User:Hannanoel33/sandbox

Over the years, technology has become a huge part of learning. With the Covid-19 pandemic it caused schools to become more creative in ways to include technology in learning. Teachers want their students to stay involved in class and not lose interest quickly. The newest technology being used for educational purposes is virtual reality. Institutions are currently struggling to keep students motivated. Basically, institutions are trying to find solutions to keep their students engaged in their learning. The use of virtual reality keeps students focused and willing to learn. The teachers want to keep learning fun and interesting. According to the Faculty of Engineering, University of Zilina(2021), “Nonetheless, gamification is not a universal solution and Lee also notes its shortcomings, because there is still a danger of game addiction.”. Technology is sometimes not the solution and it can be common for children to become addicted to games. Teachers have the challenge of balancing technology and paper work in classrooms to reduce the chances of technology addiction. Virtual reality is a great technology to include in the classroom because it is a real life situation. Children can have fun while experiencing a situation like it is real life. Girvan (2020) mentions, "In this research, VR is used as a term to describe any online environment that allows users to play, learn, or interact." Girvan’s point is that virtual reality is something that allows a person to experience environment activities virtually. There are so many different activities that are virtual reality. Virtual reality is a great thing to include in classroom learning no matter the grade, subject, or place.