User:Hermione00

Wisest Wizard Drinking Game as created by Heather Sweigert and Brenda Moscatell

Rules

Everyone starts as a Level 1 Wisest Wizard. Once the first beer is complete, duct tape a new beer to the top of the old one and become a Level 2 Wisest Wizard. Every 3 to 5 levels is a "BOSS STAGE". So if you've already completed Level 5, than the next time you can play "BOSS STAGE" would be Levels 9-12.

BOSS STAGE Find every liquor and set it aside. During "BOSS STAGE" you must take a shot of one of the liquors. Whom so ever reaches Level 3 first is able to decide what liquor will be used during the first "BOSS STAGE", ie: if I were to reach Level 3 first and chose Jack Daniels and would be able to make all the lesser wizards take a shot of Jack. The "BOSS STAGE" would be named "Jack Boss". You must use a different liquor for every "BOSS STAGE" until all liquors have been used, only then can you re-use a liquor.

WIZARDING DUELS During all standard game play, you may challenge one another to a wizarding duel, however, each wizard may only challenge another once per level or once per "BOSS STAGE". The duel shall be comprised of a 3 cup beer pong, and the winner receives two cans from their opponents wizarding staff. You do not have to challenge others to duels, but it is an option.

WIZARDING PENALTIES
 * being out of character
 * your staff falling apart
 * leaving your staff, for a real wizard never leaves his/her staff
 * you must always call the person with the largest staff the "Wisest Wizard"

Penalties for any of the above listed infractions is that the "Wisest Wizard" may decide what to do with the offender. Acceptable punishments include taking a shot out of turn, streaking, playing a game of "Never Have I Ever". However, the "wisest Wizard" may never decide to take another's staff away out of punishment.

CREATIVE IDEAS Creative ideas may be used to gain other's staff levels. An example of this is to build a shield and challenge another wizard to a duel, the winner would collect any of the fallen cans to add to their staff.

WINNING The person at the end of the night who has the most cans would then be declared the "Wisest Wizard".