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Mickey Speedway USA is a kart racing game developed by Briti|sh company Rare.

Gameplay
Mickey Speedway USA is a kart racing game, where Disney characters Mickey Mouse, Minnie Mouse, Goofy, Daffy Duck, Daisy Duck and Pete race each other across the United States to save Mickey's dog Pluto. The Weasals have captured and held hostage Pluto for his diamond collar. Ludwig Von Drake tags the characters along their journey, powering their vehicles and providing power-ups during races. The player can accelerate, brake, power-slide, honk the car's horns, and use power-ups such as baseballs to throw at other racers and soda cans for speed boosting.

There are five tournaments across three racing modes, Traffic Troubles, Motor Way Mania, and Freewayphobia, each of which are playable on three difficulty settings that determine the cars' speed and power-slides: amateur, intermediate, and professional. The game's 20 tracks consist cites like San Francisco, Philadelphia, Las Vegas, and Indianapolis, states such as New Mexico, Alaska, and Oregon, and the Grand Canyon. Unlocking tournaments, vehicles and tracks requires getting medals for tournaments, including bronze, silver, gold and platinum. For example, getting a gold trophy on professional opens for the usage of "Victory Vehicles." For getting to the last four tracks, the Frantic Finale, the player must collect four pieces of Ludwig Von Drake's car hidden in the previous tracks.

Other modes include Time Trial (with an additional option to race a "ghost"), a battle mode named Contest, and a Practice track, a combination of a beach and a farm.

Development and release
In 1999, Nintendo and Disney Interactive announced a partnership to bring multiple Mickey Mouse-themed video games to the Nintendo 64, Game Boy Color, and the then-upcoming GameCube, Rare announced as one of the developers. On 4 November, Nintendo chairman Peter Main, at a New York conference, revealed one of the games, Mickey Speedway USA, its developer, Rare, and its potential release date, Christmas 2000. Mickey Speedway USA was not the only racing video game Rare developed and Nintendo published as part of the deal, Mickey's Racing Adventure (1999) having been released a year prior. The date was set, as Disney declared 2000 to be "year of the Mickey" and it would be a "huge, family-appeal" companion to a Zelda game released at the same time.

Under production by Simon Farmer and Leigh Loveday, the staff consisted of Martin Wakeley as designer, Ben Cullum as composer, and a huge graphics team that included Paul Cunningham, Neil Gallagher, Stephen Hall, Brian Smyth, Lee Musgrave, Stephen McFarlane and John Doyle. For Mickey's Speedway USA, Rare's goal was to improve on the aspects of other kart racers, such as Mario Kart 64 (1996) and the British developer's own Diddy Kong Racing (1998). Specifically, they want to suit both experienced and inexperienced racing gamers by improving the AI and providing players trailing behind more powerful weapons. Rubberbanding was also abandoned to execute closer races. The voice actors and actresses of the characters, such as Wayne Allwine, Tony Anselmo, Corey Burton, Jim Cummings, and Bill Farmer, reprised their roles.

Mickey's Speedway USA was one of eight Nintendo 64 titles presented at the 2000 Nintendo Space World event, and was also shown at the same year's E3. Nintendo of Canada, on 10 July 2000, revealed the North American release date to be 13 November 2000. The game's official website was published 15 November, and featured mix-and-match games, desktop screensavers, an FAQ, and a Parent's Page discussing why the game was good for children. One method of promotion was publishing an image of Main playing it with Disney Interactive's general manager Steve Finney, a person in a Mickey costume viewing the experience.

Reception
Mickey Speedway USA garnered a lukewarm response from professional critics upon release. At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream publications, it garnered a weighted average of 71, based on 14 entries, indicating "mixed or average reviews." The consensus was that it was a thrilling, fast-paced, challenging racing game, but lacked the exceptionalism or innovation of other kart racing games like Mario Kart 64 and Diddy Kong Racing.

Critics discussed Mickey Speedway USAs difficulty, which GameSpots Shane Satterfield suggested may be too much for its young demographic. The difficulty of the AI opponents was criticized as being sometimes perfect, meaning a single small mistake can leave the player behind. N64 Magazine's Mark Green also reported that the computer players struggled the most on the game's final tracks, making beating them extremely easy.

Green and Mirabella III considered the battle mode better than Diddy Kong Racings but weaker than Mario Kart 64s.

Disappointment was expressed at the weapons. GameFan journalist criticized their lack of creativity and diversity.

Legacy
According to Video Games Chronicle, Mickey Speedway USA is one of the least remembered Rare-developed Nintendo 64 games by gamers and critics. The video games market, from 1999 to 2001, was saturated with kart racing games with popular licenses, such as those for LEGOS, Konami video games, Nickelodeon shows, individual series like South Park and Looney Tunes, and for established game franchises like Crash Bandicoot. As Richard Moss of Ars Technica wrote on the trend, "Most of these were either irredeemably terrible or forgettably mediocre, often with kart handling that was comparable to driving a shopping cart full of groceries." Den of Geek's Chris Freiberg highlighted the saturation of kart racers on the Nintendo 64, making it difficult of any of them, besides Mario Kart 64 and Diddy Kong Racing, to stand out. It is not the only Disney-themed racing video game, with games such as Walt Disney World Quest: Magical Racing Tour (2000) and Toy Story Racer (2001) released around the same time, and the yet-to-be-released Disney Speedstorm decades later.

Although retrospective journalists' opinions are not common, they have been generally positive. It was on IGN's 2009 list of lesser-known Nintendo 64 "treasures," where Levi Buchanan acclaimed the handling as "top notch." As he concluded, "Does it feel a bit like a retread of Mario Kart 64 and DKR? Perhaps, but it's still a fantastic kart racing game that plays like a hundred bucks on the still compelling Nintendo 64 controller." It was also ranked the 15th most underrated Nintendo 64 title by Den of Geek in 2018, and was an honourable mention in a 2021 list of best Nintendo 64 games by Video Games Chronicle. Freiberg argued that it showed "even a weak Rare game was pretty darn good." He explained that its racing gameplay supersedes Diddy Kong Racing's, despite its creativity being not as high.