User:HomsénHans/Books/Spill Teori

Spill Teori

 * Evolutionary game theory
 * Game theory
 * Glossary of game theory
 * Aggregative game
 * Airport problem
 * Algorithmic game theory
 * Algorithmic mechanism design
 * Ambiguity aversion
 * Auction theory
 * Aumann's agreement theorem
 * Axiom of projective determinacy
 * Backgammon opening theory
 * Backward induction
 * Bandwidth-sharing game
 * Bankruptcy problem
 * Banzhaf power index
 * Bargaining problem
 * Battle of the sexes (game theory)
 * Bayesian efficiency
 * Bayesian game
 * Beer distribution game
 * Behavioral game theory
 * Bertrand competition
 * Bertrand paradox (economics)
 * Bertrand–Edgeworth model
 * Best response
 * Blotto games
 * Bondareva–Shapley theorem
 * The Bottle Imp
 * Bounded rationality
 * Braess's paradox
 * Bulk dispatch lapse
 * CC–PP game
 * Centipede game
 * Chainstore paradox
 * Cheap talk
 * Chess opening
 * Chicken (game)
 * Coalition-proof Nash equilibrium
 * Collusion
 * Commitment device
 * Common knowledge (logic)
 * Competitive altruism
 * Competitive Regret
 * Complete information
 * Complete mixing
 * Compromise
 * Confrontation analysis
 * Congestion game
 * Conjectural variation
 * Consensus dynamics
 * Contingent cooperator
 * Continuous game
 * Contract theory
 * Cooperative game
 * Coopetition
 * Coopetition (book)
 * Coordination game
 * Core (game theory)
 * Correlated equilibrium
 * Countersignaling
 * Cournot competition
 * Deadlock (game theory)
 * Dictator game
 * Differential game
 * Differential games with random time horizon
 * Distributed algorithmic mechanism design
 * Divide and choose
 * Dollar auction
 * Double auction
 * Drama Theory
 * Drama theory
 * Dynamic inconsistency
 * Edgeworth conjecture
 * Edgeworth paradox
 * Edgeworth price cycle
 * El Farol Bar problem
 * Epsilon-equilibrium
 * Equilibrium selection
 * Escalation of commitment
 * Evolution and the Theory of Games
 * The Evolution of Cooperation
 * Evolutionarily stable state
 * Evolutionarily stable strategy
 * Example of a game without a value
 * Expected utility hypothesis
 * Expected value of including uncertainty
 * Expected value of perfect information
 * Expected value of sample information
 * Expectiminimax tree
 * Extensive-form game
 * Fair division
 * Fictitious play
 * First player win
 * Fixed point (mathematics)
 * Focal point (game theory)
 * Folk theorem (game theory)
 * Game complexity
 * Game Description Language
 * Game design
 * Game semantics
 * Games and Economic Behavior
 * General equilibrium theory
 * General game playing
 * General video game playing
 * Generalized game theory
 * Gibbs lemma
 * Glicksberg's theorem
 * Global game
 * Grand coalition
 * Graph continuous function
 * Graphical game theory
 * Guess 2/3 of the average
 * Hat puzzle
 * Haven (graph theory)
 * Helly metric
 * Hicks optimality
 * Hierarchy of beliefs
 * Hobbesian trap
 * Homicidal chauffeur problem
 * Implementation theory
 * Impunity game
 * Incentive compatibility
 * Inequity aversion
 * Information set (game theory)
 * Interdependence theory
 * International Society of Dynamic Games
 * Intuitive criterion
 * Comedy of the commons
 * Job scheduling game
 * Justice (economics)
 * Keynesian beauty contest
 * Kuhn poker
 * Kuhn's theorem
 * La Relance
 * Lemke–Howson algorithm
 * Lewis signaling game
 * Linear production game
 * List of games in game theory
 * Live and let live (World War I)
 * Lump of labour fallacy
 * Manipulated Nash equilibrium
 * Markov perfect equilibrium
 * Markov strategy
