User:Hugh Nightingale/sandbox

= 2MW American Football Game =

 2MW  is an educational and entertainment card game for a minimum of two people based on American Football designed and published by Hugh Nightingale in April 2014.

The main motivation of the game is to help improve and maintain competency in numeracy across the generations, whilst a secondary objective is to entertainment through tradition face-to-face game play.

The Cards
There are five decks of cards representing Offense, Defense, Kick, Down Penalty and Kick Return Penalty. Each Quarter of play is self-contained and all cards are only shuffled at the beginning of each Quarter. Four of the five decks are used communally by both players, or teams, whilst the 64 Offense are dealt out between the teams.

A feature of the game is that the designated Home team have a slight advantage by having the option of retaining the Offense cards dealt in Quarter 2 or requesting a swap. The intention of this is to mirror the slight advantage of playing White in  Chess and to create a strategic variance for Quarter 3 reflecting duplicate play in  Bridge .

Rules and Paperwork
Full and Basic Rules (by play and simplified timing versions) are published online at, together with all necessary paperwork, and are free to download.

Educational
 2MW  creates statistics which permit a range of numeracy and mathematical skills to be taught and practiced.

The website also provides Educational Downloads and various files for learning and practicing tasks, which are mainly based on sporting statistics.