User:I hate math 3.14/sandbox

= Turas Mara (Planes, Trains & Boats) =

The basic idea
The basic idea of Turas Mara is a game about building, and resource management. For a lot of people it serves a spiritual successor to StormWorks after it failed to do what the community wanted. In fact it is developed partly by people from the StormWorks modding community. Although Turas Mara is still in very early development. no alpha version is available yet but it is planned to make the first public version of the game be free to encourage playtesting and bug reporting.

Planned features
Turas Mara has many promised features that will be implemented but, it is reasonable to assume more will be coming. The developers don't mention potential features or implement them if not needed to avoid what happened with storm works.

-full pressure model for vehicles (enclosed volumes like custom tanks, crew cabins) - this will allow for moonpools/pressurized rooms, boats to capsize/sink if swamped by waves

-lifting bodies like hot-air balloons & light-than-air gas craft

-crafting materials from gathered resources

-resource-gathering from farming, mining, undersea resources

-Fishing

-Modular Engines for "bio-fuel" - inline, V, rotary (possibly)

-Steam engines

-Sailing - sails will exert force on a vehicle based on area, wind-speed & wind direction

-Maintenance - parts may degrade slowly over time/with use; option to fix instead of rebuild.

-Damage model will mean parts can be damaged by use (see: Maintenance), impact damage from crashing, overwork, pressure and heat. Some parts stronger than others; some parts more flammable than others. Some parts may burst into flames

-tech progression tree where new parts require a blueprint before they can be used in 3d printer to build a vehicle -Vehicles are designed on the 3D printer, but to "build" them, players will "print" a vehicle. This will take time to be printed (Difficulty Options adjust how long) - and will require Resources. Resources either bought using money from NPCs, quests/trading with NPCs or crafted directly from other resources. -Example resources: Metal Extrusion Powder - craftable from mined-metal using a converter machine. High-Impact Plastic Filament - craftable from farmed crop like hemp. Transparent Plastic Filament Biofuel - craftable from farmed/gathered algae or farmed corn/soy. -Player Inventory - players will be able to carry a limited amount of tools/resources on their person

-Trians

-POSSIBLE FEATURE - Editable world: player may be able to lay train tracks and other assets like concrete for roads/runways, plant trees & crops. Dependent on how world-gen is handled. Later roadmap if it happens

-Dynamic Weather - weather based on procedural generation of air masses - allowing for varying wind direction, storms, temp, humidity, rain/snow, and cloud layers.

-Multiplayer

What i need to say
I really need to say is that i don't really know what I'm doing. i encourage a more experienced person to make this page a lot more descriptive. i just want people to know that this exists. if you look this game up all you get is pictures of alcohol. and plus im very biased. especially towards Stormworks and what happened to the community there. so please make this page what it should be. Thank you for reading

(link to Turas Maras discord server. basically the only place you get info for this game.) https://discord.gg/d8jnCthMsC