User:IHATE PHANTOM/sandbox

Relics, Crystals, Wreckages and Garrisons Relics, crystals, and wreckages are often the most sought-after items in Battledawn. All items can give bonuses to the individual colony (crystals & wreckages) or an entire alliance (relics). However, the main difference is that relics allow you to win the game.

Crystals Colony With Crystal(s) The main part of crystals is it raises your score by 20 hence it's an essential part of the scoring system of the game.

You gain 1 crystal when reaching 30 power When you conquer someone with 1 or more crystal(s), you gain all of their crystals. If you were part of an attack by multiple players on the same colony (assuming you win!) you will get a portion of the crystals, depending on how many units you sent in the attack. Each crystal raises your score by 20. Each crystal you hold gives 0.25 metal/oil(So, +1 for 4 crystals)and 0.04 workers (1 for each 25 crystals) per tick for everyone in your alliance. Crystals give a special ring around your colony If two people are attacking an unconquered colony with crystals, the player with the largest amount of units at the end will usually get the crystals and the smallest will get the conquer, depending on the amount of crystals and the difference in two players attacking forces. (Other factors also apply, such as unit exp and unit build) You can also gain crystals from attacking garrisons and sometimes relics have crystals too, and when players that had crystals are deleted the leave a camp with there old crystal's on it. Relics Relics are mobile, floating outposts which can be moved around the world by the owner. The objective of Battle Dawn is to collect all ten relics on a world.

There are 10 relics per server. The standard relic release is tick one with heavy defense. The admin of the world may release them at a later time (around tick 500) Relics are placed around the world by the admin. A placed Relic may have defenders and/or crystals on it. Each Relic your alliance holds gives all of its members a bonus to production of 20 metal and 20 oil. A relic is worth 1000 score to the holder and the alliance. First alliance to collect all 10 and hold them for 100 ticks will win the round. Relics can be moved by the owner, by clicking on the relic and selecting the move option. The relic moves at 25% the speed of regular squads and can be used like a regular outpost to hold an unlimited amount of your alliance's squads. Relics don't require radar over the area to see them. You can see the current relics, garrisons and resource outposts via the community menu > Relics tab Relics place a special ring around your colony. Relics have in-built radars[1] which can be jammed. NOTE: Relics can not be nuked or attacked with a dragon when they are still owned by the administrator (when they are originally released)

A Relic on a Fantasy World A Relic on an Earth/Mars World A Relic on a Galaxies World Wreckages Wreckages are immobile outposts that resemble a broken relic. They are randomly spawned and hold bonuses for the first people to capture them. Wreckages contain a random number of either workers, metal, oil, energy or blue tokens.

One wreckage is randomly placed every hour regardless of ticks per hour. The first unit that makes it to the wreckage captures it. When two non-allied units reach the wreckage at the same time, they have a battle for it. When two people in the same alliance go for a wreckage, the one with the most troops gets it. A wreckage being viewed in 'medium' zoom A wreckage being viewed in 'close up' zoom Garrisons Garrisons are special OPs which are sometimes released by the world administrator randomly throughout the era to keep things intresting, they usualy contain a large amount of crystals and a defending army which varies in size depending on the amount of crystals sitting on it.

When two people in the same alliance go for a wreckage, they team up to fight the defending troops. Crystals would be divided according to army size. Because garrisons are always owned by the admin nukes and spy attacks do not have any effect on them. You can perform scans on garrisons before attacking, try to remember to do this or else the admin can easily have more units than you on a garrison.

Boosts & Bonuses Contents [hide] Contents [hide] 1 Tokens 2 Red Tokens: Packages 3 Discounts 4 Boosts Tokens Colony with Golden Colony Boost Tokens, Red (Supporter Tokens) or Blue (Bonus Tokens), are used to purchase Battle Dawn boosts. Boosts are advantages you can redeem in-game via the "boost" menu in the top left hand corner.

Red/Supporter Tokens: Supporter tokens are tokens that are purchasable via the "Buy Tokens" menu (See the section below for a table of packages). Some boosts can only be bought with these red tokens. Supporters do have the option to give red tokens to any other player on a world they are playing on via the profile page.

Blue/Bonus Tokens: These tokens are given out to players for certain things and CANNOT be traded. A player receives 100 bonus tokens on completing the tutorial (for the first time only) and gaining 20 power (for the first time only). You can also gain bonus tokens for competing in staff/community events, helping Battle Dawn in some way or anything else the administrators deem worthy such as notifying the admin of a player/alliance you suspect of cheating/exploiting in some way. Another way to earn bonus tokens is by referring players to the game, using your personal referral link. You get 20% of the first token package they buy in bonus tokens, so if they buy a 3000 red token package you would get 600 blue tokens. Finally, you gain bonus tokens by unlocking achievements during play, each being worth 50 blue tokens. Bonus tokens can only be used to buy certain boosts, but are certainly very useful! Achievements can only be earned once on an account and show up in all worlds you play.

