User:Hoodlumoto/Taluva

Taluva is a board game designed by Marcel-André Casasola Merkle and first published by Rio Grande Games in 2006.

Overview
The tale of Taluva is both terrifying and interesting. Players control separate tribes on a volcanic island; competing to advance and enhance their tribe the quickest. They do this using volcanic eruptions to grow the land; both to aid themselves and to crush their enemies. And by cleverly directing where and how their settlements grow.

Game Contents
The game consists of land tiles which form the playing surface, and buildings which are built upon the land tiles.

Each land tile is the result of 3 hexagons joined together to form a shape that resembles a propeller. Each hexagon on a tile has a terrain type, and every tile includes exactly 1 volcano terrain type.

Each player receives a set of buildings; and for each set, there are three different types of buildings. The temple is a triangular wedge shaped building and its walls are stepped like an Aztec pyramid. The tower building is cone shaped with the walls jutting out in places giving it a spaceship look. The smaller hut buildings are little wedges that resemble pitched tents. Each set includes 3 temples, 2 towers and 20 huts.

Gameplay
Each player takes turns to first place a land tile and then start a new village or grow an existing one.

Except for the first piece, land tiles must be placed adjacent to or on top of existing tiles. If placed on top of existing tiles, each hexagon on a tile must be entirely over a hexagon on another tile and the tile must be on top of 2 or more tiles. In this way, land can grow both out and up. You may damage your opponents settlements by placing land tiles over the top of their buildings thereby removing them from the game. However, temples & towers may not be destroyed and villages covering only 1

Buildings are placed to form villages. A new village is formed by placing 1 hut down on a hex. You may grow your villages by picking a terrain type and then placing huts onto all empty hexes matching that type adjacent to your village. For each tile, you must place a number of huts equal to the height level of that hex. Temples may be placed next to a village covering 3 or more hexes that does not already contain a temple. Towers must be placed on terrain of height 3 or higher and adjacent to a village that does not already contain a tower.

The winner of the game is the first player to exhaust 2 of their building types. If the game ends by running out of tiles, the winner is determined by who has the least buildings remaining in this order: temples > towers > huts. Also, if a player cannot make a legal move because they have exhausted their buildings, they lose and are out of the game.