 * Martingale (probability theory)
 * Matching pennies
 * Mathematics of Operations Research
 * Max-dominated strategy
 * Mean field game theory
 * Mechanism design
 * Median voter theorem
 * Mertens-stable equilibrium
 * Metagame analysis
 * Metagaming
 * Minimal-entropy martingale measure
 * Minimax
 * Monty Hall problem
 * Move by nature
 * Moving-knife procedure
 * Multiunit auction
 * Mutual knowledge (logic)
 * Myerson–Satterthwaite theorem
 * N-player game
 * Napoleon complex
 * Nash equilibrium
 * National Resident Matching Program
 * Negotiation theory
 * No-win situation
 * Non-credible threat
 * Normal-form game
 * Null move
 * One-shot deviation principle
 * Open Options Corporation
 * Open-loop model
 * Organizational-dynamic game
 * Outcome (game theory)
 * Pareto efficiency
 * Parity game
 * Parrondo's paradox
 * Parthasarathy's theorem
 * Partnership game
 * Peace war game
 * Penrose square root law
 * Perfect information
 * Perfect rationality
 * Pirate game
 * Platonia dilemma
 * Ply (game theory)
 * Poisson games
 * Potential game
 * Price of anarchy
 * Price of stability
 * Princess and monster game
 * Prisoner's dilemma
 * Prisoners and hats puzzle
 * Proper equilibrium
 * Proportional division
 * Public goods game
 * Punctuality
 * Purification theorem
 * Pursuit-evasion
 * Quantal response equilibrium
 * Quantum game theory
 * Quantum refereed game
 * Quasi-perfect equilibrium
 * Ratchet effect
 * Rational agent
 * Rational ignorance
 * Rational irrationality
 * Rationalizability
 * Rendezvous problem
 * Repeated game
 * Replicator equation
 * Revelation principle
 * Risk aversion (psychology)
 * Risk dominance
 * Rock-paper-scissors
 * Roemer model of political competition
 * Rubinstein bargaining model
 * Rule complex
 * Screening game
 * Search game
 * Self-confirming equilibrium
 * Sequential Choice and Fund Voting
 * Sequential equilibrium
 * Sequential game
 * Shapley value
 * Shapley–Shubik power index
 * Signaling game
 * Signalling (economics)
 * Silverman's game
 * Simulations and games in economics education
 * Simultaneous action selection
 * Simultaneous game
 * Sion's minimax theorem
 * Sir Philip Sidney game
 * Small-numbers game
 * Smart market
 * Social rationality
 * Social software (social procedure)
 * Social trap
 * Social value orientations
 * Solution concept
 * Spite
 * Stable marriage problem
 * Stable roommates problem
 * Stackelberg competition
 * Stag hunt
 * Stochastic game
 * Stochastically stable equilibrium
 * Strategic complements
 * Strategic dominance
 * Strategic move
 * Strategy (game theory)
 * Strategyproof
 * Strictly determined game
 * Strong Nash equilibrium
 * Subgame
 * Subgame perfect equilibrium
 * Succinct game
 * Sucker bet
 * Sudoku solving algorithms
 * Sunk costs
 * Superrationality
 * Surplus procedure
 * Swap regret
 * Symmetric equilibrium
 * Symmetric game
 * Michael Taylor (political scientist)
 * Theory of Games and Economic Behavior
 * Theory of obligationes
 * Theorycraft
 * Thinking Strategically
 * Tragedy of the anticommons
 * Tragedy of the commons
 * Transferable utility
 * Traveler's dilemma
 * Trembling hand perfect equilibrium
 * Truel
 * Two-level game theory
 * Ultimatum game
 * Unbeatable strategy
 * Uncorrelated asymmetry
 * Unscrupulous diner's dilemma
 * Vickrey–Clarke–Groves auction
 * Volunteer's dilemma
 * Von Neumann–Morgenstern utility theorem
 * Wait/walk dilemma
 * War's inefficiency puzzle
 * Win–stay, lose–switch
 * Win-win game
 * Zermelo's theorem (game theory)
 * Zero-player game
 * Zugzwang