User:HumanxAnthro/sandbox/Rentlogic

Gameplay
In Capitalism, there are two types of game modes: a custom one where the player can set up his own goals for the corporation in whatever environment he chooses, and a "scenario" mode where the player chooses from various pre-set scenarios and must achieve the goals set by it. The situations are simulations of real-life textbook case studies, including a newly-appointed CEO changing an already successful corporation or trying to save one from bankruptcy. Some scenarios can be replayed in different worlds, although others cannot as they are required the worlds to be set up in specific parameters.

In setting up a business simulation, many aspects are determined by the player. Every game is set in a map that's new and randomly-generated, although some scenario games dependent on specific kinds of maps; players can determine the amount of cities at the start of a game and whether new cities will pop up as the game progress, although there is a limit to the amount of them contingent on available territories. Similarly, the amount of seaports importing consumer and industrials, as well as whether more open in the world during gameplay, is customizable, as well as the supply and usual quality of the imported goods. Maps also can be edited, where seas, grasslands, mountains, and cities can be added or deleted and the "altitude" of each area on a map can be altered.

In terms of the corporation, the players selects the corporation's log and name, the portrait and name for the playable businessman owning it, and of thrre "Game Sets" determining the corporation's products among other parameters. The player also determines its AI competitors, specifically the amount of them, their difficulty level ("Very Easy" to "Hardest"), expertise level, start-up capital, and whether they keep their business models or change them at random; players can also choose if they want to see certain info about competitors (such as costs and firm layouts) or keep it secret during gameplay. There are also local competitors in certain cities that compete with the bigger corporations, including the player's, which their "competence" level can be determined. Regularity of random events and whether stock investment is permitted are gameplay rules set up by the player.

The player begins as a CEO and chairman of the corporation with $1,000,000 personally and a minimum $10,000,000 of capital for the company; the higher the start-up money, the more of the funding will be dependent on selling stocks to investors and thus the less ownership the player has. The player sets goals for financial results, performance, and how dominant it will be industries and markets, as well as the amount of years to achieve it and amount of bonus points if all goals are fulfilled. If not of the goals are met within the set time, before the CEO retries, or if the player's company goes out of business; the game is lost. In a customized game, the player can also set-up a game to be open-ended without any specific goals, although still lose if the corporation goes bankrupt.