User:Idle.man5216/temp1

R680 Core hardware:
 * Superscalar VLIW architecture
 * 65 nm process
 * More than 800 MHz core frequency
 * 957.4 million transistors^
 * 425 Vec5 superscalar ALUs^ (85 stream processing units)
 * 631.125 GFLOPS raw shader power (1.485 GFLOPS per ALU)
 * 512-bit memory ring bus (1024-bit bi-directional)
 * Samsung 1 GB GDDR4 (0.7 ns) @ 2450 MHz, max. 2 GB for FireGL
 * Memory bandwidth 313.6 GB/s
 * -> larger texture, vertex L1, L2 caches
 * -> 32 Raster Operation Pipelines (ROPs)
 * Higher hardware tessellation ratio (from currently 1:15)
 * 7.1 surround sound capable audio controller on-die
 * UVD gen 2 on-die, offloads more formats besides H.264, VC-1, and MPEG2
 * upgradable to GDDR5 memory, 2 GB for desktop, maximum 4096 MB (4 GB) for FireGL in late-2008

Note: ^ figures projected by a 1.33x more transistors by the same die size as R600, I guess ATI will be better in sillcon scaling, thus maybe more transistors will be packed than those figures projected.

Standards:
 * DirectX 10.1 and OpenGL 3.0 full compliancy and support
 * Full PCI-E 2.0 support
 * Dual/single DisplayPort and/or HDMI with dual decryption keys on-die, also in the options are DVI, D-Sub and TV out

GPGPU:
 * Double precision FP calculations capable (FP64)
 * CTM 2.0, thin hardware interface
 * Folding@Home and distributed computing support through monthly-updated Catalyst drivers

CrossFire:
 * CrossFire 2.0: allow at most 4 cards connected, one/two for Gamplay physics.
 * CrossFire 3.0: allowing more than 4 cards to be connected and codenamed "Lasso", external PCI-E cabling enclosure with more than 2 cards up to 16 cards running CrossFire, for professional graphics.

Software features:
 * 30x and 36x CFAA options, more filters
 * OverDrive capabilities
 * ATI powerplay 8.0

Variant:
 * R670, mainstream version, with reduced features