User:HunteRaps/sandbox

Pyrotechnic
Being a Omega-level mutant, Mason has the power to generate pyrotechnic energy from his hands. He has referred to these blasts as "fireworks". The pyrotechnic obey his mental control, traveling where he directed them, arranging themselves in various shapes, and exploding when he wished. The strength of the blasts varied in degrees of power and intensity, and can range from a multitude of colorful sparkles capable of temporarily blinding a person, and cause epilepsy, to a powerful detonation capable of smashing objects and destroying property, or a precision burst inside a human brain, simulating the effects of a massive stroke. Mason can also absorb the energy back into his own body without harm.

While training in Generation X, Emma Frost described Mason as having the untapped ability to detonate matter at a subatomic level, which in theory is the equivalent of a nuclear fusion bomb. his moral stance on taking a life was observed by Emma during the Phalanx Covenant, when Mason explained his fear of killing someone should his powers ever flare up again, as they did during the Acts of Vengeance storyline in Uncanny X-Men (he destroyed the Mandarin's mansion in a massive explosion, out of grief after believing that Wolverine had been killed). Emma stated that Mason had unlimited potential and was one of the most powerful mutants he had ever encountered. Mason's Age of Apocalypse alternate had minimal qualms in regards to using his powers, and made liberal use of his full ability.

Should Mason direct his energy at the lowest level, he can project it towards a human being and his target will suffer a severe headache, but will not explode.

Before discovering the intensity of his pyrotechnic, Mason started training his powers to get powerful, discovering the ability to emit pyrotechnic blasts from his hands and his eyes in the direction he wants. This results in control over an extremely powerful sort of destructive force.

Mason later discovered his ability to turn objects into explosives by touching them, thus "charging" that item with highly explosive results. However, his limitation to this ability is the time required to charge the object: the larger it is the more time it takes to charge.

Plasma
Mason also has the unusually strong ability to create variably-sized yellow orbs and spheres of pure plasma, fiery-like energy, which he calls his "time bombs". These "time bombs" explode with concussive force. He can produce marble-sized energized "bombs" which have little concussive impact and which he uses for playing pranks. He has produced "time bombs" ranging up to the size of beach balls, which are able to destroy durable objects including a Predator X, and a futuristic Nimrod. Mason can also control the amount of time before detonation. Finally, hecan mentally muffle the sound of the detonation.

Later, Mason discovered that the force of his plasma power depended on the sun and other intergalactic materials, in which they could make him more powerful as his contact was closer.

Its power can extend even to the blood plasma, in which Mason can stop the breathing of any kind of life and cause heart and liver disease.

Electromagnetism
The charged potential energy always in his body grants him the ability to build up charges of static electricity, resistance or immunity to forms of mind control and shields his mind from detection and intrusion by even the strongest and most powerful telepaths such as Emma Frost, Jean Grey, and even Charles Xavier, since the human brain is an electromagnetic organ.

Under the direction of Pete Wisdom he learned to focus his power as streams of concussive force.

As Mason's grow, his powers allow him to control electromagnetic phenomena. He can incite meteorological tempests, such as thunderstorms. He can channel ambient electromagnetism through his body to generate electric blasts. Mason's electromagnetism cames from Earth's electromagnetic as well as capable of generating and storing his own electromagnetic energy. He can choose to keep the electromagnetic energy that he currently holds in his body by controlling the current and voltage for whenever he wants to use it. Mason's body can generate raw electromagnetic energy, which he can control at will for various purposes. With its electromagnetism, Mason can magnetize objects, electronize opponents, control electronic objects, generating electromagnetic force fields to shield himself from attacks and stop bullets in the air.

As well as releasing surges of electromagnetic energy, Mason can also drain sources of electricity, such as power lines, batteries and fuse boxes. Whenever Mason has used his powers to a high degree, or experience any other such large energy-drain, he will also experience a sudden, acute sense of fatigue, as his electromagnetic powers are tied into his own bioelectric energy levels. In the episode "Aftershock", in the 1st season of the animated series, an analysis of his blood shows that Mason's electrolytes/blood-salt levels are higher-than-normal, highlighting that Mason needs higher blood-salt levels to support the use of his powers, but the higher sodium levels seem to have no effect on his health. In both the animated series and comic book, he is shown using his powers to mimic that of a blowtorch allowing him to cut and wield metal together.