Red Tokens: Packages Battle Dawn is a free-to-play game, and relies on supporters to purchase tokens and advertisement for funding. We offer the ability for a player to purchase Red/Supporter tokens if they wish in order to gain the ability to use boosts.

Prices are by the PayPal price, other prices may vary. The prices are correct as of 29th October, 2011. All prices in USD.

Discounts An Earth server running a 10% discount. The world administrator may decide to add a 'discount' to the price of boosts in his/her world. The world's discount is displayed below the 'Boost' button. The range of discounts during game-play varies from 0-20 percent. During havoc there are usualy large discounts of 80% or more. Note that discounts do not effect the price of which tokens are bought at, rather the amount of tokens it costs to purchace a boost. For example:

Without any discount a light metal boost will cost 100 tokens.

With a 10% discount the light metal boost will cost 90 tokens.

Boosts There are many boosts which a player can purchase using tokens. This data is accurate as of 18th November, 2011.

Small Energy/Mana Boost

Tax & Rebellion Contents [hide] 1 Taxation 2 Rebellion 3 Being Conquered 4 Force Relocation Taxation Metal = Gold = Minerals Oil = Lumber = Gas

Taxation, conquering and being conquered is a large part of the game.If you are unconquered, then you can attack and conquer other unconquered colonies. When you do so, you gain extra resources per tick (taxation) from the conquer, while they're still under your control. You receive taxation in the form of metal and oil. The amount of resources you gain from a conquer is equal to:

Metal: (Workers / 500) x 4 Oil: (Workers / 500) x 3

Worked example:

If a conquer has 500 workers, then you receive:

Metal/Gold = (500/500) x 4 = 1 x 4 = 4 metal taxation per tick. Oil/Wood = (500/500) x 3 = 1 x 3 = 3 oil taxation per tick.

The conquer does not lose the resources they "pay" in tax. You keep control of a conquer until the colony is deleted, rebels from you, you yourself are conquered you you choose to release it.

Rebellion If you are conquered, which is very likely if you're a new player, you can initiate a rebellion at any time you have 72 or more Control Ticks by clicking on your colony and then clicking the fist. Rebelling takes 24 ticks, if you successfully make it through the 24 tick period without being attacked and losing (to anyone), you are free!

Being Conquered Most players are conquered at some point during their Battle Dawn careers, even the best! If you're conquered, there's no need to panic. It can be a good opportunity to build up your colony without being attacked, as you won't be attacked if you're already conquered: there's nothing to gain (Unless you have a crystal).

You lose no resources while you're conquered, but you will not be able to conquer other colonies while you are conquered. If you free yourself too quickly without building, you'll find that you will be conquered again soon, it's a harsh world! Use the "safety time" to build up structures and army.

Also, try talking to your conqueror. Some conquerors may give you advice on how to grow in the game, as well as sometimes offer assistance. If you have a good relationship with your conqueror, he may help you, free you or maybe even invite you into his alliance. You have nothing to lose by asking!

Force Relocation If you're a conqueror, you have the option to move, or force relocate, an annoying conquer. In order to do this, you must have an outpost with full (24 or more) control ticks and have controlled the conquer you wish to move for 48 ticks or more.

Click on the colony you wish to relocate and select the symbol that has an arrow pointing towards the ground. After that, select the outpost you wish to relocate the colony to, and confirm. This costs no resources for either player. Force relocating also liberates the colony, and resets its control ticks. Any squads and spies on the colony you force relocate will not move with it, but stay on the outpost it leaves behind. Any units not in squads in the Main Base (recruiting or completed) will move with the colony. Spy infiltration will reset to 0, and spy protection will move with the colony (interestingly, any spy protection on the target outpost will be moved to the outpost left behind).

Relocating Your Colony

Squads & Units When trying to relocate your colony, you cannot have any units being trained in your Main base. These units will not come with you. You must move them from the Main base into a squad. Squads stay on the outpost that is left behind after you relocate.

NOTE: When relocating your colony, be sure you have enough resources left over to put your squads where you want/need them!

Relocation will also start automatically rebellion when conquered.

How To Relocate To relocate your colony you first need to build an outpost where you want it, or where you already have an outpost which you have controlled for 24 ticks. After 24 ticks of controlling the outpost, you can select the relocation option.

