User:Iainmoncrief/Books/Essentials for Artistic Computation

Essentials for Artistic Computation

 * Background
 * Function (mathematics)
 * Trigonometric functions
 * Multivariable calculus
 * Bijection, injection and surjection
 * Iteration


 * Computational Design
 * Graphics processing unit
 * Kernel (image processing)
 * Supersampling


 * Implementation
 * Shader
 * Color model
 * UV mapping


 * Mathematical Consepts
 * Plane (geometry)
 * Surface (mathematics)
 * Curve
 * Scalar field
 * Vector field
 * Vector space
 * Cross section (geometry)


 * Mathematical Utilities
 * Heightmap
 * Linear interpolation
 * Bilinear interpolation
 * Hermite interpolation
 * White noise
 * Perlin noise
 * Atan2
 * Vector-valued function