User:Hutchidd/sandbox

The page that I am choosing is Massively multiplayer online role-playing game for my class.

After reading through the article, I have many additions that I would want to add to the article itself. I would add more to the history sub page of the article. The history seems to talk about the present of MMORPGs instead of how it was created and came to become now. If there was more of a connection to it, then it would be "history" sub page. Also, the psychological effect sub page feels to one sided than explaining or supporting both sides for the reader to understand.

Added to the Talk Page about the history.

I might start looking up more information about the history of MMORPGs, but it might reflect the same information already presented.

Changed my idea of adding to the history because it does link to another page with the history of MMORPGs. Still thinking that there should or shouldn't be the history page. It should either stay and be looked over again because it feels out of place or replaced with a different type of history like legal trouble or other topics.

Started making edits to the page itself.

Continued making edits within the page now talking about the legalities of MMORPGs and might add parts about new MMORPGs.

Added a new section to the page. Need to rework the new section and the Legalities section.

Legalities
See also: Video game controversies

There are many issues that are related to online gaming that writer Kim Barker wrote in the book, Law and Language: Current Legal Issues Volume 5. and in the European Journal of Law and Technology. She gives several points for example, piracy and peer-to-peer file sharing. In her discussion in European Journal of Law and Technology, she talks about how the growing industry of gaming has become an area where legal action must be taken. As she stated, "The disputes in online gaming and Virtual Worlds tend to focus on issues of property rights." Copyright claims are a recurring issue that can come from online games. In recent news, there is also companies claiming infringement on big gaming companies for taking away or violating purchased patents that games use. For example, in 2009, the company Paltalk Holdings Inc. filed a lawsuit against companies, Activision Blizzard, Sony, NCSoft and Jagex claiming that their games like RuneScape violated their purchased patents.

There are many issues that are related to online gaming that writer Kim Barker wrote in the book, Law and Language: Current Legal Issues Volume 5. and in the European Journal of Law and Technology. She gives several points for example, piracy and peer-to-peer file sharing. In her discussion in European Journal of Law and Technology, she talks about how the growing industry of gaming has become an area where legal action must be taken. As she stated, "The disputes in online gaming and Virtual Worlds tend to focus on issues of property rights."

Need to find more sources that are acceptable by everyone. Pinpoint specific instances of legal issues and how this is changing MMORPGs.

Decided not to continue with legalities after being told that it was not necessary even though if you talking about a specific section of the gaming world, there would be some discrepancy with that section.

Console-based MMORPGs
In recent years, MMORPGs have been showing up with no shortage of stopping with games like Trove and ''PlanetSide 2. ''

Is Fusionfall part of Use of Licenses section or is it part of something else? What would returning games be considered or under?

List of returning games:


 * Fusionfall (now called Fusionfall Retro and Fusionfall Legacy)
 * Toontown
 * The Secret World

All edits have been reverted. Seems like they have decided that the information already presented is complete but is willing to add more if there were more reliable sources that have the information that I need were accessible and lines up to what I am asking.