It should bring up a window that will show you the cost of moving your outpost. It cost 50 energy and a proportional amount of oil as to how far the outpost is from your colony.

Your outpost should then become your colony and your colony will become an outpost. Again, you have to control the outpost for 24 ticks before you can relocate there. You can only relocate if your colony has at least 72 ticks of control (your colony control ticks are reduced to 0 each time you leave an alliance, relocate, get conquered or acquire a relic). If you have 72 ticks of control or more, it will say that you have 'max' control ticks.

NOTE: You will NOT lose your conquers if you relocate your own colony. NOTE: You CANNOT relocate if your colony has been locked down by an enemy spy! You must wait until your colony is no longer locked down.

Colony Each player in the game is represented by a colony. From here, you embark on your quest for world domination. Your colony houses all of your workers, who collect resources and can be trained into military units, as well as any structures that you have constructed. You can conquer a player by attacking their colony. Until you get a Training Base, your colony is the only place that you can recruit units. Colony Appearance The size of a colony is dependent on the number of workers present in that colony. The more workers a colony has, the larger it is.

It is possible to change the appearance of your colony using supporter tokens (see Boosts and Bonuses)

Workers Workers collect resources from your resource structures, and can be trained into military units. 25 workers provide 1 power. To get workers, you need to build the Farm structure. The higher level this structure is, the more workers you gain. Workers are gained every 24 ticks and is referred to as "Worker Growth". Each conquer adds 1 worker to this total, and one worker is added for every 2 resource outposts you control. For every 25 crystals your alliance controls, you get 1 worker added to the total.

For more details on how worker growth is calculated check out: Production Table

Tokens Tokens allow you to buy resources or other things in the game. This method is usually used by hardcore gamers or players that really want to excel in that server. You are not required to have tokens, but they can help significantly.

Blue tokens are free and can be gained through voting, referals, wreckages and UFOs.

Red tokens can only be gained by supporting BattleDawn. They are purchased with real currency. These are the prices in USD.

200 for $4.5 400 for $7.5 1000 for $18 1900 for $31.5 3000 for $45 6000 for $90 The bonuses that can be bought with tokens are as follows.(Red=R Blue=B)

Small Mana/Energy Boost: Adds 50 mana/energy, Cost - 40 R/B Light Gold/Metal Boost: Adds 3000-6000 gold/metal depending on world gold/metal reserves, Cost - 100 R/B Light Lumber/Oil Jar: Adds 3000-6000 lumber/oil depending on world oil/lumber reserves, Cost - 120 R/B Cloning Pods: Adds 50 workers, Cost - 100 R/B Large Mana/Energy Boost: Adds 100 mana/energy, Cost- 60 R Heavy Gold/Metal Boost: Adds 6000-12000 gold/metal depending on world gold/metal reserves, Cost - 180 R Heavy Lumber/Oil Boost: Adds 6000-12000 lumber/oil depending on world lumber/oil reserves, Cost - 180 R Advanced cloning pods: Adds 100 workers, Cost - 170 R Big storage:Increase storage cap to 30000,Cost - 50 R Donate to battledawn:Donate a few tokens to show your support,Cost - 10/50 R Golden castle:Adds a golden wall around your castle to show your power,Cost - 100 R Gold/metal production boost:Increase gold/metal production by 50%,Cost - 200 R/B Lumber/oil production boost:Increase lumber/oil production by 50%,Cost - 170 R/B Emergency gold/metal boost:5000 gold/metal for a higher price,Cost - 330 R Emergency lumber/oil boost:5000 lumber/oil for a higher price,Cost - 360 R Emergency workers boost:100 workers for a higher price,Cost - 350 R Golden avatar frame:Adds a golden frame around your avatar to show your love and support for battledawn,Cost - 30R

Introduction This page is an index for all of the guides suitable for new Battle Dawn players. Provide a link, name and small description and add your guide to the bottom of the list. If you can't find something that you need, then you can ask them over at the Battle Dawn Forums Newbies Questions

Default Guides Getting Started - An introduction to Battle Dawn, including resources, building, units and conquering.

Screen Overview - A annotated screenshot of the GUI for Battle Dawn.

Construction Guide - A guide to the various constructions, their uses, and strategies.

Unit Guide - A brief introduction to combat, basic strategy and construction of units.

Player Made Guides Kane's Guide for Beginners "What do I do?" - A guide for new players.

Ahrk's Getting a Good Start Guide - A useful guide explaining how to start off a round well.

Kane's Guide to Round Preparation - Ever wondered how some alliances always seem to start full? Read this guide to find out.

How to Coordinate Group Attacks - A guide about coordinating whole alliance attacks.