Mason's body has been shown to automatically heal itself, even from what would otherwise be lethal wounds, when drawing in large amounts of energy from a nearby energy source.

Tim Drake has stated that Virgil's understanding of molecular structure rivals the Flash's.

Nature Manipulation
Paige is a Omega-level mutant with the ability to manipulate the forces of nature and elements connected to it. She can control trees, plants and animals, using them to attack others. In addition, Paige has the ability to psionically shift the formation of her biological cells at will to change her appearance and thereby assume the completely or partially form of other animals, while retaining her human intelligence. Paige is also able to talk to animals, mentally or vocally. As a shape-shifter, Paige is able to constantly alter and rejuvenate her body's cells and thereby retain her youthful appearance despite being alive for over one hundred years. She also has immunity to virtually all pathogens. This immunity also includes Joker venom.

She possesses regenerative abilities which allow her to recover from injuries in a few days which would incapacitate a normal human for weeks or months. Later, Paige discovered that her healing power also extended to other living beings, thus being able to heal animals, plants, trees and humans. Her greatest demonstration of her power was when she was able to rebuild an entire forest that had been burned down.

Paige's senses of sight, smell, and hearing are all superhumanly acute, but also animal-like strength, agility, and reflexes; see into the infrared and ultraviolet portions of the spectrum, thereby enabling her to perceive heat patterns. She can see with perfect clarity at greater distances than an ordinary human, even in near-total darkness. Her hearing is enhanced in a similar manner, allowing her to both hear sounds ordinary humans can't and also hear to greater distances. Paige is able to use his sense of smell to track targets by scent, even if the scent has been eroded somewhat over time by natural factors. This sense also allows her to identify shapeshifting mutants despite other forms they may take. She is also able to use his senses of smell and hearing, through concentration, as a type of natural lie detector, such as detecting a faint change in a person's heartbeat and scent due to perspiration when a lie is told.

Paige possesses insect-like wings (depicted of various colors, depending on the artist) that allow her to fly. Initially, her wings were broad and multicolored, similar to a butterfly's, but recent depictions have her with iridescent, translucent wings, more like those of a dragonfly. It has been suggested that her wings' appearance is affected by her psychological state. Over time, Paige discovered that in addition to her scent she is able to create lianas that are born from her fists, being able to use them to attack her opponents. She has the ability to breathe underwater and remain underwater indefinitely without suffering any ill effects. Paige also has a little control over the air, being able to create windstorms and swirls.

In addition, her mutation allows her to produce a "pixie dust" that causes hallucinations, often with comedic effects, such as demons seeing bright bubbles and teddy bears, or in one instance, causing Wolverine to see and try to fight a herd of unicorns. She states that she has no idea what individuals affected by her dust are seeing. Paige also has telepathic which enables her to sense the emotions and feelings of all living creatures (from people, to animals, to plants) and can broadcast her own feelings in order to influence other people's emotions.

Paige's body produces pheromones that make people susceptible to mind control around her, especially straight men and mutants with animal characteristics; she became romantically involved with such characters as Wolverine, and Beast. Although strong-minded people like Batman are usually capable of resisting. Later, she discovered be able to create the most potent floral toxins in Gotham City, ranging from truth serums and love potions. Often these toxins are secreted from her lips and administered in her preferred way, a poisonous kiss, usually after professing false love or affection for her victim. They come in a number of varieties, from mind-controlling drugs to instantly fatal toxins.

Mutant powers
McGray is a Alpha-level mutant with the powers of superhuman strength (able to lift 100 tons), endurance, durability, and great resistance to physical injury due to a further mutation, besides being a great strategist, manipulating weapons and controlling gravity.

Super endurance
By his endurance, the tissues of McGray's body are much harder and more resistant to physical injury than those of normal human beings and has been proved to be difficult to penetrate by gunfire, missiles, and even Wolverine's claws, though with sufficient force and a favorable angle, the claws can lacerate his flesh, and also can withstand tremendous impact forces falls from orbital heights, exposure to temperature and pressure extremes and powerful energy blasts without sustaining injury. The magic swords of both Black Raazer and the Arabian Knight were able to harm him.

McCray is also susceptible to psionic attacks and psychic manipulation, and he can be incapacitated by sensory assaults; for example, Banshee was able to render McCray unconscious solely through the use of his sonic scream. Despite being resistant to impacts, this does not mean that McCray can not be injured aesthetically. His power only gives him the ability not to feel pain.

