder (The folder name "my_custom_stuff" is of your choosing)
 * tf_dingalingaling_repeat_delay - Limits how often the dingalingaling sound can play (default 0)
 * tf_dingalingaling 0/1 - turns weapon hit sound off/on
 * tf_forced_holiday 0/1/2/3 - enables holiday mode (0 = default; 1 = birthday; 2 = halloween; 3 = Christmas) - server operator only
 * tf_medieval 0/1 - enables Medieval mode on the server, requires map change to take effect - server operator only
 * tf_medigun_autoheal 0/1 - turns automatic healing without holding the left mouse button off/on
 * tf_medieval_autorp 0/1 - enables/disables automatic medieval-style text modification in the chat box
 * tf_medieval_thirdperson 0/1 - toggles third person view during Medieval mode
 * tf_overtime_nag 0/1 - turns endless shouting of "OVERTIME!" in Overtime off/on - server operator only
 * tf_playergib 0/1/2 - handles the frequency of gibbing. (0 = never; 1 = default; 2 = always, including attacks that normally don't gib) - server operator only
 * tf_romevision_opt_in 1
 * tf_romevision_skip_prompt 1
 * tf_taunt_first_person 0/1 - taunts are in first person for full-body awareness mode (for use with Oculus Rift)
 * tf_use_fixed_weaponspreads 0/1 - turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop on/off - server operator only
 * tf_weapon_criticals 0/1 - turns random criticals off/on - server operator only
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