User:Hannansylla/sandbox

Evaluation of Class Discrimination Page


 * While there was nothing that distracted me, per se, the article did seem rather short. I was hoping the article would briefly discuss how classism can affect different people, how classism varies around the world, etc.
 * Only a few of the links supplied by the references are functional
 * On top of that, not every fact has a citation attached to it. In the section about the differences between institutional and personal classism, the last sentence has a superscript attached, stating that a citation is needed.
 * The article is rate a "C", but it is a part of the WikiProject on discrimination. The talk page is mainly filled with people discussing revisions they have made.

"Assignment 7"

Part 1

The three articles I found that were the most interesting in relation to our class, are the intersectionality article, the residential segregation article, and the sexual harassment article. From the intersectionality article, there is a lot of content that comes from the feminist philosophy standpoint, and mostly discusses the intersections of race and gender. There isn't much discussion of other intersections, such as the intersection of race and religion, or class and sexual orientation. If I were to choose this topic, I would expand upon these under-represented intersections. As for the residential segregation article, the consequences of the residential segregation section is very limited and if I were to choose this option, I would discuss the social, psychological, and justice-related consequences of modern day segregation in residential areas. For the sexual harassment, I am only really interested in the harassment of female competitive video game players by men in the same field of gaming, specifically the origins and in what video games this is most prevalent in. The sexual harassment article really only discusses sexual harassment in occupations, but I would like to explore this form of discrimination in hobbies as well.

Sexism in video games:

https://www.huffingtonpost.com/2015/03/13/gtfo-sexism-in-gaming_n_6804106.html The above article describes the sexual harassment female video game players receive from male players at an extremely competitive level, wherein the men and women are comparable in skillset.

https://www.theguardian.com/commentisfree/2018/jan/24/video-games-industry-metoo This article discusses the #MeToo movement, and the consequences it has on the video game industry.

Intersectionality (race and religion):

https://scholarlycommons.law.northwestern.edu/cgi/viewcontent.cgi?article=5288&context=jclc https://www.npr.org/sections/codeswitch/2017/02/25/516468604/black-muslims-face-double-jeopardy-anxiety-in-the-heartland Both articles discuss the consequences that Black Muslims face in regards to the law.

Part 2

My chosen topic is sexual harassment in the video game industry. I plan to create a section on the page for specific activities like hobbies and then expand on that and discuss how sexual harassment in video games, and compare and contrast at the local level versus the competitive level.

Growing bibliography https://aquila.usm.edu/cgi/viewcontent.cgi?article=1429&context=honors_theses http://fembotcollective.org/supplements/ada/issue1/Consalvo_Final.pdf http://journals.sagepub.com/doi/abs/10.1177/1461444816635778

Assignment 8

In rereading the gender pay gap article, I found that there is very little conversation about the role of sexual harassment that plays in the gender pay gap. The Coasten article would serve as a primary source for this addition.

Draft for Wikipedia Article
A study conducted by Kate O'Halloran found that women receive an almost amplified amount of harassment in the setting of online video games than they do in real life, whereas preferential treatment is given to men by other men. The difference in the treatment of women further diminishes the desire of women to participate in video games, or, as O'Halloran found, to completely conceal their gender identity and allow other players to assume their gender. Liliana Braumberger, a participant in O'Halloran's study, states that this stems from the fact that the men who engage in this form of sexual harassment have the invisibility and anonymity that comes with participating in an online server, and that men have a certain sense of entitlement that leads to the invisibility of women. This discrimination and erasure has the same effects potentially on people who simply do not identify as men, not necessarily just women.

Editted Wikipedia Article
There appears to be a deep, entrenched history of sexual harassment in the video game industry. Women who play video games on an online forum such as Call of Duty are often told they should "return to the kitchen", along with other slurs. However, the changing demographics that are have been seen in the video game community (an increasing proportion of people who play video games are, as it appears, female .), have led to certain consequences. Cherie Todd, PhD candidate at the University of Waikato, analyzes these consequences. Todd identifies that the largest change has been in terms of who plays video games has been that of the gender proportions, meaning that there are more women playing videogame than ever before, “almost reaching parity” with the number of men that play video games, and that the most visible and immediate ramifications of that have been the resistance of men and even some women within the industry. This can mostly be seen in what has been called “#GamerGate”, a controversy that stems from the lack of progressivism and rampant sexism that pervades video game culture. There is an increasing pervasiveness of the sexual harassment of women in the video game community. A study conducted by Kate O'Halloran in 2017 found that women receive an almost amplified amount of harassment in the setting of online video games than they do in real life, whereas preferential treatment is given to men by other men. The difference in the treatment of women further diminishes the desire of women to participate in video games, or, as O'Halloran found, to completely conceal their gender identity and allow other players to assume their gender. Liliana Braumberger, a participant in O'Halloran's study, states that this stems from the fact that the men who engage in this form of sexual harassment have the invisibility and anonymity that comes with participating in an online server, and that men have a certain sense of entitlement that leads to the invisibility of women. This discrimination and erasure have the same effects potentially on people who simply do not identify as men, not necessarily just women.

Published to the Sexism in Video Games article