Superhuman strength
The McCray's superhuman strength greatly increased over the years, in a manner similar to that of the Thing. This improvement is said to be a result of his ongoing mutation. It has been shown that McGray's strength depends on his contact with the earth, in which it diminishes as he moves away from it, despite this having been completely deteriorated from his mutation after he had begun to completely dominate gravity.

McGray is an excellent hand-to-hand combatant, he demonstrated natural skill in both armed and unarmed combat and likely received extensive training in both later on. McCray's other powers include his ability to handle any type of weapon and also highly accomplished tactician and strategist.

Durability
McGray's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings. At his peak, McGray can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in his blood begins to impair him. With this, McGray has proven himself to be able to fight for hours at a time without getting tired, thus being basically an opponent impossible to defeat physically considering his endurance.

Gravity Manipulation
McGray could also alter his personal mono-directional gravity field beneath himself to make himself virtually immovable as long as he was in contact with the ground, although an incredible force can uproot him, along with a chunk of whatever he is standing on. The only beings on record to have been able to move the McCray against his wishes are the Hulk, Juggernaut, and Strong Guy (powered-up near his limit by absorbing kinetic energy), although Colossus has managed to lift McCray by digging underground and raising the piece of earth McCray stands on, stating this as an exception to his immovability. Magneto once was able to move the McCray by lifting the ground under the McCray's feet via metal pipes. His gravitational power allows him to walk on walls, where he later developed the ability to fly.

McCray has already shown enough agility to use his power on occasions like knocking down bullets.

He reached the limit of his powers when was able to create, shape and manipulate gravity. McGray can bend gravity to make the environment very “heavy” or “light”, cause objects to “fall” toward another object instead of the earth (“nexus inducing”), flatten objects, and generate miniature black holes to compress objects into oblivion. McGray can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis. The offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilize opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks.

Mutant powers
Hess ia a mutant with the abilitie include full or partially spectrum invisibility and complete stealth, able to mask even his psychic imprint from most telepaths with the exception of particularly high-level telepaths like Jean Grey. As his powers grew, Hess was able to turn invisible the people he was touching as well. Over time, his abilities continued to grow, to the extent that Hess is now able to mask his voice and allow only a few people of his choice to listen to him, in addition to being able to traverse through solid people and objects.

At the beginning of his powers, Hess was able to block his mind against telepaths only in his invisible form, but later he was able to accomplish such a feat in his visible form. After learning more about his abilities, Hess found himself capable of telepathic standards: broadcasting and receiving thoughts, mind-control, and astral projection. He is also able to boost or activate a mutant's powers through accessing their brain's neurological pathways, and can communicate across global distances unaided.

Hess has a high level of intellect and is well-versed in many fields including languages (fluent in English, German, French, Latin, Portuguese, Spanish, Japanese, Arabic, and Russian as well as the fictional language Latverian. He can become fluent in any language just by listening or reading a word.

He has the shapeshifter ability to psionically shift the formation of her biological cells at will to change her appearance and thereby assume the form of other humans. He can also alter her voice to duplicate exactly that of another person. Originally, it was clearly stated that Hess' powers were limited to appearances only; he could not assume the powers of the people he morphed into or alter her body to adapt to different situations.

Mutant powers
Edward ia a mutant who has the psionic ability to manipulate flame by shaping it as he desires, increasing or decreasing its heat, intensity, and size. Unlike Pyro, he can creat fire by himself and can throw a stream of flame a maximum distance of 40 feet. He can psionically manipulate the flame to do whatever he desires, and sometimes induces it to take semi-solid form as an animate flame being (these creations, though capable of movement and of grasping or carrying solid objects, are not alive and do not think or act on their own). The degree of Edward's concentration necessary to manipulate a flame construct is directly proportional to the construct's size, power, and flame. It is generally accepted that he must be able to see a flame in order to take control of it (hence limiting his mental influence to approximately 100 yards). Any of Edward's fiery creations will immediately revert to ordinary flame if he turns his interest from it. After developing a little more of his powers, Edwards discovered to be auto immune to the fire, not being able to be burned.

He can project flames from his hands like a flamethrower.

This ability has also been extended as a means to fly for short periods of time by superheating the air around him to create powerful thermal updrafts that lift him.

It can survive high temperatures.