User:Holek/sandbox/CC

Development
During EA Play 2018 Electronic Arts presented Command & Conquer: Rivals, and subsequently received feedback that gamers would want another PC release in the Command & Conquer franchise. They contacted Petroglyph Games, which was founded by previous programmers of Westwood Studios (developers of the original Command & Conquer video game), who said they welcome the collaboration. The whole development process was marked by close collaboration between the studios responsible for developing the game and the community surrounding the franchise. At first, the team was not sure whether to create a remake or a remaster of the original game, but because of the popularity of remasters such as Age of Empires: Definitive Edition they decided to do a remaster. Petroglyph opted to use the original game engine to keep the game as familiar as possible, with minor tweaks and bugfixes where needed. One of such improvements was a port of Red Alert's artificial intelligence to the original game, because of similarities in the codebase. The graphics and animations were updated by Lemon Sky Studios in Malaysia. During the development Petroglyph Studios has frequently contacted the franchise community about feedback on art and direction of the production, to a point where they recruited some of the top figures in the community (including modders, competitive players, shoutcasters, etc.) in private Discord server for continuous feedback. The box art for the game was also previously made by a community member, and later commissioned by Petroglyph for the game. The multiplayer component of the game has been rebuilt from scratch. Achievements and level editor have also been added. The game launched on Steam and Origin on June 5th, 2020.

Sound
Kia Huntzinger, the voice of EVA, was brought back to re-record her voice lines in high quality for the remaster. ...