User:ILevelUp/sandbox

LÖVE (or Love2D) is a open-source cross-platform engine for developing 2D computer games. Designed in C++, it uses Lua as a programming language. It is published under the zlib license.

The API provided by the engine gives access to the video and sound functions of the host machine through the libraries SDL] and [[OpenGL, or since version 0.10 also OpenGL ES 2 and 3 . Fonts can be rendered by the engine FreeType . A version of the engine called piLöve, has been specifically ported to Raspberry Pi.

Also note also, a "sandbox" management of the files in order to avoid giving access to all its disk to the executed games.

Löve is always maintained by its original developers.

This engine is frequently found in the compositions of video game development competitions, such as the international competition Ludum Dare.

In July 2018, it was the 10th game engine most used by independents on the site itch.io.

Historique
Lutro is a lua game framework for libretro], partial port of the LÖVE API. ChaiLove follows a similar path by offering an implementation in [[ChaiScript an embedded and cross-platform scripting language for C++ (C++14).

Features
These features come with the game engine:
 * support of Open GL pixel shaders GLSL
 * touch screen support
 * support UTF-8]
 * supports image formats PNG, JPEG, GIF, TGA and BMP
 * possibility to use the physics engine in 2D Box2D (disable if you want to use a lighter library)
 * luasocket library for network communications TCP/UDP
 * lua-enet library, another network library implementing Enet, a reliable protocol based on UDP
 * native management of tiles created by the Tiled.

Portability and Usage
Löve is based on a language and libraries that aim to be cross-platform. Löve is therefore cross-platform.

Application compatibility is not ensured between Love 0.9 and love-0.10.

Additional libraries
There are various libraries to improve basic functions, such as object programming with Inheritance and overload, interpolations, camera management, network multiplayer management, game state management, configuration etc.

The Simple Tiled Implementation library allows you to load levels as tiles, edit using Tiled and display them in games. It works in conjunction with Box2D for collision management with this decor.

The anim8 library allows you to load animations, for characters for example, from an image grid into a bitmap file (PNG or JPEG) {{{{,}}.

There is also a free platform (GPLv3 called LIKO-12, inspired by There is also a free platform (GPLv3 called LIKO-12, inspired by PICO-8 fantasy console and using LÖVE, allowing to develop applications in a limited resolution, backup/restore in the modified PNG format, in the same way as the video game cartridges of the game consoles or some of the first microcomputers, and export them to HTML5 or to systems supported by LÖVE.

Liens externes


Category:Game engine Category:Lua